- using UnityEditor;
- using Pathfinding.RVO;
- namespace Pathfinding {
- [CustomEditor(typeof(RVOSquareObstacle))]
- [CanEditMultipleObjects]
- public class RVOSquareObstacleEditor : Editor {
- public override void OnInspectorGUI () {
- DrawDefaultInspector();
- }
- }
- }
|