BattleMgr.cs 23 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang.Geometry;
  4. using ET.Client;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using System;
  8. using System.IO;
  9. using XmdsCommon.Message;
  10. namespace ET
  11. {
  12. [FriendOf(typeof(UnitMgr))]
  13. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  14. {
  15. public ZoneLayer Layer;
  16. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  17. private EventDispatcher<ZoneEvent> zoneEventHandler;
  18. private EventDispatcher<ObjectEvent> objectEventHandler;
  19. private static CommonLang.Geometry.Vector3 vecTemp = new();
  20. public void Awake()
  21. {
  22. zoneEventHandler = new();
  23. objectEventHandler = new();
  24. registerEventHandler();
  25. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  26. Layer.ActorSyncMode = SyncMode.ForceByServer;
  27. Layer.LayerInit += LayerEvent_Init;
  28. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  29. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  30. Layer.MessageReceived += LayerEvent_MessageReceived;
  31. Layer.DecorationChanged += LayerEvent_DecorationChanged;
  32. }
  33. public void Update(int timeMS)
  34. {
  35. //TODO: Send ping
  36. Layer.BeginUpdate(timeMS);
  37. Layer.Update();
  38. this.doUpdate();
  39. }
  40. //ILayerClient接口实现,供layer层调用
  41. //layer层在收到LockActorEvent消息后调用
  42. void ILayerClient.BattleReady(bool bok)
  43. {
  44. Log.Debug($"battle ready......{bok}");
  45. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  46. var scnData = Layer.Data;
  47. if(!scnData.BGM.IsNullOrWhitespace() )
  48. {
  49. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  50. }
  51. }
  52. //ILayerClient接口实现,供layer层调用
  53. //layer层中需要发送消息到战斗服
  54. public void SendAction(CommonAI.Zone.Action action)
  55. {
  56. if(PlayerComponent.Instance == null)
  57. {
  58. Log.Error("playerComponent is null");
  59. return;
  60. }
  61. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  62. writeBuffer.Position = 0;
  63. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  64. {
  65. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  66. }
  67. }
  68. //客户端自己模拟创建消息,发送到zonelayer层处理
  69. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  70. {
  71. Layer.ProcessMessage(msg);
  72. }
  73. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  74. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  75. {
  76. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  77. }
  78. //单位进入战斗
  79. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  80. {
  81. //Log.Debug($"OnObjectEnter: {obj}@{obj.ObjectID}");
  82. var unit = BattleUnitFactory.Instance.Create(obj);
  83. if(unit != null )
  84. {
  85. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  86. if (unit is BattleActor)
  87. {
  88. UnitMgr.Instance.Actor = unit as BattleActor;
  89. }
  90. unit.OnAwake(obj);
  91. }
  92. else
  93. {
  94. Log.Error($"unknow object enter:{obj.Name} ID:{obj.ObjectID}");
  95. }
  96. }
  97. //单位离开战斗
  98. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  99. {
  100. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  101. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  102. if(unit == null)
  103. {
  104. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  105. return;
  106. }
  107. unit.OnSleep();
  108. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  109. }
  110. protected void LayerEvent_DecorationChanged(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneEditorDecoration ed)
  111. {
  112. Log.Error("Layer_DecorationChanged");
  113. /*DataMgr.Instance.RegionManager.OnDecorationChanged(ed);
  114. if (mDecoMgr != null)
  115. {
  116. mDecoMgr.OnStateChange(ed);
  117. }*/
  118. }
  119. protected void LayerEvent_MessageReceived(CommonAI.ZoneClient.ZoneLayer layer, CommonLang.Protocol.IMessage msg)
  120. {
  121. if (msg is ZoneEvent)
  122. {
  123. zoneEventHandler.Notify(msg as ZoneEvent);
  124. }
  125. else if(msg is ObjectEvent)
  126. {
  127. objectEventHandler.Notify(msg as ObjectEvent);
  128. }
  129. }
  130. private void registerEventHandler()
  131. {
  132. //actor===================
  133. objectEventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  134. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  135. Log.Debug($"AutoFight: {isAutoFight}");
  136. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  137. });
  138. objectEventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  139. {
  140. var e = ev as PlayerFocuseTargetEvent;
  141. if(e.ObjectID == UnitMgr.Instance.ActorId)
  142. {
  143. var target = UnitMgr.Instance.GetUnit(e.targetUnitID);
  144. if (target != null)
  145. {
  146. Log.Debug($"we have target: {target.Id}");
  147. }
  148. }
  149. });
  150. objectEventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  151. {
  152. });
  153. objectEventHandler.AddListener<UnitDeadEvent>((ev) =>
  154. {
  155. });
  156. objectEventHandler.AddListener<UnitRebirthEvent>((ev) =>
  157. {
  158. });
  159. objectEventHandler.AddListener<UnitHitEvent>((ev) =>
  160. {
  161. var e = ev as UnitHitEvent;
  162. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  163. if(unit == null)
  164. {
  165. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  166. return;
