BattleMgr.cs 28 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler;
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  24. private int mapHeight;
  25. public int MapHeight { get { return mapHeight; } }
  26. public void Awake()
  27. {
  28. eventHandler = new();
  29. registerEventHandler();
  30. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  31. Layer.ActorSyncMode = SyncMode.ForceByServer;
  32. Layer.LayerInit += LayerEvent_Init;
  33. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  34. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  35. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  36. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  37. { }
  38. else
  39. {
  40. Log.Debug($"<<<BattleEvent: {msg}");
  41. }*/
  42. eventHandler.Notify(msg as CommonAI.Zone.Event);
  43. };
  44. //TODO:不支持空气墙、传送阵等的动态显示
  45. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  46. Log.Error("not implements: DecorationChanged");
  47. };*/
  48. }
  49. public void Update(int timeMS)
  50. {
  51. //TODO: Send ping
  52. Layer.BeginUpdate(timeMS);
  53. Layer.Update();
  54. this.doUpdate();
  55. KeyboardCheckUpdate();
  56. }
  57. private void KeyboardCheckUpdate()
  58. {
  59. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  60. {
  61. if(Input.GetKeyDown((KeyCode)i))
  62. {
  63. EventSystem.Instance.Publish(BattleFunc.Clone((int)i));
  64. }
  65. }
  66. }
  67. //ILayerClient接口实现,供layer层调用
  68. //layer层在收到LockActorEvent消息后调用
  69. void ILayerClient.BattleReady(bool bok)
  70. {
  71. Log.Debug($"battle ready......{bok}");
  72. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  73. var scnData = Layer.Data;
  74. if(!scnData.BGM.IsNullOrWhitespace() )
  75. {
  76. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  77. }
  78. }
  79. //ILayerClient接口实现,供layer层调用
  80. //layer层中需要发送消息到战斗服
  81. public void SendAction(CommonAI.Zone.Action action)
  82. {
  83. if(PlayerComponent.Instance == null)
  84. {
  85. Log.Error("playerComponent is null");
  86. return;
  87. }
  88. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  89. writeBuffer.Position = 0;
  90. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  91. {
  92. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  93. }
  94. }
  95. //客户端自己模拟创建消息,发送到zonelayer层处理
  96. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  97. {
  98. Layer.ProcessMessage(msg);
  99. }
  100. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  101. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  102. {
  103. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  104. mapHeight = layer.Data.Terrain.ZoneData.TotalHeight;
  105. }
  106. //单位进入战斗
  107. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  108. {
  109. var unit = BattleUnitFactory.Instance.Create(obj);
  110. if(unit != null )
  111. {
  112. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  113. if (unit is BattleActor)
  114. {
  115. UnitMgr.Instance.Actor = unit as BattleActor;
  116. }
  117. unit.OnAwake(obj);
  118. if (unit is BattleUnit bu)
  119. {
  120. var tid = (obj as ZoneUnit).TemplateID;
  121. if (ConstGame.TowerTemplateIDs.Contains(tid))
  122. {
  123. if (UnitTemplateIdHash.ContainsKey((tid)))
  124. {
  125. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  126. return;
  127. }
  128. UnitTemplateIdHash.Add(tid, bu);
  129. }
  130. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  131. }
  132. }
  133. }
  134. //单位离开战斗
  135. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  136. {
  137. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  138. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  139. if(unit == null)
  140. {
  141. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  142. return;
  143. }
  144. unit.OnSleep();
  145. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  146. if (unit is BattleUnit bu)
  147. {
  148. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  149. }
  150. }
  151. public BattleUnit GetUnitByTemplateID(int tid)
  152. {
  153. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  154. }
  155. private void registerEventHandler()
  156. {
  157. //actor===================
  158. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  159. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  160. Log.Debug($"AutoFight: {isAutoFight}");
  161. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  162. });
  163. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  164. {
  165. });
  166. eventHandler.AddListener<UnitHitBreak>((ev) =>
  167. {
  168. var e = ev as UnitHitBreak;
  169. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  170. if (unit != null && unit is BattleUnit bunit)
  171. {
  172. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  173. if (launcheffect != null)
  174. {
  175. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  176. }
  177. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 1));
  178. }
  179. });
  180. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  181. {
  182. });
  183. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  184. {
  185. var e = ev as UnitDeadEvent;
  186. //Log.Debug($"Unit({e.object_id}) dead");
  187. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  188. if(unit != null && unit is BattleUnit bunit)
  189. {
  190. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  191. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  192. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  193. if (launcheffect != null)
  194. {
  195. if (launcheffect.BindBody)
  196. {
  197. vecTemp.Set(0, 0, 0);
  198. }
  199. else
  200. {
  201. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  202. }
  203. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  204. }
  205. //TODO: 在死亡动作播放完毕之后播放此特效
  206. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  207. if (launcheffect != null)
  208. {
