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- using System.Collections.Generic;
- namespace ET
- {
- public enum TimerClass
- {
- None,
- OnceTimer,
- OnceWaitTimer,
- RepeatedTimer,
- }
- public class TimerAction
- {
- public static TimerAction Create(long id, TimerClass timerClass, long startTime, long time, int type, object obj)
- {
- TimerAction timerAction = ObjectPool.Instance.Fetch<TimerAction>();
- timerAction.Id = id;
- timerAction.TimerClass = timerClass;
- timerAction.StartTime = startTime;
- timerAction.Object = obj;
- timerAction.Time = time;
- timerAction.Type = type;
- return timerAction;
- }
- public long Id;
-
- public TimerClass TimerClass;
- public object Object;
- public long StartTime;
- public long Time;
- public int Type;
-
- public void Recycle()
- {
- this.Id = 0;
- this.Object = null;
- this.StartTime = 0;
- this.Time = 0;
- this.TimerClass = TimerClass.None;
- this.Type = 0;
- ObjectPool.Instance.Recycle(this);
- }
- }
- public struct TimerCallback
- {
- public object Args;
- }
- public class TimerComponent: Singleton<TimerComponent>, ISingletonUpdate
- {
- /// <summary>
- /// key: time, value: timer id
- /// </summary>
- private readonly MultiMap<long, long> TimeId = new();
- private readonly Queue<long> timeOutTime = new();
- private readonly Queue<long> timeOutTimerIds = new();
- private readonly Dictionary<long, TimerAction> timerActions = new();
- private long idGenerator;
- // 记录最小时间,不用每次都去MultiMap取第一个值
- private long minTime = long.MaxValue;
- private long GetId()
- {
- return ++this.idGenerator;
- }
- private static long GetNow()
- {
- return TimeHelper.ClientFrameTime();
- }
- public void Update(int timeMS)
- {
- if (this.TimeId.Count == 0)
- {
- return;
- }
- long timeNow = GetNow();
- if (timeNow < this.minTime)
- {
- return;
- }
- foreach (KeyValuePair<long, List<long>> kv in this.TimeId)
- {
- long k = kv.Key;
- if (k > timeNow)
- {
- this.minTime = k;
- break;
- }
- this.timeOutTime.Enqueue(k);
- }
- while (this.timeOutTime.Count > 0)
- {
- long time = this.timeOutTime.Dequeue();
- var list = this.TimeId[time];
- for (int i = 0; i < list.Count; ++i)
- {
- long timerId = list[i];
- this.timeOutTimerIds.Enqueue(timerId);
- }
- this.TimeId.Remove(time);
- }
- while (this.timeOutTimerIds.Count > 0)
- {
- long timerId = this.timeOutTimerIds.Dequeue();
- if (!this.timerActions.Remove(timerId, out TimerAction timerAction))
- {
- continue;
- }
-
- this.Run(timerAction);
- }
- }
- private void Run(TimerAction timerAction)
- {
- switch (timerAction.TimerClass)
- {
- case TimerClass.OnceTimer:
- {
- EventSystem.Instance.Invoke(timerAction.Type, new TimerCallback() { Args = timerAction.Object });
- timerAction.Recycle();
- break;
- }
- case TimerClass.OnceWaitTimer:
- {
- ETTask tcs = timerAction.Object as ETTask;
- tcs.SetResult();
- timerAction.Recycle();
- break;
- }
- case TimerClass.RepeatedTimer:
- {
- long timeNow = GetNow();
- timerAction.StartTime = timeNow;
- this.AddTimer(timerAction);
- EventSystem.Instance.Invoke(timerAction.Type, new TimerCallback() { Args = timerAction.Object });
- break;
- }
- }
- }
- private void AddTimer(TimerAction timer)
- {
- long tillTime = timer.StartTime + timer.Time;
