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- using UnityEngine;
- namespace ET.Client
- {
- [Event(SceneType.Current)]
- public class OnDestroyZoneObjectHandler : AEvent<EventType.OnDestroyZoneObject>
- {
- protected override async ETTask Run(Scene scene, EventType.OnDestroyZoneObject args)
- {
-
- DestroyUnitModel(args.ObjectId);
- await ETTask.CompletedTask;
- }
- private void DestroyUnitModel(uint unitid)
- {
- if(ModelViewComponent.Instance != null && GameObjectPool.Instance != null)
- {
- var render = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(unitid);
- if(render != null)
- {
- GameObjectPool.Instance.RecycleObject(render.GameObject);
- }
- ModelViewComponent.Instance.RemoveChild(unitid);
- }
- if (unitid == UnitMgr.Instance.ActorId)
- {
-
-
-
- var camera = Camera.main;
-
- }
-
- }
- }
- }
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