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- using ET.EventType;
- namespace ET.Client
- {
- [Event]
- public class AfterCreateCurrentScene_AddComponent: BEvent<EventType.AfterCreateCurrentScene>
- {
- protected override async ETTask OnEvent(AfterCreateCurrentScene a)
- {
- var scene = a.scene;
- scene.AddComponent<GameObjectPool>();
- scene.AddComponent<ModelViewComponent>();
- //scene.AddComponent<OperaComponent>();
- await ETTask.CompletedTask;
- }
- }
- }
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