BattleMgr.cs 18 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using System.IO;
  6. namespace ET
  7. {
  8. [FriendOf(typeof(UnitListComponent))]
  9. public class BattleMgr : Singleton<BattleMgr>, ISingletonUpdate, ILayerClient
  10. {
  11. private bool isInited = false;
  12. public ZoneLayer Layer;
  13. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  14. private EventDispatcher eventDispather;
  15. public async ETTask InitAsync()
  16. {
  17. eventDispather = new EventDispatcher();
  18. registerEventHandler();
  19. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  20. Layer.ActorSyncMode = SyncMode.ForceByServer;
  21. Layer.LayerInit += LayerEvent_Init;
  22. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  23. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  24. Layer.MessageReceived += LayerEvent_MessageReceived;
  25. Layer.DecorationChanged += LayerEvent_DecorationChanged;
  26. isInited = true;
  27. await ETTask.CompletedTask;
  28. }
  29. public void Update()
  30. {
  31. if (!isInited) return;
  32. //TODO: Send ping
  33. Layer.Update();
  34. }
  35. //ILayerClient接口实现,供layer层调用
  36. //layer层在收到LockActorEvent消息后调用
  37. void ILayerClient.BattleReady(bool bok)
  38. {
  39. Log.Debug($"battle ready......{bok}");
  40. }
  41. //ILayerClient接口实现,供layer层调用
  42. //layer层中需要发送消息到战斗服
  43. public void SendAction(CommonAI.Zone.Action action)
  44. {
  45. if(PlayerComponent.Instance == null)
  46. {
  47. Log.Error("playerComponent is null");
  48. return;
  49. }
  50. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  51. writeBuffer.Position = 0;
  52. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  53. {
  54. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  55. }
  56. }
  57. //客户端自己模拟创建消息,发送到zonelayer层处理
  58. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  59. {
  60. }
  61. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  62. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  63. {
  64. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  65. }
  66. //单位进入战斗
  67. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  68. {
  69. Log.Debug($"OnObjectEnter: {obj.Name}");
  70. var unit = BattleUnitFactory.Instance.Create(obj);
  71. if(unit != null )
  72. {
  73. if(unit is BattleActor)
  74. {
  75. UnitListComponent.Instance.Actor = unit as BattleActor;
  76. }
  77. UnitListComponent.Instance.UnitList.Add(obj.ObjectID, unit);
  78. unit.OnAwake(obj);
  79. }
  80. else
  81. {
  82. Log.Error($"unknow object enter:{obj.Name} ID:{obj.ObjectID}");
  83. }
  84. }
  85. //单位离开战斗
  86. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  87. {
  88. Log.Debug($"OnObjectLeave: {obj.Name}");
  89. var unit = UnitListComponent.Instance.UnitList.Get(obj.ObjectID);
  90. if(unit == null)
  91. {
  92. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  93. return;
  94. }
  95. unit.OnSleep();
  96. UnitListComponent.Instance.UnitList.Remove(obj.ObjectID);
  97. }
  98. protected void LayerEvent_DecorationChanged(CommonAI.ZoneClient.ZoneLayer layer, CommonAI.ZoneClient.ZoneEditorDecoration ed)
  99. {
  100. Log.Error("Layer_DecorationChanged");
  101. /*DataMgr.Instance.RegionManager.OnDecorationChanged(ed);
  102. if (mDecoMgr != null)
  103. {
  104. mDecoMgr.OnStateChange(ed);
  105. }*/
  106. }
  107. protected void LayerEvent_MessageReceived(CommonAI.ZoneClient.ZoneLayer layer, CommonLang.Protocol.IMessage msg)
  108. {
  109. if (!(msg is CommonAI.Zone.Event) || msg is SyncPosEvent || msg is Pong)
  110. {
  111. return;
  112. }
  113. eventDispather.Notfify(msg as ObjectEvent);
  114. }
  115. private void registerEventHandler()
  116. {
  117. /*var e = msg as CommonAI.Zone.Event;
  118. if (e is ChatEvent)
  119. {
  120. var evt = (e as ChatEvent);
  121. var message = evt.Message;
  122. var evt_param = message.Split('|');
  123. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  124. {
  125. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  126. if (dic != null)
  127. {
  128. string result = "";
  129. if (evt_param.Length >= 3 && evt_param[2] != null)
  130. {
  131. //根据参数个数 依次填值
  132. string[] par = evt_param[2].Split('.');
  133. if (par != null && par.Length > 0)
  134. {
  135. switch (par.Length)
  136. {
  137. case 1:
  138. {
  139. result = Average(dic["MsgContent"] as string, par[0]);
  140. break;
  141. }
  142. case 2:
  143. {
  144. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  145. break;
  146. }
  147. case 3:
  148. {
  149. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  150. break;
  151. }
  152. case 4:
  153. {
  154. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  155. break;
  156. }
  157. case 5:
  158. {
  159. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  160. break;
  161. }
  162. }
  163. }
  164. }
  165. else
  166. {
  167. //没有参数
  168. result = (dic["MsgContent"] as string);
  169. }
  170. //
  171. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  172. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  173. });
  174. }
  175. else
  176. {
  177. YXJDebug.logError("config not exist >" + msg);
  178. }
  179. }
  180. else if (evt_param.Length == 2)
  181. {
  182. string funcName = "GlobalHooks." + evt_param[0];
  183. object[] param = evt_param[1].Split(',');
  184. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  185. if (param.Length == 0)
  186. Client.GetMainState().Call(funcName, Client.LogMiss);
  187. else if (param.Length == 1)
  188. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  189. else if (param.Length == 2)
  190. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  191. else if (param.Length == 3)
  192. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  193. else if (param.Length == 4)
