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- using System;
- using System.Collections.Generic;
- namespace ET
- {
- /// <summary>
- /// 消息分发组件
- /// </summary>
- [FriendOf(typeof(MessageDispatcherComponent))]
- public static class MessageDispatcherComponentHelper
- {
- [ObjectSystem]
- public class MessageDispatcherComponentAwakeSystem: AwakeSystem<MessageDispatcherComponent>
- {
- protected override void Awake(MessageDispatcherComponent self)
- {
- MessageDispatcherComponent.Instance = self;
- self.Load();
- }
- }
- [ObjectSystem]
- public class MessageDispatcherComponentLoadSystem: LoadSystem<MessageDispatcherComponent>
- {
- protected override void Load(MessageDispatcherComponent self)
- {
- self.Load();
- }
- }
- [ObjectSystem]
- public class MessageDispatcherComponentDestroySystem: DestroySystem<MessageDispatcherComponent>
- {
- protected override void Destroy(MessageDispatcherComponent self)
- {
- MessageDispatcherComponent.Instance = null;
- self.Handlers.Clear();
- }
- }
- private static void Load(this MessageDispatcherComponent self)
- {
- self.Handlers.Clear();
- HashSet<Type> types = EventSystem.Instance.GetTypes(typeof (MessageHandlerAttribute));
- foreach (Type type in types)
- {
- IMHandler iMHandler = Activator.CreateInstance(type) as IMHandler;
- if (iMHandler == null)
- {
- Log.Error($"message handle {type.Name} 需要继承 IMHandler");
- continue;
- }
- object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false);
-
- foreach (object attr in attrs)
- {
- MessageHandlerAttribute messageHandlerAttribute = attr as MessageHandlerAttribute;
-
- Type messageType = iMHandler.GetMessageType();
-
- ushort opcode = NetServices.Instance.GetOpcode(messageType);
- if (opcode == 0)
- {
- Log.Error($"消息opcode为0: {messageType.Name}");
- continue;
- }
- MessageDispatcherInfo messageDispatcherInfo = new (messageHandlerAttribute.SceneType, iMHandler);
- self.RegisterHandler(opcode, messageDispatcherInfo);
- }
- }
- }
- private static void RegisterHandler(this MessageDispatcherComponent self, ushort opcode, MessageDispatcherInfo handler)
- {
- if (!self.Handlers.ContainsKey(opcode))
- {
- self.Handlers.Add(opcode, new List<MessageDispatcherInfo>());
- }
- self.Handlers[opcode].Add(handler);
- }
- public static void Handle(this MessageDispatcherComponent self, Session session, object message)
- {
- List<MessageDispatcherInfo> actions;
- ushort opcode = NetServices.Instance.GetOpcode(message.GetType());
- if (!self.Handlers.TryGetValue(opcode, out actions))
- {
- Log.Error($"消息没有处理: {opcode} {message}");
- return;
- }
- SceneType sceneType = session.DomainScene().SceneType;
- foreach (MessageDispatcherInfo ev in actions)
- {
- if (ev.SceneType != sceneType)
- {
- continue;
- }
-
- try
- {
- ev.IMHandler.Handle(session, message);
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
- }
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