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- #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
- using Animancer.Units;
- using UnityEngine;
- namespace Animancer.Examples.FineControl
- {
-
-
-
-
-
-
-
- [AddComponentMenu(Strings.ExamplesMenuPrefix + "Fine Control - Dynamic Update Rate")]
- [HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(FineControl) + "/" + nameof(DynamicUpdateRate))]
- public sealed class DynamicUpdateRate : MonoBehaviour
- {
-
- [SerializeField] private LowUpdateRate _LowUpdateRate;
- [SerializeField] private TextMesh _TextMesh;
- [SerializeField, Meters] private float _SlowUpdateDistance = 5;
- private Transform _Camera;
-
- private void Awake()
- {
-
- _Camera = Camera.main.transform;
- }
-
- private void Update()
- {
-
-
- var offset = _Camera.position - transform.position;
- var squaredDistance = offset.sqrMagnitude;
-
-
- _LowUpdateRate.enabled = squaredDistance > _SlowUpdateDistance * _SlowUpdateDistance;
-
- var distance = Mathf.Sqrt(squaredDistance);
- var updating = _LowUpdateRate.enabled ? "Slowly" : "Normally";
- _TextMesh.text = $"Distance {distance}\nUpdating {updating}\n\nDynamic Rate";
- }
-
- }
- }
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