UniTask.Delay.cs 31 KB

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  1. #pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
  2. using Cysharp.Threading.Tasks.Internal;
  3. using System;
  4. using System.Collections;
  5. using System.Runtime.CompilerServices;
  6. using System.Threading;
  7. using UnityEngine;
  8. namespace Cysharp.Threading.Tasks
  9. {
  10. public enum DelayType
  11. {
  12. /// <summary>use Time.deltaTime.</summary>
  13. DeltaTime,
  14. /// <summary>Ignore timescale, use Time.unscaledDeltaTime.</summary>
  15. UnscaledDeltaTime,
  16. /// <summary>use Stopwatch.GetTimestamp().</summary>
  17. Realtime
  18. }
  19. public partial struct UniTask
  20. {
  21. public static YieldAwaitable Yield()
  22. {
  23. // optimized for single continuation
  24. return new YieldAwaitable(PlayerLoopTiming.Update);
  25. }
  26. public static YieldAwaitable Yield(PlayerLoopTiming timing)
  27. {
  28. // optimized for single continuation
  29. return new YieldAwaitable(timing);
  30. }
  31. public static UniTask Yield(CancellationToken cancellationToken)
  32. {
  33. return new UniTask(YieldPromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
  34. }
  35. public static UniTask Yield(PlayerLoopTiming timing, CancellationToken cancellationToken)
  36. {
  37. return new UniTask(YieldPromise.Create(timing, cancellationToken, out var token), token);
  38. }
  39. /// <summary>
  40. /// Similar as UniTask.Yield but guaranteed run on next frame.
  41. /// </summary>
  42. public static UniTask NextFrame()
  43. {
  44. return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, CancellationToken.None, out var token), token);
  45. }
  46. /// <summary>
  47. /// Similar as UniTask.Yield but guaranteed run on next frame.
  48. /// </summary>
  49. public static UniTask NextFrame(PlayerLoopTiming timing)
  50. {
  51. return new UniTask(NextFramePromise.Create(timing, CancellationToken.None, out var token), token);
  52. }
  53. /// <summary>
  54. /// Similar as UniTask.Yield but guaranteed run on next frame.
  55. /// </summary>
  56. public static UniTask NextFrame(CancellationToken cancellationToken)
  57. {
  58. return new UniTask(NextFramePromise.Create(PlayerLoopTiming.Update, cancellationToken, out var token), token);
  59. }
  60. /// <summary>
  61. /// Similar as UniTask.Yield but guaranteed run on next frame.
  62. /// </summary>
  63. public static UniTask NextFrame(PlayerLoopTiming timing, CancellationToken cancellationToken)
  64. {
  65. return new UniTask(NextFramePromise.Create(timing, cancellationToken, out var token), token);
  66. }
  67. [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
  68. public static YieldAwaitable WaitForEndOfFrame()
  69. {
  70. return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate);
  71. }
  72. [Obsolete("Use WaitForEndOfFrame(MonoBehaviour) instead or UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate). Equivalent for coroutine's WaitForEndOfFrame requires MonoBehaviour(runner of Coroutine).")]
  73. public static UniTask WaitForEndOfFrame(CancellationToken cancellationToken)
  74. {
  75. return UniTask.Yield(PlayerLoopTiming.LastPostLateUpdate, cancellationToken);
  76. }
  77. public static UniTask WaitForEndOfFrame(MonoBehaviour coroutineRunner, CancellationToken cancellationToken = default)
  78. {
  79. var source = WaitForEndOfFramePromise.Create(coroutineRunner, cancellationToken, out var token);
  80. return new UniTask(source, token);
  81. }
  82. /// <summary>
  83. /// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate).
  84. /// </summary>
  85. public static YieldAwaitable WaitForFixedUpdate()
  86. {
  87. return UniTask.Yield(PlayerLoopTiming.FixedUpdate);
  88. }
  89. /// <summary>
  90. /// Same as UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken).