  167. }
  168. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  169. {
  170. //伤害来源于叠毒BUFF
  171. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  172. }
  173. //TODO: 显示伤害飘字
  174. LaunchEffect hitEffect = e.effect;
  175. if (hitEffect != null)
  176. {
  177. float roation = 0f;
  178. if (hitEffect.IsSyncSenderRotation)
  179. {
  180. //设置特效的rotation为施法者与受击连线方向的rotation
  181. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  182. if (sender != null)
  183. {
  184. Vector3 difpos = new Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  185. roation = (float)-Math.Atan2(-difpos.Y, difpos.X);
  186. }
  187. }
  188. if (hitEffect.BindBody)
  189. {
  190. vecTemp.Set(0, 0, 0);
  191. }
  192. else
  193. {
  194. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  195. }
  196. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, 0, roation));
  197. }
  198. });
  199. objectEventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  200. {
  201. //TODO:替代virtual层
  202. var e = ev as PlayerPKModeChangeEventB2C;
  203. Log.Debug($"PKMode: {e.CurMode}");
  204. });
  205. objectEventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  206. {
  207. });
  208. objectEventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  209. {
  210. });
  211. objectEventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  212. {
  213. });
  214. objectEventHandler.AddListener<UnitEffectEvent>((ev) =>
  215. {
  216. var e = ev as UnitEffectEvent;
  217. vecTemp.Set(0,0,0);
  218. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  219. if (unit != null && !e.effect.BindBody)
  220. {
  221. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  222. }
  223. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  224. });
  225. objectEventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  226. {
  227. var prop = (ev as XmdsUnitPropEventB2C).Props;
  228. Log.Debug($"UnitPropChange: {ev.ObjectID}");
  229. });
  230. //NPCCureEventB2C
  231. //MonsterSufferDamageInfoB2C
  232. //BattleHintNumberB2C
  233. //BattleFloatTipsEventB2C
  234. //BubbleTipsEventB2C
  235. //怪物归属权
  236. //MonsterHeirInfoChangeEventB2C
  237. zoneEventHandler.AddListener<AddEffectEvent>((ev) => {
  238. var e = ev as AddEffectEvent;
  239. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  240. {
  241. vecTemp.Set(e.x, e.y, 0);
  242. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  243. }
  244. });
  245. /*BubbleTalkEvent
  246. AddEffectEvent
  247. SyncEnvironmentVarEvent
  248. ScriptCommandEvent
  249. ScriptAddUnitEventsB2C
  250. ScriptRemoveUnitEventsB2C
  251. PlaySoundEventB2CForAll
  252. SyncFlagsEvent
  253. ChangeBGMEvent
  254. PlayDestoryEffect*/
  255. /*var e = msg as CommonAI.Zone.Event;
  256. if (e is ChatEvent)
  257. {
  258. var evt = (e as ChatEvent);
  259. var message = evt.Message;
  260. var evt_param = message.Split('|');
  261. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  262. {
  263. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  264. if (dic != null)
  265. {
  266. string result = "";
  267. if (evt_param.Length >= 3 && evt_param[2] != null)
  268. {
  269. //根据参数个数 依次填值
  270. string[] par = evt_param[2].Split('.');
  271. if (par != null && par.Length > 0)
  272. {
  273. switch (par.Length)
  274. {
  275. case 1:
  276. {
  277. result = Average(dic["MsgContent"] as string, par[0]);
  278. break;
  279. }
  280. case 2:
  281. {
  282. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  283. break;
  284. }
  285. case 3:
  286. {
  287. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  288. break;
  289. }
  290. case 4:
  291. {
  292. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  293. break;
  294. }
  295. case 5:
  296. {
  297. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  298. break;
  299. }
  300. }
  301. }
  302. }
  303. else
  304. {
  305. //没有参数
  306. result = (dic["MsgContent"] as string);
  307. }
  308. //
  309. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  310. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  311. });
  312. }
  313. else
  314. {
  315. YXJDebug.logError("config not exist >" + msg);
  316. }
  317. }
  318. else if (evt_param.Length == 2)
  319. {
  320. string funcName = "GlobalHooks." + evt_param[0];
  321. object[] param = evt_param[1].Split(',');
  322. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  323. if (param.Length == 0)
  324. Client.GetMainState().Call(funcName, Client.LogMiss);
  325. else if (param.Length == 1)
  326. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  327. else if (param.Length == 2)
  328. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  329. else if (param.Length == 3)
  330. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  331. else if (param.Length == 4)
  332. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  333. else if (param.Length == 5)
  334. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  335. else
  336. {
  337. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  338. }
  339. }
  340. else
  341. {
  342. //位面进入退出效果
  343. if (msg == "EnterAOI")
  344. {
  345. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  346. if (wwe != null)
  347. {
  348. wwe.SetParam(40, -30, 3, 2);