  194. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  195. else if (param.Length == 5)
  196. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  197. else
  198. {
  199. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  200. }
  201. }
  202. else
  203. {
  204. //位面进入退出效果
  205. if (msg == "EnterAOI")
  206. {
  207. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  208. if (wwe != null)
  209. {
  210. wwe.SetParam(40, -30, 3, 2);
  211. wwe.play();
  212. }
  213. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  214. InAOI = true;
  215. }
  216. else if (msg == "LeaveAOI")
  217. {
  218. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  219. if (wwe != null)
  220. {
  221. wwe.SetParam(40, -30, 3, 2);
  222. wwe.play();
  223. }
  224. InAOI = false;
  225. }
  226. else
  227. {
  228. //普通chatevent
  229. EventManager.Fire("Event.OnEventHandler.star", new Dictionary<string, string>() {
  230. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  231. });
  232. }
  233. }
  234. }
  235. else if (e is CommonAI.Zone.ZoneEvent)
  236. {
  237. if (e is BubbleTalkEvent)
  238. {
  239. BubbleTalkEvent evt = e as BubbleTalkEvent;
  240. if (evt.TalkInfos != null)
  241. {
  242. foreach (var info in evt.TalkInfos)
  243. {
  244. System.Action callback = delegate ()
  245. {
  246. if (info.TalkUnit == 0)
  247. {
  248. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  249. return;
  250. }
  251. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  252. if (unit == null)
  253. {
  254. if (info.TalkContent != "bubblechat")
  255. {
  256. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  257. }
  258. return;
  259. }
  260. if (info.TalkContent == "bubblechat")
  261. {
  262. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  263. }
  264. else
  265. {
  266. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  267. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  268. }
  269. if (!string.IsNullOrEmpty(info.TalkActionType))
  270. {
  271. unit.PlayAnimationWhileIdle(info.TalkActionType);
  272. }
  273. };
  274. if (info.TalkDelayTimeMS > 0)
  275. {
  276. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  277. }
  278. else
  279. {
  280. callback.Invoke();
  281. }
  282. }
  283. }
  284. }
  285. else if (e is AddEffectEvent && battleManager != null)
  286. {
  287. AddEffectEvent evt = e as AddEffectEvent;
  288. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  289. {
  290. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  291. pos = ComAICell.AdjustHeight(pos);
  292. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  293. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  294. EffectPlayer.Play(evt.effect, pos, false);
  295. }
  296. }
  297. else if (e is AddEffectEvent2 && battleManager != null)
  298. {
  299. AddEffectEvent2 evt = e as AddEffectEvent2;
  300. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  301. {
  302. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  303. pos = ComAICell.AdjustHeight(pos);
  304. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  305. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  306. }
  307. }
  308. else if (e is SyncEnvironmentVarEvent)
  309. {
  310. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  311. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  312. }
  313. else if (e is ScriptCommandEvent)
  314. {
  315. ScriptCommandEvent evt = e as ScriptCommandEvent;
  316. string[] evt_param = evt.message.Split('|');
  317. if (evt_param.Length == 2)
  318. {
  319. object[] param = evt_param[1].Split(',');
  320. string funcName = "GlobalHooks." + evt_param[0];
  321. if (param.Length == 0)
  322. Client.GetMainState().Call(funcName, Client.LogMiss);
  323. else if (param.Length == 1)
  324. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  325. else if (param.Length == 2)
  326. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  327. else if (param.Length == 3)
  328. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  329. else if (param.Length == 4)
  330. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  331. else if (param.Length == 5)
  332. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  333. else
  334. {
  335. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  336. }
  337. }
  338. }
  339. else if (e is LockActorEvent)
  340. {
  341. LockActorEvent evt = e as LockActorEvent;
  342. OnLockActorEvent(evt);
  343. }
  344. else if (e is ScriptAddUnitEventsB2C)
  345. {
  346. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  347. OnScriptAddUnitEvent(evt);
  348. }
  349. else if (e is ScriptRemoveUnitEventsB2C)
  350. {
  351. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  352. OnScriptRemoveUnitEvents(evt);
  353. }
  354. else if (e is PlaySoundEventB2CForAll)
  355. {
  356. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  357. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  358. }
  359. else if (e is SyncFlagsEvent && mDecoMgr != null)
  360. {
  361. mDecoMgr.LoadDecos();
  362. }
  363. else if (e is ChangeBGMEvent)
  364. {
  365. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  366. }
  367. else if (e is PlayDestoryEffect)
  368. {
  369. if (EffectPlayer == null) return;
  370. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  371. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  372. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  373. LaunchEffect effect = new LaunchEffect();
  374. effect.Name = destoryEffect.EffectName;
  375. EffectPlayer.SetRotationOnetime(rotation);
  376. EffectPlayer.Play(effect, vec, true);
  377. }
  378. else
  379. {
  380. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  381. }
  382. }*/
  383. }
  384. }
  385. }