- this.TimeId.Add(tillTime, timer.Id);
- this.timerActions.Add(timer.Id, timer);
- if (tillTime < this.minTime)
- {
- this.minTime = tillTime;
- }
- }
- public bool Remove(ref long id)
- {
- long i = id;
- id = 0;
- return this.Remove(i);
- }
- private bool Remove(long id)
- {
- if (id == 0)
- {
- return false;
- }
- if (!this.timerActions.Remove(id, out TimerAction timerAction))
- {
- return false;
- }
- timerAction.Recycle();
- return true;
- }
- public async ETTask WaitTillAsync(long tillTime, ETCancellationToken cancellationToken = null)
- {
- long timeNow = GetNow();
- if (timeNow >= tillTime)
- {
- return;
- }
- ETTask tcs = ETTask.Create(true);
- TimerAction timer = TimerAction.Create(this.GetId(), TimerClass.OnceWaitTimer, timeNow, tillTime - timeNow, 0, tcs);
- this.AddTimer(timer);
- long timerId = timer.Id;
- void CancelAction()
- {
- if (this.Remove(timerId))
- {
- tcs.SetResult();
- }
- }
- try
- {
- cancellationToken?.Add(CancelAction);
- await tcs;
- }
- finally
- {
- cancellationToken?.Remove(CancelAction);
- }
- }
- public async ETTask WaitFrameAsync(ETCancellationToken cancellationToken = null)
- {
- await this.WaitAsync(1, cancellationToken);
- }
- public async ETTask WaitAsync(long time, ETCancellationToken cancellationToken = null)
- {
- if (time == 0)
- {
- return;
- }
- long timeNow = GetNow();
- ETTask tcs = ETTask.Create(true);
- TimerAction timer = TimerAction.Create(this.GetId(), TimerClass.OnceWaitTimer, timeNow, time, 0, tcs);
- this.AddTimer(timer);
- long timerId = timer.Id;
- void CancelAction()
- {
- if (this.Remove(timerId))
- {
- tcs.SetResult();
- }
- }
- try
- {
- cancellationToken?.Add(CancelAction);
- await tcs;
- }
- finally
- {
- cancellationToken?.Remove(CancelAction);
- }
- }
- // 用这个优点是可以热更,缺点是回调式的写法,逻辑不连贯。WaitTillAsync不能热更,优点是逻辑连贯。
- // wait时间短并且逻辑需要连贯的建议WaitTillAsync
- // wait时间长不需要逻辑连贯的建议用NewOnceTimer
- public long NewOnceTimer(long tillTime, int type, object args)
- {
- long timeNow = GetNow();
- if (tillTime < timeNow)
- {
- Log.Error($"new once time too small: {tillTime}");
- }
- TimerAction timer = TimerAction.Create(this.GetId(), TimerClass.OnceTimer, timeNow, tillTime - timeNow, type, args);
- this.AddTimer(timer);
- return timer.Id;
- }
- public long NewFrameTimer(int type, object args)
- {
- #if DOTNET
- return this.NewRepeatedTimerInner(100, type, args);
- #else
- return this.NewRepeatedTimerInner(0, type, args);
- #endif
- }
- /// <summary>
- /// 创建一个RepeatedTimer
- /// </summary>
- private long NewRepeatedTimerInner(long time, int type, object args)
- {
- #if DOTNET
- if (time < 100)
- {
- throw new Exception($"repeated timer < 100, timerType: time: {time}");
- }
- #endif
-
- long timeNow = GetNow();
- TimerAction timer = TimerAction.Create(this.GetId(), TimerClass.RepeatedTimer, timeNow, time, type, args);
- // 每帧执行的不用加到timerId中,防止遍历
- this.AddTimer(timer);
- return timer.Id;
- }
- public long NewRepeatedTimer(long time, int type, object args)
- {
- if (time < 100)
- {
- Log.Error($"time too small: {time}");
- return 0;
- }
- return this.NewRepeatedTimerInner(time, type, args);
- }
- }
- }
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