GolfClub.prefab 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1334077016099822
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4159243965375922}
  12. m_Layer: 0
  13. m_Name: GolfClub
  14. m_TagString: Untagged
  15. m_Icon: {fileID: 0}
  16. m_NavMeshLayer: 0
  17. m_StaticEditorFlags: 0
  18. m_IsActive: 1
  19. --- !u!4 &4159243965375922
  20. Transform:
  21. m_ObjectHideFlags: 0
  22. m_CorrespondingSourceObject: {fileID: 0}
  23. m_PrefabInstance: {fileID: 0}
  24. m_PrefabAsset: {fileID: 0}
  25. m_GameObject: {fileID: 1334077016099822}
  26. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  27. m_LocalPosition: {x: 0, y: 0, z: 0}
  28. m_LocalScale: {x: 1, y: 1, z: 1}
  29. m_Children:
  30. - {fileID: 4791611379812490}
  31. - {fileID: 4864061806861914}
  32. m_Father: {fileID: 0}
  33. m_RootOrder: 0
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!1 &1376181651995660
  36. GameObject:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. serializedVersion: 6
  42. m_Component:
  43. - component: {fileID: 4864061806861914}
  44. - component: {fileID: 33597807652823012}
  45. - component: {fileID: 23106841281400502}
  46. m_Layer: 0
  47. m_Name: Cube
  48. m_TagString: Untagged
  49. m_Icon: {fileID: 0}
  50. m_NavMeshLayer: 0
  51. m_StaticEditorFlags: 0
  52. m_IsActive: 1
  53. --- !u!4 &4864061806861914
  54. Transform:
  55. m_ObjectHideFlags: 0
  56. m_CorrespondingSourceObject: {fileID: 0}
  57. m_PrefabInstance: {fileID: 0}
  58. m_PrefabAsset: {fileID: 0}
  59. m_GameObject: {fileID: 1376181651995660}
  60. m_LocalRotation: {x: 0.130165, y: 0.71780914, z: 0.31861484, w: 0.6052205}
  61. m_LocalPosition: {x: 0.010118127, y: -0.009009998, z: 1.0287877}
  62. m_LocalScale: {x: 0.10000025, y: 0.15000011, z: 0.10000025}
  63. m_Children: []
  64. m_Father: {fileID: 4159243965375922}
  65. m_RootOrder: 1
  66. m_LocalEulerAnglesHint: {x: -17.449001, y: 3.8700001, z: 36.88}
  67. --- !u!33 &33597807652823012
  68. MeshFilter:
  69. m_ObjectHideFlags: 0
  70. m_CorrespondingSourceObject: {fileID: 0}
  71. m_PrefabInstance: {fileID: 0}
  72. m_PrefabAsset: {fileID: 0}
  73. m_GameObject: {fileID: 1376181651995660}
  74. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  75. --- !u!23 &23106841281400502
  76. MeshRenderer:
  77. m_ObjectHideFlags: 0
  78. m_CorrespondingSourceObject: {fileID: 0}
  79. m_PrefabInstance: {fileID: 0}
  80. m_PrefabAsset: {fileID: 0}
  81. m_GameObject: {fileID: 1376181651995660}
  82. m_Enabled: 1
  83. m_CastShadows: 1
  84. m_ReceiveShadows: 1
  85. m_DynamicOccludee: 1
  86. m_MotionVectors: 1
  87. m_LightProbeUsage: 1
  88. m_ReflectionProbeUsage: 1
  89. m_RayTracingMode: 2
  90. m_RenderingLayerMask: 4294967295
  91. m_RendererPriority: 0
  92. m_Materials:
  93. - {fileID: -438333064432168075}
  94. m_StaticBatchInfo:
  95. firstSubMesh: 0
  96. subMeshCount: 0
  97. m_StaticBatchRoot: {fileID: 0}
  98. m_ProbeAnchor: {fileID: 0}
  99. m_LightProbeVolumeOverride: {fileID: 0}
  100. m_ScaleInLightmap: 1
  101. m_ReceiveGI: 1
  102. m_PreserveUVs: 0
  103. m_IgnoreNormalsForChartDetection: 0
  104. m_ImportantGI: 0
  105. m_StitchLightmapSeams: 0
  106. m_SelectedEditorRenderState: 3
  107. m_MinimumChartSize: 4
  108. m_AutoUVMaxDistance: 0.5
  109. m_AutoUVMaxAngle: 89
  110. m_LightmapParameters: {fileID: 0}
  111. m_SortingLayerID: 0
  112. m_SortingLayer: 0
  113. m_SortingOrder: 0
  114. --- !u!1 &1490394572306900
  115. GameObject:
  116. m_ObjectHideFlags: 0
  117. m_CorrespondingSourceObject: {fileID: 0}
  118. m_PrefabInstance: {fileID: 0}
  119. m_PrefabAsset: {fileID: 0}
  120. serializedVersion: 6
  121. m_Component:
  122. - component: {fileID: 4791611379812490}
  123. - component: {fileID: 33068004716896568}
  124. - component: {fileID: 23515098832691850}
  125. m_Layer: 0
  126. m_Name: Cylinder
  127. m_TagString: Untagged
  128. m_Icon: {fileID: 0}
  129. m_NavMeshLayer: 0
  130. m_StaticEditorFlags: 0
  131. m_IsActive: 1
  132. --- !u!4 &4791611379812490
  133. Transform:
  134. m_ObjectHideFlags: 0
