BattleResourceMgr.cs 7.4 KB

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  1. using CommonAI;
  2. using CommonAI.RTS.Manhattan;
  3. using CommonAI.Zone;
  4. using CommonAI.Zone.Helper;
  5. using CommonAI.Zone.ZoneEditor;
  6. using CommonAI.ZoneClient;
  7. using ET;
  8. using System;
  9. using System.Collections.Generic;
  10. using System.IO;
  11. using XmdsCommon.EditorData;
  12. using XmdsCommon.Plugin;
  13. using Log = ET.Log;
  14. public class BattleResourceMgr : Singleton<BattleResourceMgr>
  15. {
  16. public EditorTemplates GameEditorTemplates;
  17. public SynchronizedBattleCodec BattleMsgDecoder;
  18. public async ETTask InitAsync()
  19. {
  20. GameEditorTemplates = new EditorTemplates("", TemplateManager.MessageCodec);
  21. TemplateManager.setFactory(new XmdsUnityLocalFactory());
  22. var op = await YooAssetProxy.GetRawFileAsync("GameEditor_e1");
  23. var e1 = op.GetRawBytes();
  24. if (e1 == null)
  25. {
  26. Log.Error("not found GameEditor e1 data.");
  27. return;
  28. }
  29. Log.Debug("to load e1");
  30. //var zippedStream = new MemoryStream(e1);
  31. var binLoadStream = new MemoryStream(e1);
  32. //LZMAHelper.Decompress(zippedStream, e1.Length, binLoadStream);
  33. var binMemDic = InitBinFilePostionDic(binLoadStream);
  34. var editorTemplates = this.GameEditorTemplates;
  35. editorTemplates.LoadAllCFG(binMemDic["config"]);
  36. LoadTemplates<CommonAI.Zone.UnitInfo>(editorTemplates, binMemDic["units"]);
  37. LoadTemplates<SkillTemplate>(editorTemplates, binMemDic["skills"]);
  38. LoadTemplates<SpellTemplate>(editorTemplates, binMemDic["spells"]);
  39. LoadTemplates<BuffTemplate>(editorTemplates, binMemDic["buffs"]);
  40. LoadTemplates<ItemTemplate>(editorTemplates, binMemDic["items"]);
  41. LoadTemplates<UnitEventTemplate>(editorTemplates, binMemDic["unit_events"]);
  42. LoadTemplates<UnitTriggerTemplate>(editorTemplates, binMemDic["unit_triggers"]);
  43. LoadSceneSnapData(binMemDic["snaps"]);
  44. LoadNewSceneSnapData(binMemDic["newsnaps"]);
  45. TemplateManager.Formula.InitPluginsData(editorTemplates);
  46. editorTemplates.Templates.RehashAll();
  47. Log.Info("load e1 end");
  48. op = await YooAssetProxy.GetRawFileAsync("GameEditor_ex");
  49. var ex = op.GetRawBytes();
  50. if (ex == null)
  51. {
  52. Log.Error("not found GameEditor ex data.");
  53. return;
  54. }
  55. editorTemplates.SetSceneDataLoader(new SceneDataLoader(ex));
  56. Log.Info("load ex end");
  57. this.BattleMsgDecoder = new SynchronizedBattleCodec(this.GameEditorTemplates.Templates);
  58. }
  59. private static Dictionary<string, MemoryStream> InitBinFilePostionDic(MemoryStream binLoadStream)
  60. {
  61. var binMemDic = new Dictionary<string, MemoryStream>();
  62. var br = new BinaryReader(binLoadStream);
  63. binLoadStream.Position = 0;
  64. var count = br.ReadByte();
  65. var names = new string[count];
  66. var sizes = new int[count];
  67. for (int i = 0; i < count; i++)
  68. {
  69. names[i] = br.ReadString();
  70. sizes[i] = br.ReadInt32();
  71. }
  72. var offset = (int) binLoadStream.Position;
  73. for (int i = 0; i < count; i++)
  74. {
  75. var name = names[i];
  76. var size = sizes[i];
  77. binMemDic[name] = new MemoryStream();
  78. binLoadStream.Position = offset;
  79. binLoadStream.CopyTo(binMemDic[name], size);
  80. binMemDic[name].Position = 0;
  81. offset += size;
  82. }
  83. return binMemDic;
  84. }
  85. public static void LoadTemplates<T>(EditorTemplates template, Stream stream) where T : class, ITemplateData