  209. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  210. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  211. }
  212. }
  213. });
  214. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  215. {
  216. });
  217. eventHandler.AddListener<UnitHitEvent>((ev) =>
  218. {
  219. var e = ev as UnitHitEvent;
  220. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  221. if(unit == null)
  222. {
  223. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  224. return;
  225. }
  226. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  227. {
  228. //伤害来源于叠毒BUFF
  229. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  230. }
  231. //TODO: 显示伤害飘字
  232. LaunchEffect hitEffect = e.effect;
  233. if (hitEffect != null)
  234. {
  235. float roation = 0f;
  236. if (hitEffect.IsSyncSenderRotation)
  237. {
  238. //设置特效的rotation为施法者与受击连线方向的rotation
  239. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  240. if (sender != null)
  241. {
  242. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  243. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  244. }
  245. }
  246. if (hitEffect.BindBody)
  247. {
  248. vecTemp.Set(0, 0, 0);
  249. }
  250. else
  251. {
  252. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  253. }
  254. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  255. }
  256. });
  257. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  258. {
  259. //TODO:替代virtual层
  260. var e = ev as PlayerPKModeChangeEventB2C;
  261. Log.Debug($"PKMode: {e.CurMode}");
  262. });
  263. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  264. {
  265. });
  266. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  267. {
  268. });
  269. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  270. {
  271. });
  272. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  273. {
  274. var e = ev as UnitEffectEvent;
  275. vecTemp.Set(0,0,0);
  276. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  277. if (unit != null && !e.effect.BindBody)
  278. {
  279. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  280. }
  281. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  282. });
  283. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  284. {
  285. });
  286. //NPCCureEventB2C
  287. //MonsterSufferDamageInfoB2C
  288. //BattleHintNumberB2C
  289. //BattleFloatTipsEventB2C
  290. //BubbleTipsEventB2C
  291. //怪物归属权
  292. //MonsterHeirInfoChangeEventB2C
  293. eventHandler.AddListener<GameOverEvent>((ev) =>
  294. {
  295. var e = ev as GameOverEvent;
  296. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  297. });
  298. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  299. {
  300. var e = ev as CameraMoveToEvent;
  301. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  302. });
  303. eventHandler.AddListener<AddEffectEvent>((ev) => {
  304. var e = ev as AddEffectEvent;
  305. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  306. {
  307. vecTemp.Set(e.x, e.y, 0);
  308. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  309. }
  310. });
  311. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  312. {
  313. var e = ev as ClientMsgEvent;
  314. var msg = e.Message;
  315. Log.Debug($">>>Battle event message: {msg}");
  316. if (msg.StartsWith("item:"))
  317. {
  318. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  319. }
  320. else if(msg.StartsWith("bosscome:"))
  321. {
  322. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  323. }
  324. else if(msg.StartsWith("towerhp"))
  325. {
  326. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  327. }
  328. else if(msg == "like_energy")
  329. {
  330. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.LikeEnergy, 0));
  331. }
  332. else if(msg.StartsWith("Camera"))
  333. {
  334. EventSystem.Instance.Publish(CameraPlaybleEvent.Clone(msg));
  335. }
  336. });
  337. /*BubbleTalkEvent
  338. AddEffectEvent
  339. SyncEnvironmentVarEvent
  340. ScriptCommandEvent
  341. ScriptAddUnitEventsB2C
  342. ScriptRemoveUnitEventsB2C
  343. PlaySoundEventB2CForAll
  344. SyncFlagsEvent
  345. ChangeBGMEvent
  346. PlayDestoryEffect*/
  347. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  348. if (e is ChatEvent)
  349. {
  350. var evt = (e as ChatEvent);
  351. var message = evt.Message;
  352. var evt_param = message.Split('|');
  353. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  354. {
  355. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  356. if (dic != null)
  357. {
  358. string result = "";
  359. if (evt_param.Length >= 3 && evt_param[2] != null)
  360. {
  361. //根据参数个数 依次填值
  362. string[] par = evt_param[2].Split('.');
  363. if (par != null && par.Length > 0)
  364. {
  365. switch (par.Length)
  366. {
  367. case 1:
  368. {
  369. result = Average(dic["MsgContent"] as string, par[0]);
  370. break;
  371. }
  372. case 2:
  373. {
  374. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  375. break;
  376. }
  377. case 3:
  378. {
  379. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  380. break;
  381. }
  382. case 4:
  383. {
  384. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  385. break;
  386. }
  387. case 5:
  388. {
  389. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  390. break;
  391. }
  392. }
  393. }
  394. }
  395. else
  396. {
  397. //没有参数
  398. result = (dic["MsgContent"] as string);
  399. }
  400. //
  401. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  402. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  403. });
  404. }
  405. else
  406. {
  407. YXJDebug.logError("config not exist >" + msg);
  408. }
  409. }
  410. else if (evt_param.Length == 2)
  411. {
  412. string funcName = "GlobalHooks." + evt_param[0];
  413. object[] param = evt_param[1].Split(',');
  414. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  415. if (param.Length == 0)
  416. Client.GetMainState().Call(funcName, Client.LogMiss);
  417. else if (param.Length == 1)
  418. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  419. else if (param.Length == 2)
