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- Shader "Projector/Light" {
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _ShadowTex ("Cookie", 2D) = "" { TexGen ObjectLinear }
- _FalloffTex ("FallOff", 2D) = "" { TexGen ObjectLinear }
- }
- Subshader {
- Pass {
- ZWrite off
- Fog { Color (0, 0, 0) }
- Color [_Color]
- ColorMask RGB
- Blend DstColor One
- Offset -1, -1
- SetTexture [_ShadowTex] {
- combine texture * primary, ONE - texture
- Matrix [_Projector]
- }
- SetTexture [_FalloffTex] {
- constantColor (0,0,0,0)
- combine previous lerp (texture) constant
- Matrix [_ProjectorClip]
- }
- }
- }
- }
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