  91. /// </summary>
  92. public static UniTask WaitForFixedUpdate(CancellationToken cancellationToken)
  93. {
  94. return UniTask.Yield(PlayerLoopTiming.FixedUpdate, cancellationToken);
  95. }
  96. public static UniTask DelayFrame(int delayFrameCount, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  97. {
  98. if (delayFrameCount < 0)
  99. {
  100. throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. delayFrameCount:" + delayFrameCount);
  101. }
  102. return new UniTask(DelayFramePromise.Create(delayFrameCount, delayTiming, cancellationToken, out var token), token);
  103. }
  104. public static UniTask Delay(int millisecondsDelay, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  105. {
  106. var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
  107. return Delay(delayTimeSpan, ignoreTimeScale, delayTiming, cancellationToken);
  108. }
  109. public static UniTask Delay(TimeSpan delayTimeSpan, bool ignoreTimeScale = false, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  110. {
  111. var delayType = ignoreTimeScale ? DelayType.UnscaledDeltaTime : DelayType.DeltaTime;
  112. return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
  113. }
  114. public static UniTask Delay(int millisecondsDelay, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  115. {
  116. var delayTimeSpan = TimeSpan.FromMilliseconds(millisecondsDelay);
  117. return Delay(delayTimeSpan, delayType, delayTiming, cancellationToken);
  118. }
  119. public static UniTask Delay(TimeSpan delayTimeSpan, DelayType delayType, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
  120. {
  121. if (delayTimeSpan < TimeSpan.Zero)
  122. {
  123. throw new ArgumentOutOfRangeException("Delay does not allow minus delayTimeSpan. delayTimeSpan:" + delayTimeSpan);
  124. }
  125. #if UNITY_EDITOR
  126. // force use Realtime.
  127. if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
  128. {
  129. delayType = DelayType.Realtime;
  130. }
  131. #endif
  132. switch (delayType)
  133. {
  134. case DelayType.UnscaledDeltaTime:
  135. {
  136. return new UniTask(DelayIgnoreTimeScalePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  137. }
  138. case DelayType.Realtime:
  139. {
  140. return new UniTask(DelayRealtimePromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  141. }
  142. case DelayType.DeltaTime:
  143. default:
  144. {
  145. return new UniTask(DelayPromise.Create(delayTimeSpan, delayTiming, cancellationToken, out var token), token);
  146. }
  147. }
  148. }
  149. sealed class YieldPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<YieldPromise>
  150. {
  151. static TaskPool<YieldPromise> pool;
  152. YieldPromise nextNode;
  153. public ref YieldPromise NextNode => ref nextNode;
  154. static YieldPromise()
  155. {
  156. TaskPool.RegisterSizeGetter(typeof(YieldPromise), () => pool.Size);
  157. }
  158. CancellationToken cancellationToken;
  159. UniTaskCompletionSourceCore<object> core;
  160. YieldPromise()
  161. {
  162. }
  163. public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  164. {
  165. if (cancellationToken.IsCancellationRequested)
  166. {
  167. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  168. }
  169. if (!pool.TryPop(out var result))
  170. {
  171. result = new YieldPromise();
  172. }
  173. result.cancellationToken = cancellationToken;
  174. TaskTracker.TrackActiveTask(result, 3);
  175. PlayerLoopHelper.AddAction(timing, result);
  176. token = result.core.Version;
  177. return result;
  178. }
  179. public void GetResult(short token)
  180. {
  181. try
  182. {
  183. core.GetResult(token);
  184. }
  185. finally
  186. {
  187. TryReturn();
  188. }
  189. }
  190. public UniTaskStatus GetStatus(short token)
  191. {
  192. return core.GetStatus(token);
  193. }
  194. public UniTaskStatus UnsafeGetStatus()
  195. {
  196. return core.UnsafeGetStatus();
  197. }
  198. public void OnCompleted(Action<object> continuation, object state, short token)
  199. {
  200. core.OnCompleted(continuation, state, token);
  201. }
  202. public bool MoveNext()
  203. {
  204. if (cancellationToken.IsCancellationRequested)
  205. {
  206. core.TrySetCanceled(cancellationToken);
  207. return false;
  208. }
  209. core.TrySetResult(null);
  210. return false;
  211. }
  212. bool TryReturn()
  213. {
  214. TaskTracker.RemoveTracking(this);
  215. core.Reset();
  216. cancellationToken = default;
  217. return pool.TryPush(this);
  218. }
  219. }
  220. sealed class NextFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<NextFramePromise>
  221. {
  222. static TaskPool<NextFramePromise> pool;
  223. NextFramePromise nextNode;
  224. public ref NextFramePromise NextNode => ref nextNode;
