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- using UnityEngine;
- using System.Collections;
- using Pathfinding;
- namespace Pathfinding.Examples {
- /// <summary>
- /// Helper editor script to snap an object to the closest node.
- /// Used in the "Turn Based" example scene for snapping obstacles to the hexagon grid.
- /// </summary>
- [ExecuteInEditMode]
- [HelpURL("http://arongranberg.com/astar/documentation/stable/class_snap_to_node.php")]
- public class SnapToNode : MonoBehaviour {
- void Update () {
- if (transform.hasChanged && AstarPath.active != null) {
- var node = AstarPath.active.GetNearest(transform.position, NNConstraint.None).node;
- if (node != null) {
- transform.position = (Vector3)node.position;
- transform.hasChanged = false;
- }
- }
- }
- }
- }
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