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- using UnityEngine;
- namespace ET.Client
- {
- [ComponentOf(typeof(Scene))]
- public class GlobalViewComponent: Entity, IAwake
- {
- [StaticField]
- public static GlobalViewComponent Instance;
- //public Camera UICamera;
- public Camera BattleCamera;
- public Transform Global;
- public Transform Unit { get; set; }
- public Transform RecycleNode { get; set; }
- }
- }
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