EditorToolSet.cs 4.1 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEditor;
  4. using FairyGUI;
  5. namespace FairyGUIEditor
  6. {
  7. /// <summary>
  8. ///
  9. /// </summary>
  10. public class EditorToolSet
  11. {
  12. public static GUIContent[] packagesPopupContents;
  13. static bool _loaded;
  14. [InitializeOnLoadMethod]
  15. static void Startup()
  16. {
  17. EditorApplication.update += EditorApplication_Update;
  18. }
  19. [MenuItem("GameObject/FairyGUI/UI Panel", false, 0)]
  20. static void CreatePanel()
  21. {
  22. EditorApplication.update -= EditorApplication_Update;
  23. EditorApplication.update += EditorApplication_Update;
  24. StageCamera.CheckMainCamera();
  25. GameObject panelObject = new GameObject("UIPanel");
  26. if (Selection.activeGameObject != null)
  27. {
  28. panelObject.transform.parent = Selection.activeGameObject.transform;
  29. panelObject.layer = Selection.activeGameObject.layer;
  30. }
  31. else
  32. {
  33. int layer = LayerMask.NameToLayer(StageCamera.LayerName);
  34. panelObject.layer = layer;
  35. }
  36. panelObject.AddComponent<FairyGUI.UIPanel>();
  37. Selection.objects = new Object[] { panelObject };
  38. }
  39. [MenuItem("GameObject/FairyGUI/UI Camera", false, 0)]
  40. static void CreateCamera()
  41. {
  42. StageCamera.CheckMainCamera();
  43. Selection.objects = new Object[] { StageCamera.main.gameObject };
  44. }
  45. [MenuItem("Window/FairyGUI - Refresh Packages And Panels")]
  46. static void RefreshPanels()
  47. {
  48. ReloadPackages();
  49. }
  50. static void EditorApplication_Update()
  51. {
  52. if (Application.isPlaying)
  53. return;
  54. if (_loaded || !EMRenderSupport.hasTarget)
  55. return;
  56. LoadPackages();
  57. }
  58. public static void ReloadPackages()
  59. {
  60. if (!Application.isPlaying)
  61. {
  62. _loaded = false;
  63. LoadPackages();
  64. Debug.Log("FairyGUI - Refresh Packages And Panels complete.");
  65. }
  66. else
  67. EditorUtility.DisplayDialog("FairyGUI", "Cannot run in play mode.", "OK");
  68. }
  69. public static void LoadPackages()
  70. {
  71. if (Application.isPlaying || _loaded)
  72. return;
  73. EditorApplication.update -= EditorApplication_Update;
  74. EditorApplication.update += EditorApplication_Update;
  75. _loaded = true;
  76. UIPackage.RemoveAllPackages();
  77. FontManager.Clear();
  78. NTexture.DisposeEmpty();
  79. UIObjectFactory.Clear();
  80. string[] ids = AssetDatabase.FindAssets("_fui t:textAsset");
  81. int cnt = ids.Length;
  82. for (int i = 0; i < cnt; i++)
  83. {
  84. string assetPath = AssetDatabase.GUIDToAssetPath(ids[i]);
  85. int pos = assetPath.LastIndexOf("_fui");
  86. if (pos == -1)
  87. continue;
  88. assetPath = assetPath.Substring(0, pos);
  89. if (AssetDatabase.AssetPathToGUID(assetPath) != null)
  90. UIPackage.AddPackage(assetPath,
  91. (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
  92. {
  93. destroyMethod = DestroyMethod.Unload;
  94. return AssetDatabase.LoadAssetAtPath(name + extension, type);
  95. }
  96. );
  97. }
  98. List<UIPackage> pkgs = UIPackage.GetPackages();
  99. pkgs.Sort(CompareUIPackage);
  100. cnt = pkgs.Count;
  101. packagesPopupContents = new GUIContent[cnt + 1];
  102. for (int i = 0; i < cnt; i++)
  103. packagesPopupContents[i] = new GUIContent(pkgs[i].name);
  104. packagesPopupContents[cnt] = new GUIContent("Please Select");
  105. EMRenderSupport.Reload();
  106. }
  107. static int CompareUIPackage(UIPackage u1, UIPackage u2)
  108. {
  109. return u1.name.CompareTo(u2.name);
  110. }
  111. }
  112. }