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- Shader "Diffuse - Always visible" {
- Properties {
- _NotVisibleColor ("X-ray color (RGB)", Color) = (0,1,0,1)
- _Color ("Main Color",Color) = (0.5,0.5,0.5,1)
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- SubShader {
- Tags { "RenderType"="Opaque-1" }
- LOD 200
-
-
- Pass {
- ZTest LEqual
- Material {
- Diffuse [_Color]
- Ambient [_Color]
- }
- Lighting On
-
- SetTexture [_MainTex] {
- Combine texture * primary DOUBLE, texture * primary
- }
- }
-
- Pass {
-
- ZTest Greater
-
- Material {
- Diffuse [_NotVisibleColor]
- }
-
- Color [_NotVisibleColor]
-
- }
-
-
-
-
-
-
- }
- FallBack "Diffuse"
- }
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