EffectMgr.cs 5.7 KB

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  1. using CommonAI.Zone;
  2. using UnityEngine;
  3. using System.Text.RegularExpressions;
  4. using CommonLang;
  5. using Sirenix.Utilities;
  6. using ET.EventType;
  7. namespace ET.Client
  8. {
  9. [Event(SceneType.None)]
  10. public class PlayEffectEventHandler : BEvent<EventType.PlayEffectEvent>
  11. {
  12. private static Vector3 vecTemp = new();
  13. public override void OnEvent(PlayEffectEvent args)
  14. {
  15. vecTemp.Set(args.Pos.X, args.Pos.Y, args.Pos.Z);
  16. EffectMgr.Instance.PlayEffect(args.Effect, args.HostId, vecTemp, args.Time, args.Rotation).Coroutine();
  17. }
  18. }
  19. public class EffectMgr : Singleton<EffectMgr>, ISingletonAwake, ISingletonUpdate
  20. {
  21. private HashMap<uint, EffectPlayInfo> playingList = new();
  22. private static Vector3 vecTemp = new();
  23. public void Awake()
  24. {
  25. }
  26. public void Update()
  27. {
  28. var now = Time.realtimeSinceStartup;
  29. foreach (var epi in playingList.Values)
  30. {
  31. if (epi.EndTime >= now)
  32. {
  33. playingList.Remove(epi.Id);
  34. }
  35. }
  36. }
  37. public async ETTask<uint> PlayEffect(LaunchEffect effect, uint HostId, Vector3 pos, float time = 0f, float rotation = 0f)
  38. {
  39. var starttime = Time.realtimeSinceStartup;
  40. GameObject go = null;
  41. if (!effect.Name.IsNullOrWhitespace())
  42. {
  43. UnitRenderComponet render = null;
  44. if (effect.BindBody)
  45. {
  46. render = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(HostId);
  47. if (render == null)
  48. {
  49. Log.Debug($"ignore unit effect: {effect.Name}@{HostId}, cause of No Render");
  50. return 0;
  51. }
  52. }
  53. go = await GameObjectPool.Instance.Acquire("Effect_" + effect.Name);
  54. var timeComponent = go.GetComponent<EffectTime>();
  55. if (time == 0f) time = timeComponent.duration;
  56. if (time < 0f) time = EffectPlayInfo.TIME_FOREVER;
  57. setupEffect(go, effect, render, pos, rotation);
  58. }
  59. if (effect.EarthQuakeMS > 0)
  60. {
  61. vecTemp.Set(effect.EarthQuakeXYZ, effect.EarthQuakeXYZ, effect.EarthQuakeXYZ);
  62. CameraMgr.ShakeMe(effect.EarthQuakeMS, vecTemp);
  63. }
  64. if (!effect.SoundName.IsNullOrWhitespace())
  65. {
  66. //TODO: Sound
  67. }
  68. var epi = ObjectPool.Instance.Fetch<EffectPlayInfo>();
  69. epi.Reset(go, starttime + time);
  70. playingList.Add(epi.Id, epi);
  71. return epi.Id;
  72. }
  73. private void setupEffect(GameObject go, LaunchEffect effectData, UnitRenderComponet render, Vector3 pos, float rotation)
  74. {
  75. var gt = go.transform;
  76. if (effectData.BindBody)
  77. {
  78. if (!effectData.BindPartName.IsNullOrWhitespace())
  79. {
  80. gt.parent = render.GetBindPart(effectData.BindPartName);
  81. }
  82. else
  83. {
  84. gt.parent = render.GameObject.transform;
  85. }
  86. vecTemp.Set(effectData.EffectOffsetX, 0, effectData.EffectOffsetY);
  87. gt.localPosition = vecTemp;
  88. if (effectData.Tag == "FixStartRotaion")
  89. {
  90. gt.rotation = Quaternion.Euler(0, 90, 0);
  91. }
  92. else
  93. {
  94. gt.localRotation = Quaternion.identity;
  95. }
  96. }
  97. else
  98. {
  99. gt.parent = GlobalViewComponent.Instance.Unit;
  100. }
  101. if (pos != Vector3.zero)
  102. {
  103. vecTemp.Set(effectData.EffectOffsetX, effectData.EffectHight, effectData.EffectOffsetY);
  104. gt.position = pos + vecTemp;
  105. }
  106. if (rotation != 0)
  107. {
  108. gt.rotation = Quaternion.Euler(0, rotation * Mathf.Rad2Deg + 90, 0);
  109. }
  110. var scale = effectData.ScaleToBodySize != 0 ? effectData.ScaleToBodySize : 1f;
  111. gt.localScale = new Vector3(scale, scale, scale);
  112. if (!string.IsNullOrEmpty(effectData.Tag))
  113. {
  114. //Effect支持Tag设置Event,格式:Event:事件名(事件参数)
  115. Match m = Regex.Match(effectData.Tag, @"^Event:(\w+)\((.*)\)");
  116. if (m.Groups.Count >= 3)
  117. {
  118. string eventName = m.Groups[1].Value;
  119. string eventParam = m.Groups[2].Value;
  120. if (!string.IsNullOrEmpty(eventName))
  121. {
  122. Log.Error("Not support: Effect({0}) Triggle event:{1}", effectData.Name, effectData.Tag);
  123. /*EventManager.Fire("Event." + eventName, new Dictionary<string, object>()
  124. {
  125. {"param", eventParam},
  126. {"position", gt.position}
  127. });*/
  128. }
  129. }
  130. }
  131. go.SetActive(true);
  132. }
  133. public void Clear()
  134. {
  135. foreach (var epi in playingList.Values)
  136. {
  137. GameObject.Destroy(epi.GameObj);
  138. }
  139. playingList.Clear();
  140. }
  141. public void RemoveEffect(uint id)
  142. {
  143. if (playingList.ContainsKey(id))
  144. {
  145. var info = playingList[id];
  146. playingList.Remove(id);
  147. GameObjectPool.Instance.RecycleObject(info.GameObj);
  148. }
  149. }
  150. }
  151. }