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- using System;
- using System.IO;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditor.Build;
- using UnityEditor.Build.Reporting;
- using UnityEditor.Rendering;
- using UnityEngine;
- using UnityEngine.Rendering;
- namespace ShaderControl {
- class ShaderDebugBuildProcessor : IPreprocessShaders, IPostprocessBuildWithReport {
- ShadersBuildInfo shadersBuildInfo;
- public static ShadersBuildInfo CheckShadersBuildStore(ShadersBuildInfo shadersBuildInfo) {
- if (shadersBuildInfo == null) {
- string filename = GetStoredDataPath();
- shadersBuildInfo = AssetDatabase.LoadAssetAtPath<ShadersBuildInfo>(filename);
- if (shadersBuildInfo != null) {
- return shadersBuildInfo;
- }
- }
-
- string path = GetStoredDataPath();
- if (!File.Exists(path)) {
- string dir = Path.GetDirectoryName(path);
- Directory.CreateDirectory(dir);
- shadersBuildInfo = ScriptableObject.CreateInstance<ShadersBuildInfo>();
- AssetDatabase.CreateAsset(shadersBuildInfo, path);
- AssetDatabase.SaveAssets();
- }
- return shadersBuildInfo;
- }
- public void OnPostprocessBuild(BuildReport report) {
- SaveResults();
- }
- public int callbackOrder { get { return 0; } }
- static string GetStoredDataPath() {
-
- string[] paths = AssetDatabase.GetAllAssetPaths();
- for (int k = 0; k < paths.Length; k++) {
- if (paths[k].EndsWith("/ShaderControl/Editor", StringComparison.InvariantCultureIgnoreCase)) {
- return paths[k] + "/Resources/BuiltShaders.asset";
- }
- }
- return null;
- }
- void SaveResults() {
- SCWindow.SetEditorPrefBool("QUICK_BUILD", false);
- if (shadersBuildInfo != null) {
- shadersBuildInfo.creationDateTicks = DateTime.Now.Ticks;
- EditorUtility.SetDirty(shadersBuildInfo);
- string filename = GetStoredDataPath();
- if (filename == null) {
- Debug.LogError("Shader Control path not found.");
- } else {
- AssetDatabase.SaveAssets();
- }
- }
- SCWindow.issueRefresh = 0;
- }
- public void OnProcessShader(
- Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> shaderCompilerData) {
- try {
- bool skipCompilation = false;
- if (SCWindow.GetEditorPrefBool("QUICK_BUILD", false)) {
- skipCompilation = true;
- }
- if (shadersBuildInfo == null) {
- string filename = GetStoredDataPath();
- shadersBuildInfo = AssetDatabase.LoadAssetAtPath<ShadersBuildInfo>(filename);
- if (shadersBuildInfo == null) {
- return;
- }
- }
- ShaderBuildInfo sb = shadersBuildInfo.GetShader(shader.name);
- if (sb == null) {
- sb = new ShaderBuildInfo();
- sb.name = shader.name;
- sb.simpleName = SCShader.GetSimpleName(sb.name);
- sb.path = AssetDatabase.GetAssetPath(shader);
- sb.isInternal = string.IsNullOrEmpty(sb.path) || !File.Exists(sb.path);
- shadersBuildInfo.Add(sb);
- EditorUtility.SetDirty(shadersBuildInfo);
- } else if (!sb.includeInBuild) {
- skipCompilation = true;
- }
- int count = shaderCompilerData.Count;
- for (int i = 0; i < count; ++i) {
- ShaderKeywordSet ks = shaderCompilerData[i].shaderKeywordSet;
- ShaderKeyword[] shaderKeywords = ks.GetShaderKeywords();
-
- if (shaderKeywords.Length > 0 && sb.variants != null && sb.variants.Count > 0) {
- bool includedVariant = false;
- foreach (var variant in sb.variants) {
- if (variant.Same(shader, shaderKeywords)) {
- includedVariant = true;
- break;
- }
- }
- if (!includedVariant) {
- shaderCompilerData.RemoveAt(i);
- count--;
- i--;
- continue;
- }
- }
-
- foreach (ShaderKeyword kw in shaderKeywords) {
- #if UNITY_2021_2_OR_NEWER
- string kname = kw.name;
- #elif UNITY_2019_3_OR_NEWER
- string kname = ShaderKeyword.GetKeywordName(shader, kw);
- #elif UNITY_2018_4_OR_NEWER
- string kname = kw.GetKeywordName();
- #else
- string kname = kw.GetName();
- #endif
- if (string.IsNullOrEmpty(kname)) {
- continue;
- }
- if (!sb.KeywordsIsIncluded(kname)) {
- shaderCompilerData.RemoveAt(i);
- count--;
- i--;
- break;
- } else {
- EditorUtility.SetDirty(shadersBuildInfo);
- }
- }
- }
- if (skipCompilation) {
- shaderCompilerData.Clear();
- return;
- }
- } catch (Exception ex) {
- Debug.LogWarning("Shader Control detected an error during compilation of one shader: " + ex.ToString());
- }
- }
- }
- }
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