123456789101112131415161718192021222324252627282930313233343536 |
- using Cysharp.Threading.Tasks;
- using ET;
- using ET.EventType;
- using UnityEngine;
- namespace ET.Client
- {
- [Event]
- public class LoadSceneEventHandle : BEvent<EventType.LoadSceneEvent>
- {
- protected override async ETTask OnEvent(EventType.LoadSceneEvent args)
- {
- UIHelper.ShowLoadingUI();
- var mapInfo = MapConfigCategory.Instance.Get( args.mapId );
- var scnName = mapInfo.MapName;
- Log.Debug( $"loading scene: {scnName}." );
-
- var task = await YooAssetProxy.LoadSceneAsync( "Scene_" + scnName );
- Log.Debug( $"scene({task.SceneObject.name}) load finished." );
- UIHelper.Remove( "Lobby" );
- await GameObjectPool.Instance.CacheSceneObject( mapInfo.Id );
- Log.Debug( $"cache scene object end." );
- UIHelper.HideLoadingUI();
-
-
- UIHelper.RemoveAllUiExceptSth();
- EventSystem.Instance.Publish<ShowHUDEvent>();
- }
- }
- }
|