CameraMgr.cs 5.4 KB

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  1. using DG.Tweening;
  2. using ET.EventType;
  3. using FairyGUI;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.Playables;
  7. namespace ET.Client
  8. {
  9. public static class CameraMgr
  10. {
  11. public static Camera MainCamera { get; private set; }
  12. private static Dictionary<string, UnityEngine.Object> Name_BindObj = new Dictionary<string, UnityEngine.Object>();
  13. private static PlayableDirector Director;
  14. private static readonly string StartPlayableName = "Camera02";
  15. private static System.Action StopCallback = null;
  16. public static void Init()
  17. {
  18. MainCamera = Camera.main;
  19. MainCamera.transform.SetPositionAndRotation(new Vector3(90, 35, 26.6f), Quaternion.Euler(20, 20, 0));
  20. MainCamera.fieldOfView = 60;
  21. Director = MainCamera.GetComponent<PlayableDirector>();
  22. if (Director == null)
  23. {
  24. Log.Error("Not Found Camera PlayableDirector");
  25. return;
  26. }
  27. if (Name_BindObj.Count == 0)
  28. {
  29. foreach (var bind in Director.playableAsset.outputs)
  30. {
  31. var obj = Director.GetGenericBinding(bind.sourceObject);
  32. Name_BindObj.Add(bind.streamName, obj);
  33. }
  34. }
  35. Director.stopped += (pd) =>
  36. {
  37. StopCallback?.Invoke();
  38. StopCallback = null;
  39. };
  40. }
  41. [Event]
  42. public class CameraPlaybleEventHandler : BEvent<CameraPlaybleEvent>
  43. {
  44. protected override async ETTask OnEvent(CameraPlaybleEvent a)
  45. {
  46. bool flag = GlobalViewMgr.Instance.HeadbarView.visible;
  47. if (flag)
  48. {
  49. GlobalViewMgr.Instance.HeadbarView.visible = false;
  50. }
  51. await PlayTimeline(a.Playable, () =>
  52. {
  53. if (flag)
  54. {
  55. GlobalViewMgr.Instance.HeadbarView.visible = true;
  56. }
  57. if (a.Playable == "Camera1_2")
  58. {
  59. var light = GameObject.Find("/Light");
  60. light.transform.rotation = Quaternion.Euler(0, 225, 0);
  61. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start2));
  62. }
  63. else if (a.Playable == "Camera2_3")
  64. {
  65. var light = GameObject.Find("/Light");
  66. light.transform.rotation = Quaternion.Euler(0, 178, 0);
  67. EventSystem.Instance.Publish(BattleFunc.Clone((int)BattleFunc.FUNC.Start3));
  68. }
  69. });
  70. }
  71. }
  72. public static async ETTask PlayTimeline(string timeline, System.Action cb)
  73. {
  74. var task = await YooAssetProxy.LoadAssetAsync<PlayableAsset>($"Playable_{timeline}");
  75. var asset = task.GetAssetObject<PlayableAsset>();
  76. Director.playableAsset = asset;
  77. foreach (var bind in asset.outputs)
  78. {
  79. if (Name_BindObj.TryGetValue(bind.streamName.ToString(), out var bindObj))
  80. {
  81. Director.SetGenericBinding(bind.sourceObject, bindObj);
  82. }
  83. }
  84. StopCallback = cb;
  85. Director.Play();
  86. }
  87. public static async ETTask PlayStartAnimation(System.Action cb)
  88. {
  89. await PlayTimeline(StartPlayableName, cb);
  90. }
  91. //相机跟随主角
  92. public static void FollowMe(Vector3 pos)
  93. {
  94. /*var camera = Camera.main;
  95. pos.x += 7;
  96. pos.y = 15;
  97. pos.z -= 25;
  98. camera.transform.position = pos;*/
  99. }
  100. private static bool bShaking = false;
  101. public static void ShakeMe(float shakeTime, Vector3 shakeStength)
  102. {
  103. if (bShaking) return;
  104. bShaking = true;
  105. Transform trans = MainCamera.transform;
  106. var savePos = trans.localPosition;
  107. Tweener tweener = trans.DOShakePosition(shakeTime, shakeStength);
  108. tweener.OnComplete<Tweener>(() =>
  109. {
  110. trans.localPosition = savePos;
  111. bShaking = false;
  112. });
  113. }
  114. public static Vector3 CarmeraPos()
  115. {
  116. return Camera.main.transform.position;
  117. }
  118. public static void DragMe(Vector3 start, Vector3 end, float duration, System.Action endcb)
  119. {
  120. Transform trans = MainCamera.transform;
  121. trans.position = start;
  122. var tweener = trans.DOMove(end, duration);
  123. tweener.OnComplete<Tweener>(() =>
  124. {
  125. endcb ?.Invoke();
  126. });
  127. }
  128. }
  129. [Event]
  130. public class CameraEventHandler : BEvent<CameraEvent>
  131. {
  132. protected override async ETTask OnEvent(CameraEvent args)
  133. {
  134. var endpos = new Vector3(args.X, args.Y, args.Z);
  135. float time = (float)args.TimeMS / 1000;
  136. Transform trans = CameraMgr.MainCamera.transform;
  137. if (args.MoveSpeedSec > 0.0001 && time < 0.01)
  138. {
  139. var dis = Vector3.Distance(trans.position, endpos);
  140. time = dis / args.MoveSpeedSec;
  141. }
  142. trans.DOMove(endpos, time);
  143. await ETTask.CompletedTask;
  144. }
  145. }
  146. }