  86. {
  87. try
  88. {
  89. var br = new BinaryReader(stream);
  90. var n = br.ReadInt32();
  91. for (var i = 0; i < n; i++)
  92. {
  93. var name = br.ReadString();
  94. var len = br.ReadInt32();
  95. var rpos = stream.Position;
  96. try
  97. {
  98. template.LoadTemplate<T>(stream);
  99. }
  100. catch (Exception err)
  101. {
  102. Log.Error("LoadTemplate:{0},{1}", typeof(T), name);
  103. Log.Error(err);
  104. }
  105. finally
  106. {
  107. stream.Position = rpos + len;
  108. }
  109. }
  110. }
  111. catch (Exception e)
  112. {
  113. Log.Error(e);
  114. }
  115. }
  116. public static void LoadSceneSnapData(Stream stream)
  117. {
  118. try
  119. {
  120. var br = new BinaryReader(stream);
  121. var n = br.ReadInt32();
  122. for (var i = 0; i < n; i++)
  123. {
  124. var _id = br.ReadInt32();
  125. var _len = br.ReadInt32();
  126. var _dat = br.ReadBytes(_len);
  127. try
  128. {
  129. SceneSnapManager.LoadSceneSnapData(_id, _dat);
  130. }
  131. catch (Exception err)
  132. {
  133. Log.Error(err);
  134. }
  135. }
  136. }
  137. catch (Exception e)
  138. {
  139. Log.Error(e);
  140. }
  141. }
  142. public static void LoadNewSceneSnapData(Stream stream)
  143. {
  144. try
  145. {
  146. var br = new BinaryReader(stream);
  147. var n = br.ReadInt32();
  148. for (var i = 0; i < n; i++)
  149. {
  150. var _id = br.ReadInt32();
  151. var _len = br.ReadInt32();
  152. var _dat = br.ReadBytes(_len);
  153. try
  154. {
  155. SceneSnapManager.LoadBinUnitSnapData(_id, _dat);
  156. }
  157. catch (Exception err)
  158. {
  159. Log.Error(err);
  160. }
  161. }
  162. }
  163. catch (Exception e)
  164. {
  165. Log.Error(e);
  166. }
  167. }
  168. public class XmdsUnityLocalFactory : XmdsZoneFactory
  169. {
  170. public override ZoneLayer CreateClientZoneLayer(EditorTemplates templates, ILayerClient listener)
  171. {
  172. return new HZUnityZoneLayer(templates, listener);
  173. }
  174. }
  175. //-----------------------------------------------------------------------------------------------------
  176. #region 接入Untiy寻路
  177. public class HZUnityZoneLayer : XmdsCommon.ZoneClient.HZZoneLayer
  178. {
  179. public HZUnityZoneLayer(EditorTemplates dataroot, ILayerClient client)
  180. : base(dataroot, client)
  181. {
  182. }
  183. protected override void InitTerrain(ClientEnterScene msg, out ZoneManhattanMap terrain_data,
  184. out AstarManhattan path_finder, out ManhattanMapAreaGenerator area_gen)
  185. {
  186. var data = TerrainSrc.Clone() as ZoneInfo;
  187. terrain_data = new ZoneManhattanMap(data, Templates.TerrainDefinition);
  188. path_finder = new HZUnityAstarManhattan(msg.sceneID, terrain_data, true, 0);
  189. area_gen = new ManhattanMapAreaGenerator(terrain_data.Data);
  190. this.Data.Terrain = null;
  191. this.IsShareTerrain = false;
  192. this.IsIgnoreTerrainTouch = false;
  193. }
  194. }
  195. public class HZUnityAstarManhattan : AstarManhattan
  196. {
  197. public HZUnityAstarManhattan(int sceneId, IManhattanMap map_data, bool inclined = true, int space_size = 0)
  198. : base(sceneId, map_data, inclined, space_size)
  199. {
  200. }
  201. public override FindPathResult findPath(float sx, float sy, float dx, float dy, out MWayPoint ret,
  202. bool optimize = true)
  203. {
  204. // TODO 接入Untiy寻路
  205. // NavMesh.CalculatePath();
  206. return base.findPath(sx, sy, dx, dy, out ret, optimize);
  207. }
  208. }
  209. #endregion
  210. }