CameraMgr.cs 3.3 KB

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  1. using DG.Tweening;
  2. using ET.EventType;
  3. using FairyGUI;
  4. using UnityEngine;
  5. using UnityEngine.Playables;
  6. namespace ET.Client
  7. {
  8. public static class CameraMgr
  9. {
  10. public static Camera MainCamera { get; private set; }
  11. public static void Init()
  12. {
  13. MainCamera = Camera.main;
  14. MainCamera.transform.SetPositionAndRotation(new Vector3(230, 35, -5), Quaternion.Euler(20, 0, 0));
  15. MainCamera.fieldOfView = 60;
  16. }
  17. [Event]
  18. public class SceneChangeFinishEvent : BEvent<SceneLoadFinish>
  19. {
  20. protected override async ETTask OnEvent(SceneLoadFinish a)
  21. {
  22. GRoot.inst.RemoveChildren();
  23. var playable = MainCamera.GetComponent<PlayableDirector>();
  24. if (playable != null)
  25. {
  26. playable.Play();
  27. playable.stopped += (pd) =>
  28. {
  29. EventSystem.Instance.Publish<ShowHUDEvent>();
  30. GameObject.Destroy(playable);
  31. var ani = MainCamera.GetComponent<Animator>();
  32. if(ani != null) GameObject.Destroy(ani);
  33. };
  34. }
  35. else
  36. {
  37. Log.Error("Not Found Camera PlayableDirector");
  38. EventSystem.Instance.Publish<ShowHUDEvent>();
  39. }
  40. await ETTask.CompletedTask;
  41. }
  42. }
  43. //相机跟随主角
  44. public static void FollowMe(Vector3 pos)
  45. {
  46. /*var camera = Camera.main;
  47. pos.x += 7;
  48. pos.y = 15;
  49. pos.z -= 25;
  50. camera.transform.position = pos;*/
  51. }
  52. private static bool bShaking = false;
  53. public static void ShakeMe(float shakeTime, Vector3 shakeStength)
  54. {
  55. if (bShaking) return;
  56. bShaking = true;
  57. Transform trans = MainCamera.transform;
  58. var savePos = trans.localPosition;
  59. Tweener tweener = trans.DOShakePosition(shakeTime, shakeStength);
  60. tweener.OnComplete<Tweener>(() =>
  61. {
  62. trans.localPosition = savePos;
  63. bShaking = false;
  64. });
  65. }
  66. public static Vector3 CarmeraPos()
  67. {
  68. return Camera.main.transform.position;
  69. }
  70. public static void DragMe(Vector3 start, Vector3 end, float duration, System.Action endcb)
  71. {
  72. Transform trans = MainCamera.transform;
  73. trans.position = start;
  74. var tweener = trans.DOMove(end, duration);
  75. tweener.OnComplete<Tweener>(() =>
  76. {
  77. endcb ?.Invoke();
  78. });
  79. }
  80. }
  81. [Event]
  82. public class CameraEventHandler : BEvent<CameraEvent>
  83. {
  84. protected override async ETTask OnEvent(CameraEvent args)
  85. {
  86. var endpos = new Vector3(args.X, args.Y, args.Z);
  87. float time = (float)args.TimeMS / 1000;
  88. Transform trans = CameraMgr.MainCamera.transform;
  89. if (args.MoveSpeedSec > 0.0001 && time < 0.01)
  90. {
  91. var dis = Vector3.Distance(trans.position, endpos);
  92. time = dis / args.MoveSpeedSec;
  93. }
  94. trans.DOMove(endpos, time);
  95. await ETTask.CompletedTask;
  96. }
  97. }
  98. }