  225. static NextFramePromise()
  226. {
  227. TaskPool.RegisterSizeGetter(typeof(NextFramePromise), () => pool.Size);
  228. }
  229. int frameCount;
  230. CancellationToken cancellationToken;
  231. UniTaskCompletionSourceCore<AsyncUnit> core;
  232. NextFramePromise()
  233. {
  234. }
  235. public static IUniTaskSource Create(PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  236. {
  237. if (cancellationToken.IsCancellationRequested)
  238. {
  239. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  240. }
  241. if (!pool.TryPop(out var result))
  242. {
  243. result = new NextFramePromise();
  244. }
  245. result.frameCount = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  246. result.cancellationToken = cancellationToken;
  247. TaskTracker.TrackActiveTask(result, 3);
  248. PlayerLoopHelper.AddAction(timing, result);
  249. token = result.core.Version;
  250. return result;
  251. }
  252. public void GetResult(short token)
  253. {
  254. try
  255. {
  256. core.GetResult(token);
  257. }
  258. finally
  259. {
  260. TryReturn();
  261. }
  262. }
  263. public UniTaskStatus GetStatus(short token)
  264. {
  265. return core.GetStatus(token);
  266. }
  267. public UniTaskStatus UnsafeGetStatus()
  268. {
  269. return core.UnsafeGetStatus();
  270. }
  271. public void OnCompleted(Action<object> continuation, object state, short token)
  272. {
  273. core.OnCompleted(continuation, state, token);
  274. }
  275. public bool MoveNext()
  276. {
  277. if (cancellationToken.IsCancellationRequested)
  278. {
  279. core.TrySetCanceled(cancellationToken);
  280. return false;
  281. }
  282. if (frameCount == Time.frameCount)
  283. {
  284. return true;
  285. }
  286. core.TrySetResult(AsyncUnit.Default);
  287. return false;
  288. }
  289. bool TryReturn()
  290. {
  291. TaskTracker.RemoveTracking(this);
  292. core.Reset();
  293. cancellationToken = default;
  294. return pool.TryPush(this);
  295. }
  296. }
  297. sealed class WaitForEndOfFramePromise : IUniTaskSource, ITaskPoolNode<WaitForEndOfFramePromise>, System.Collections.IEnumerator
  298. {
  299. static TaskPool<WaitForEndOfFramePromise> pool;
  300. WaitForEndOfFramePromise nextNode;
  301. public ref WaitForEndOfFramePromise NextNode => ref nextNode;
  302. static WaitForEndOfFramePromise()
  303. {
  304. TaskPool.RegisterSizeGetter(typeof(WaitForEndOfFramePromise), () => pool.Size);
  305. }
  306. CancellationToken cancellationToken;
  307. UniTaskCompletionSourceCore<object> core;
  308. WaitForEndOfFramePromise()
  309. {
  310. }
  311. public static IUniTaskSource Create(MonoBehaviour coroutineRunner, CancellationToken cancellationToken, out short token)
  312. {
  313. if (cancellationToken.IsCancellationRequested)
  314. {
  315. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  316. }
  317. if (!pool.TryPop(out var result))
  318. {
  319. result = new WaitForEndOfFramePromise();
  320. }
  321. result.cancellationToken = cancellationToken;
  322. TaskTracker.TrackActiveTask(result, 3);
  323. coroutineRunner.StartCoroutine(result);
  324. token = result.core.Version;
  325. return result;
  326. }
  327. public void GetResult(short token)
  328. {
  329. try
  330. {
  331. core.GetResult(token);
  332. }
  333. finally
  334. {
  335. TryReturn();
  336. }
  337. }
  338. public UniTaskStatus GetStatus(short token)
  339. {
  340. return core.GetStatus(token);
  341. }
  342. public UniTaskStatus UnsafeGetStatus()
  343. {
  344. return core.UnsafeGetStatus();
  345. }
  346. public void OnCompleted(Action<object> continuation, object state, short token)
  347. {
  348. core.OnCompleted(continuation, state, token);
  349. }
  350. bool TryReturn()
  351. {
  352. TaskTracker.RemoveTracking(this);
  353. core.Reset();
  354. Reset(); // Reset Enumerator
  355. cancellationToken = default;
  356. return pool.TryPush(this);
  357. }
  358. // Coroutine Runner implementation
  359. static readonly WaitForEndOfFrame waitForEndOfFrameYieldInstruction = new WaitForEndOfFrame();
  360. bool isFirst = true;
  361. object IEnumerator.Current => waitForEndOfFrameYieldInstruction;
  362. bool IEnumerator.MoveNext()
  363. {
  364. if (isFirst)
  365. {
  366. isFirst = false;
  367. return true; // start WaitForEndOfFrame
  368. }
  369. if (cancellationToken.IsCancellationRequested)
  370. {
  371. core.TrySetCanceled(cancellationToken);
  372. return false;
  373. }
  374. core.TrySetResult(null);
  375. return false;
  376. }
  377. public void Reset()
  378. {
  379. isFirst = true;
  380. }
  381. }
  382. sealed class DelayFramePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayFramePromise>
