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- using UnityEngine;
- using System.Collections;
- namespace Pathfinding.Examples {
- using Pathfinding.RVO;
- /// <summary>
- /// Player controlled character which RVO agents will avoid.
- /// This script is intended to show how you can make NPCs avoid
- /// a player controlled (or otherwise externally controlled) character.
- ///
- /// See: Pathfinding.RVO.RVOController
- /// </summary>
- [RequireComponent(typeof(RVOController))]
- [HelpURL("http://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_examples_1_1_manual_r_v_o_agent.php")]
- public class ManualRVOAgent : MonoBehaviour {
- RVOController rvo;
- public float speed = 1;
- void Awake () {
- rvo = GetComponent<RVOController>();
- }
- void Update () {
- var x = Input.GetAxis("Horizontal");
- var y = Input.GetAxis("Vertical");
- var v = new Vector3(x, 0, y) * speed;
- // Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
- rvo.velocity = v;
- transform.position += v * Time.deltaTime;
- }
- }
- }
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