PlayerReliveTimeComponent.cs 302 B

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  1. namespace ET.Server
  2. {
  3. [ComponentOf(typeof (WNPlayer))]
  4. public class PlayerReliveTimeComponent: Entity, IAwake<WNPlayer>, IUpdate
  5. {
  6. /** 复活时间 **/
  7. public long ReliveTime { get; set; }
  8. /** 玩家实体 **/
  9. public WNPlayer Player { get; set; }
  10. }
  11. }