AudioComponent.cs 304 B

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  1. using UnityEngine;
  2. namespace Mono
  3. {
  4. public class AudioComponent : MonoBehaviour
  5. {
  6. public static AudioComponent Instance;
  7. public AudioSource Source;
  8. public AudioListener Listener;
  9. protected void Awake()
  10. {
  11. Instance = this;
  12. }
  13. }
  14. }