OnDestroyZoneObject.cs 1.3 KB

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. [Event(SceneType.Current)]
  5. public class OnDestroyZoneObjectHandler : AEvent<EventType.OnDestroyZoneObject>
  6. {
  7. protected override async ETTask Run(Scene scene, EventType.OnDestroyZoneObject args)
  8. {
  9. //Log.Debug($"remove unit view: {args.ObjectId}");
  10. DestroyUnitModel(args.ObjectId);
  11. await ETTask.CompletedTask;
  12. }
  13. private void DestroyUnitModel(uint unitid)
  14. {
  15. if(ModelViewComponent.Instance != null && GameObjectPool.Instance != null)
  16. {
  17. var render = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(unitid);
  18. if(render != null)
  19. {
  20. GameObjectPool.Instance.RecycleObject(render.GameObject);
  21. }
  22. ModelViewComponent.Instance.RemoveChild(unitid);
  23. }
  24. if (unitid == UnitMgr.Instance.ActorId)
  25. {
  26. //相机跟随主角
  27. //ModelViewComponent.Instance.AddComponent<CameraComponent>().Unit = unit;
  28. //固定视角相机
  29. var camera = Camera.main;
  30. //camera.transform.position = new Vector3(unit.Position.x, 7, unit.Position.z - 15);
  31. }
  32. }
  33. }
  34. }