  349. wwe.play();
  350. }
  351. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  352. InAOI = true;
  353. }
  354. else if (msg == "LeaveAOI")
  355. {
  356. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  357. if (wwe != null)
  358. {
  359. wwe.SetParam(40, -30, 3, 2);
  360. wwe.play();
  361. }
  362. InAOI = false;
  363. }
  364. else
  365. {
  366. //普通chatevent
  367. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  368. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  369. });
  370. }
  371. }
  372. }
  373. else if (e is CommonAI.Zone.ZoneEvent)
  374. {
  375. if (e is BubbleTalkEvent)
  376. {
  377. BubbleTalkEvent evt = e as BubbleTalkEvent;
  378. if (evt.TalkInfos != null)
  379. {
  380. foreach (var info in evt.TalkInfos)
  381. {
  382. System.Action callback = delegate ()
  383. {
  384. if (info.TalkUnit == 0)
  385. {
  386. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  387. return;
  388. }
  389. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  390. if (unit == null)
  391. {
  392. if (info.TalkContent != "bubblechat")
  393. {
  394. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  395. }
  396. return;
  397. }
  398. if (info.TalkContent == "bubblechat")
  399. {
  400. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  401. }
  402. else
  403. {
  404. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  405. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  406. }
  407. if (!string.IsNullOrEmpty(info.TalkActionType))
  408. {
  409. unit.PlayAnimationWhileIdle(info.TalkActionType);
  410. }
  411. };
  412. if (info.TalkDelayTimeMS > 0)
  413. {
  414. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  415. }
  416. else
  417. {
  418. callback.Invoke();
  419. }
  420. }
  421. }
  422. }
  423. else if (e is AddEffectEvent && battleManager != null)
  424. {
  425. AddEffectEvent evt = e as AddEffectEvent;
  426. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  427. {
  428. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  429. pos = ComAICell.AdjustHeight(pos);
  430. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  431. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  432. EffectPlayer.Play(evt.effect, pos, false);
  433. }
  434. }
  435. else if (e is AddEffectEvent2 && battleManager != null)
  436. {
  437. AddEffectEvent2 evt = e as AddEffectEvent2;
  438. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  439. {
  440. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  441. pos = ComAICell.AdjustHeight(pos);
  442. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  443. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  444. }
  445. }
  446. else if (e is SyncEnvironmentVarEvent)
  447. {
  448. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  449. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  450. }
  451. else if (e is ScriptCommandEvent)
  452. {
  453. ScriptCommandEvent evt = e as ScriptCommandEvent;
  454. string[] evt_param = evt.message.Split('|');
  455. if (evt_param.Length == 2)
  456. {
  457. object[] param = evt_param[1].Split(',');
  458. string funcName = "GlobalHooks." + evt_param[0];
  459. if (param.Length == 0)
  460. Client.GetMainState().Call(funcName, Client.LogMiss);
  461. else if (param.Length == 1)
  462. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  463. else if (param.Length == 2)
  464. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  465. else if (param.Length == 3)
  466. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  467. else if (param.Length == 4)
  468. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  469. else if (param.Length == 5)
  470. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  471. else
  472. {
  473. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  474. }
  475. }
  476. }
  477. else if (e is LockActorEvent)
  478. {
  479. LockActorEvent evt = e as LockActorEvent;
  480. OnLockActorEvent(evt);
  481. }
  482. else if (e is ScriptAddUnitEventsB2C)
  483. {
  484. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  485. OnScriptAddUnitEvent(evt);
  486. }
  487. else if (e is ScriptRemoveUnitEventsB2C)
  488. {
  489. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  490. OnScriptRemoveUnitEvents(evt);
  491. }
  492. else if (e is PlaySoundEventB2CForAll)
  493. {
  494. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  495. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  496. }
  497. else if (e is SyncFlagsEvent && mDecoMgr != null)
  498. {
  499. mDecoMgr.LoadDecos();
  500. }
  501. else if (e is ChangeBGMEvent)
  502. {
  503. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  504. }
  505. else if (e is PlayDestoryEffect)
  506. {
  507. if (EffectPlayer == null) return;
  508. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  509. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  510. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  511. LaunchEffect effect = new LaunchEffect();
  512. effect.Name = destoryEffect.EffectName;
  513. EffectPlayer.SetRotationOnetime(rotation);
  514. EffectPlayer.Play(effect, vec, true);
  515. }
  516. else
  517. {
  518. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  519. }
  520. }*/
  521. }
  522. }
  523. }