MapEventComponentSystem.cs 5.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text.RegularExpressions;
  5. using Newtonsoft.Json;
  6. using Newtonsoft.Json.Linq;
  7. namespace ET.Server
  8. {
  9. [FriendOf(typeof (MapEventComponent))]
  10. [FriendOf(typeof (Map))]
  11. public static class MapEventComponentSystem
  12. {
  13. public class MapEventComponentAwakeSystem: AwakeSystem<MapEventComponent>
  14. {
  15. /// <summary>
  16. /// 场景事件组件创建
  17. /// </summary>
  18. /// <param name="self"></param>
  19. protected override void Awake(MapEventComponent self)
  20. {
  21. Log.Info($"创建战斗服事件组件...");
  22. }
  23. }
  24. public class MapEventComponentDestroySystem: DestroySystem<MapEventComponent>
  25. {
  26. /// <summary>
  27. /// 场景事件组件销毁
  28. /// </summary>
  29. /// <param name="self"></param>
  30. protected override void Destroy(MapEventComponent self)
  31. {
  32. Log.Info($"销毁战斗服事件组件...");
  33. }
  34. }
  35. /// <summary>
  36. /// 副本消息
  37. /// </summary>
  38. /// <param name="self"></param>
  39. /// <param name="msg"></param>
  40. public static void OnMessage(this MapEventComponent self, JObject json)
  41. {
  42. string msg = Convert.ToString(json.SelectToken("msg"));
  43. string[] parames = msg.Split(":");
  44. switch (parames[0])
  45. {
  46. case "Dead":
  47. {
  48. if ("Tower1".Equals(parames[1]))
  49. {
  50. Map map = self.GetParent<Map>();
  51. map.CurBattleIndex = 1;
  52. map.TransferUnitsToNewTower();
  53. return;
  54. }
  55. else if ("Tower2".Equals(parames[1]))
  56. {
  57. Log.Debug($"塔2死亡事件...");
  58. Map map = self.GetParent<Map>();
  59. map.CurBattleIndex = 2;
  60. map.TransferUnitsToNewTower();
  61. return;
  62. }
  63. else if ("Tower3".Equals(parames[1]))
  64. {
  65. Log.Debug($"塔3死亡事件...");
  66. Map map = self.GetParent<Map>();
  67. map.CurBattleIndex = 3;
  68. map.TransferUnitsToNewTower();
  69. return;
  70. }
  71. else
  72. {
  73. int objId = int.Parse(parames[1]);
  74. if (objId > 0)
  75. {
  76. Log.Debug($"单位:{objId}死亡事件...");
  77. Map map = self.GetParent<Map>();
  78. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  79. if (unitPlayerData != null)
  80. {
  81. unitPlayerData.DeadState = 1;
  82. map.DeadUnitPlayer.Add(unitPlayerData.ObjId);
  83. }
  84. return;
  85. }
  86. }
  87. return;
  88. }
  89. case "Revive":
  90. {
  91. int objId = int.Parse(parames[1]);
  92. if (objId > 0)
  93. {
  94. Log.Debug($"单位:{objId}复活事件...");
  95. Map map = self.GetParent<Map>();
  96. Struct.UnitPlayerData unitPlayerData = map.GetUnitPlayerByObjId(objId);
  97. if (unitPlayerData != null)
  98. {
  99. unitPlayerData.DeadState = 0;
  100. map.DeadUnitPlayer.Remove(unitPlayerData.ObjId);
  101. }
  102. return;
  103. }
  104. return;
  105. }
  106. }
  107. }
  108. /// <summary>
  109. /// 场景结算事件
  110. /// </summary>
  111. /// <param name="self"></param>
  112. public static void OnGameOver(this MapEventComponent self)
  113. {
  114. Map map = self.GetParent<Map>();
  115. map.IsGameOver = true;
  116. if (map.Player == null)
  117. {
  118. return;
  119. }
  120. // 场景结束排行榜逻辑
  121. map.GetComponent<MapRankComponent>().OnGameOver();
  122. // 记录玩家历史
  123. map.SyncPlayerHistoryData(map.Player);
  124. // 战斗服场景玩家离开
  125. map.PlayerLeaveRequest(map.Player, false);
  126. // 本地场景移除玩家
  127. map.RemovePlayer(map.Player, false);
  128. // 战斗服结束场景
  129. map.GetZoneManager().destroyZoneRequest(map.Id.ToString());
  130. map.Player.Map = null;
  131. }
  132. /// <summary>
  133. /// 拾取道具
  134. /// </summary>
  135. /// <param name="self"></param>
  136. /// <param name="msg"></param>
  137. public static void OnPickItem(this MapEventComponent self, JObject msg)
  138. {
  139. }
  140. /// <summary>
  141. /// 击杀boss
  142. /// </summary>
  143. /// <param name="self"></param>
  144. /// <param name="msg"></param>
  145. public static void OnKillBoss(this MapEventComponent self, JObject msg)
  146. {
  147. }
  148. /// <summary>
  149. /// 战报统计
  150. /// </summary>
  151. /// <param name="self"></param>
  152. /// <param name="msg"></param>
  153. public static void OnBattleReport(this MapEventComponent self, JObject msg)
  154. {
  155. }
  156. }
  157. }