  420. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  421. else if (param.Length == 3)
  422. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  423. else if (param.Length == 4)
  424. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  425. else if (param.Length == 5)
  426. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  427. else
  428. {
  429. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  430. }
  431. }
  432. else
  433. {
  434. //位面进入退出效果
  435. if (msg == "EnterAOI")
  436. {
  437. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  438. if (wwe != null)
  439. {
  440. wwe.SetParam(40, -30, 3, 2);
  441. wwe.play();
  442. }
  443. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  444. InAOI = true;
  445. }
  446. else if (msg == "LeaveAOI")
  447. {
  448. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  449. if (wwe != null)
  450. {
  451. wwe.SetParam(40, -30, 3, 2);
  452. wwe.play();
  453. }
  454. InAOI = false;
  455. }
  456. else
  457. {
  458. //普通chatevent
  459. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  460. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  461. });
  462. }
  463. }
  464. }
  465. else if (e is CommonAI.Zone.ZoneEvent)
  466. {
  467. if (e is BubbleTalkEvent)
  468. {
  469. BubbleTalkEvent evt = e as BubbleTalkEvent;
  470. if (evt.TalkInfos != null)
  471. {
  472. foreach (var info in evt.TalkInfos)
  473. {
  474. System.Action callback = delegate ()
  475. {
  476. if (info.TalkUnit == 0)
  477. {
  478. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  479. return;
  480. }
  481. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  482. if (unit == null)
  483. {
  484. if (info.TalkContent != "bubblechat")
  485. {
  486. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  487. }
  488. return;
  489. }
  490. if (info.TalkContent == "bubblechat")
  491. {
  492. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  493. }
  494. else
  495. {
  496. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  497. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  498. }
  499. if (!string.IsNullOrEmpty(info.TalkActionType))
  500. {
  501. unit.PlayAnimationWhileIdle(info.TalkActionType);
  502. }
  503. };
  504. if (info.TalkDelayTimeMS > 0)
  505. {
  506. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  507. }
  508. else
  509. {
  510. callback.Invoke();
  511. }
  512. }
  513. }
  514. }
  515. else if (e is AddEffectEvent && battleManager != null)
  516. {
  517. AddEffectEvent evt = e as AddEffectEvent;
  518. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  519. {
  520. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  521. pos = ComAICell.AdjustHeight(pos);
  522. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  523. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  524. EffectPlayer.Play(evt.effect, pos, false);
  525. }
  526. }
  527. else if (e is AddEffectEvent2 && battleManager != null)
  528. {
  529. AddEffectEvent2 evt = e as AddEffectEvent2;
  530. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  531. {
  532. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  533. pos = ComAICell.AdjustHeight(pos);
  534. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  535. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  536. }
  537. }
  538. else if (e is SyncEnvironmentVarEvent)
  539. {
  540. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  541. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  542. }
  543. else if (e is ScriptCommandEvent)
  544. {
  545. ScriptCommandEvent evt = e as ScriptCommandEvent;
  546. string[] evt_param = evt.message.Split('|');
  547. if (evt_param.Length == 2)
  548. {
  549. object[] param = evt_param[1].Split(',');
  550. string funcName = "GlobalHooks." + evt_param[0];
  551. if (param.Length == 0)
  552. Client.GetMainState().Call(funcName, Client.LogMiss);
  553. else if (param.Length == 1)
  554. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  555. else if (param.Length == 2)
  556. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  557. else if (param.Length == 3)
  558. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  559. else if (param.Length == 4)
  560. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  561. else if (param.Length == 5)
  562. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  563. else
  564. {
  565. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  566. }
  567. }
  568. }
  569. else if (e is LockActorEvent)
  570. {
  571. LockActorEvent evt = e as LockActorEvent;
  572. OnLockActorEvent(evt);
  573. }
  574. else if (e is ScriptAddUnitEventsB2C)
  575. {
  576. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  577. OnScriptAddUnitEvent(evt);
  578. }
  579. else if (e is ScriptRemoveUnitEventsB2C)
  580. {
  581. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  582. OnScriptRemoveUnitEvents(evt);
  583. }
  584. else if (e is PlaySoundEventB2CForAll)
  585. {
  586. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  587. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  588. }
  589. else if (e is SyncFlagsEvent && mDecoMgr != null)
  590. {
  591. mDecoMgr.LoadDecos();
  592. }
  593. else if (e is ChangeBGMEvent)
  594. {
  595. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  596. }
  597. else if (e is PlayDestoryEffect)
  598. {
  599. if (EffectPlayer == null) return;
  600. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  601. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  602. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  603. LaunchEffect effect = new LaunchEffect();
  604. effect.Name = destoryEffect.EffectName;
  605. EffectPlayer.SetRotationOnetime(rotation);
  606. EffectPlayer.Play(effect, vec, true);
  607. }
  608. else
  609. {
  610. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  611. }
  612. }*/
  613. }
  614. }
  615. }