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_GameObject: {fileID: 1490394572306900}
  139. m_LocalRotation: {x: 0.5, y: 0.5, z: 0.5, w: 0.5}
  140. m_LocalPosition: {x: 0, y: 0, z: 0.47}
  141. m_LocalScale: {x: 0.03, y: 0.53, z: 0.03}
  142. m_Children: []
  143. m_Father: {fileID: 4159243965375922}
  144. m_RootOrder: 0
  145. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
  146. --- !u!33 &33068004716896568
  147. MeshFilter:
  148. m_ObjectHideFlags: 0
  149. m_CorrespondingSourceObject: {fileID: 0}
  150. m_PrefabInstance: {fileID: 0}
  151. m_PrefabAsset: {fileID: 0}
  152. m_GameObject: {fileID: 1490394572306900}
  153. m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
  154. --- !u!23 &23515098832691850
  155. MeshRenderer:
  156. m_ObjectHideFlags: 0
  157. m_CorrespondingSourceObject: {fileID: 0}
  158. m_PrefabInstance: {fileID: 0}
  159. m_PrefabAsset: {fileID: 0}
  160. m_GameObject: {fileID: 1490394572306900}
  161. m_Enabled: 1
  162. m_CastShadows: 1
  163. m_ReceiveShadows: 1
  164. m_DynamicOccludee: 1
  165. m_MotionVectors: 1
  166. m_LightProbeUsage: 1
  167. m_ReflectionProbeUsage: 1
  168. m_RayTracingMode: 2
  169. m_RenderingLayerMask: 4294967295
  170. m_RendererPriority: 0
  171. m_Materials:
  172. - {fileID: -438333064432168075}
  173. m_StaticBatchInfo:
  174. firstSubMesh: 0
  175. subMeshCount: 0
  176. m_StaticBatchRoot: {fileID: 0}
  177. m_ProbeAnchor: {fileID: 0}
  178. m_LightProbeVolumeOverride: {fileID: 0}
  179. m_ScaleInLightmap: 1
  180. m_ReceiveGI: 1
  181. m_PreserveUVs: 0
  182. m_IgnoreNormalsForChartDetection: 0
  183. m_ImportantGI: 0
  184. m_StitchLightmapSeams: 0
  185. m_SelectedEditorRenderState: 3
  186. m_MinimumChartSize: 4
  187. m_AutoUVMaxDistance: 0.5
  188. m_AutoUVMaxAngle: 89
  189. m_LightmapParameters: {fileID: 0}
  190. m_SortingLayerID: 0
  191. m_SortingLayer: 0
  192. m_SortingOrder: 0
  193. --- !u!21 &-438333064432168075
  194. Material:
  195. serializedVersion: 6
  196. m_ObjectHideFlags: 0
  197. m_CorrespondingSourceObject: {fileID: 0}
  198. m_PrefabInstance: {fileID: 0}
  199. m_PrefabAsset: {fileID: 0}
  200. m_Name: GolfClub
  201. m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
  202. m_ShaderKeywords:
  203. m_LightmapFlags: 4
  204. m_EnableInstancingVariants: 0
  205. m_DoubleSidedGI: 0
  206. m_CustomRenderQueue: -1
  207. stringTagMap: {}
  208. disabledShaderPasses: []
  209. m_SavedProperties:
  210. serializedVersion: 3
  211. m_TexEnvs:
  212. - _BumpMap:
  213. m_Texture: {fileID: 0}
  214. m_Scale: {x: 1, y: 1}
  215. m_Offset: {x: 0, y: 0}
  216. - _DetailAlbedoMap:
  217. m_Texture: {fileID: 0}
  218. m_Scale: {x: 1, y: 1}
  219. m_Offset: {x: 0, y: 0}
  220. - _DetailMask:
  221. m_Texture: {fileID: 0}
  222. m_Scale: {x: 1, y: 1}
  223. m_Offset: {x: 0, y: 0}
  224. - _DetailNormalMap:
  225. m_Texture: {fileID: 0}
  226. m_Scale: {x: 1, y: 1}
  227. m_Offset: {x: 0, y: 0}
  228. - _EmissionMap:
  229. m_Texture: {fileID: 0}
  230. m_Scale: {x: 1, y: 1}
  231. m_Offset: {x: 0, y: 0}
  232. - _MainTex:
  233. m_Texture: {fileID: 0}
  234. m_Scale: {x: 1, y: 1}
  235. m_Offset: {x: 0, y: 0}
  236. - _MetallicGlossMap:
  237. m_Texture: {fileID: 0}
  238. m_Scale: {x: 1, y: 1}
  239. m_Offset: {x: 0, y: 0}
  240. - _OcclusionMap:
  241. m_Texture: {fileID: 0}
  242. m_Scale: {x: 1, y: 1}
  243. m_Offset: {x: 0, y: 0}
  244. - _ParallaxMap:
  245. m_Texture: {fileID: 0}
  246. m_Scale: {x: 1, y: 1}
  247. m_Offset: {x: 0, y: 0}
  248. m_Floats:
  249. - _BumpScale: 1
  250. - _Cutoff: 0.5
  251. - _DetailNormalMapScale: 1
  252. - _DstBlend: 0
  253. - _GlossMapScale: 1
  254. - _Glossiness: 0.6
  255. - _GlossyReflections: 1
  256. - _Metallic: 1
  257. - _Mode: 0
  258. - _OcclusionStrength: 1
  259. - _Parallax: 0.02
  260. - _SmoothnessTextureChannel: 0
  261. - _SpecularHighlights: 1
  262. - _SrcBlend: 1
  263. - _UVSec: 0
  264. - _ZWrite: 1
  265. m_Colors:
  266. - _Color: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 1}
  267. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}