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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FairyGUI
- {
- /// <summary>
- /// Base class for all kind of fonts.
- /// </summary>
- public class BaseFont
- {
- /// <summary>
- /// The name of this font object.
- /// </summary>
- public string name;
- /// <summary>
- /// The texture of this font object.
- /// </summary>
- public NTexture mainTexture;
- /// <summary>
- /// Can this font be tinted? Will be true for dynamic font and fonts generated by BMFont.
- /// </summary>
- public bool canTint;
- /// <summary>
- /// If true, it will use extra vertices to enhance bold effect
- /// </summary>
- public bool customBold;
- /// <summary>
- /// If true, it will use extra vertices to enhance bold effect ONLY when it is in italic style.
- /// </summary>
- public bool customBoldAndItalic;
- /// <summary>
- /// If true, it will use extra vertices(4 direction) to enhance outline effect
- /// </summary>
- public bool customOutline;
- /// <summary>
- /// The shader for this font object.
- /// </summary>
- public string shader;
- /// <summary>
- /// Keep text crisp.
- /// </summary>
- public bool keepCrisp;
- /// <summary>
- ///
- /// </summary>
- public int version;
- protected internal static bool textRebuildFlag;
- protected const float SupScale = 0.58f;
- protected const float SupOffset = 0.33f;
- virtual public void UpdateGraphics(NGraphics graphics)
- {
- }
- virtual public void SetFormat(TextFormat format, float fontSizeScale)
- {
- }
- virtual public void PrepareCharacters(string text)
- {
- }
- virtual public bool GetGlyph(char ch, out float width, out float height, out float baseline)
- {
- width = 0;
- height = 0;
- baseline = 0;
- return false;
- }
- virtual public int DrawGlyph(float x, float y,
- List<Vector3> vertList, List<Vector2> uvList, List<Vector2> uv2List, List<Color32> colList)
- {
- return 0;
- }
- virtual public int DrawLine(float x, float y, float width, int fontSize, int type,
- List<Vector3> vertList, List<Vector2> uvList, List<Vector2> uv2List, List<Color32> colList)
- {
- return 0;
- }
- virtual public bool HasCharacter(char ch)
- {
- return false;
- }
- virtual public int GetLineHeight(int size)
- {
- return 0;
- }
- virtual public void Dispose()
- {
- }
- }
- }
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