ShaderVariantCollectorSetting.cs 248 B

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  1. using UnityEngine;
  2. namespace YooAsset.Editor
  3. {
  4. public class ShaderVariantCollectorSetting : ScriptableObject
  5. {
  6. /// <summary>
  7. /// 文件存储路径
  8. /// </summary>
  9. public string SavePath = "Assets/MyShaderVariants.shadervariants";
  10. }
  11. }