  383. {
  384. static TaskPool<DelayFramePromise> pool;
  385. DelayFramePromise nextNode;
  386. public ref DelayFramePromise NextNode => ref nextNode;
  387. static DelayFramePromise()
  388. {
  389. TaskPool.RegisterSizeGetter(typeof(DelayFramePromise), () => pool.Size);
  390. }
  391. int initialFrame;
  392. int delayFrameCount;
  393. CancellationToken cancellationToken;
  394. int currentFrameCount;
  395. UniTaskCompletionSourceCore<AsyncUnit> core;
  396. DelayFramePromise()
  397. {
  398. }
  399. public static IUniTaskSource Create(int delayFrameCount, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  400. {
  401. if (cancellationToken.IsCancellationRequested)
  402. {
  403. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  404. }
  405. if (!pool.TryPop(out var result))
  406. {
  407. result = new DelayFramePromise();
  408. }
  409. result.delayFrameCount = delayFrameCount;
  410. result.cancellationToken = cancellationToken;
  411. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  412. TaskTracker.TrackActiveTask(result, 3);
  413. PlayerLoopHelper.AddAction(timing, result);
  414. token = result.core.Version;
  415. return result;
  416. }
  417. public void GetResult(short token)
  418. {
  419. try
  420. {
  421. core.GetResult(token);
  422. }
  423. finally
  424. {
  425. TryReturn();
  426. }
  427. }
  428. public UniTaskStatus GetStatus(short token)
  429. {
  430. return core.GetStatus(token);
  431. }
  432. public UniTaskStatus UnsafeGetStatus()
  433. {
  434. return core.UnsafeGetStatus();
  435. }
  436. public void OnCompleted(Action<object> continuation, object state, short token)
  437. {
  438. core.OnCompleted(continuation, state, token);
  439. }
  440. public bool MoveNext()
  441. {
  442. if (cancellationToken.IsCancellationRequested)
  443. {
  444. core.TrySetCanceled(cancellationToken);
  445. return false;
  446. }
  447. if (currentFrameCount == 0)
  448. {
  449. if (delayFrameCount == 0) // same as Yield
  450. {
  451. core.TrySetResult(AsyncUnit.Default);
  452. return false;
  453. }
  454. // skip in initial frame.
  455. if (initialFrame == Time.frameCount)
  456. {
  457. #if UNITY_EDITOR
  458. // force use Realtime.
  459. if (PlayerLoopHelper.IsMainThread && !UnityEditor.EditorApplication.isPlaying)
  460. {
  461. //goto ++currentFrameCount
  462. }
  463. else
  464. {
  465. return true;
  466. }
  467. #else
  468. return true;
  469. #endif
  470. }
  471. }
  472. if (++currentFrameCount >= delayFrameCount)
  473. {
  474. core.TrySetResult(AsyncUnit.Default);
  475. return false;
  476. }
  477. return true;
  478. }
  479. bool TryReturn()
  480. {
  481. TaskTracker.RemoveTracking(this);
  482. core.Reset();
  483. currentFrameCount = default;
  484. delayFrameCount = default;
  485. cancellationToken = default;
  486. return pool.TryPush(this);
  487. }
  488. }
  489. sealed class DelayPromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayPromise>
  490. {
  491. static TaskPool<DelayPromise> pool;
  492. DelayPromise nextNode;
  493. public ref DelayPromise NextNode => ref nextNode;
  494. static DelayPromise()
  495. {
  496. TaskPool.RegisterSizeGetter(typeof(DelayPromise), () => pool.Size);
  497. }
  498. int initialFrame;
  499. float delayTimeSpan;
  500. float elapsed;
  501. CancellationToken cancellationToken;
  502. UniTaskCompletionSourceCore<object> core;
  503. DelayPromise()
  504. {
  505. }
  506. public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  507. {
  508. if (cancellationToken.IsCancellationRequested)
  509. {
  510. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  511. }
  512. if (!pool.TryPop(out var result))
  513. {
  514. result = new DelayPromise();
  515. }
  516. result.elapsed = 0.0f;
  517. result.delayTimeSpan = (float)delayTimeSpan.TotalSeconds;
  518. result.cancellationToken = cancellationToken;
  519. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  520. TaskTracker.TrackActiveTask(result, 3);
  521. PlayerLoopHelper.AddAction(timing, result);
  522. token = result.core.Version;
  523. return result;
  524. }
  525. public void GetResult(short token)
  526. {
  527. try
  528. {
  529. core.GetResult(token);
  530. }
  531. finally
  532. {
  533. TryReturn();
  534. }
  535. }
  536. public UniTaskStatus GetStatus(short token)
  537. {
  538. return core.GetStatus(token);
  539. }
  540. public UniTaskStatus UnsafeGetStatus()
  541. {
  542. return core.UnsafeGetStatus();
  543. }
  544. public void OnCompleted(Action<object> continuation, object state, short token)
  545. {
  546. core.OnCompleted(continuation, state, token);
  547. }
  548. public bool MoveNext()
  549. {
  550. if (cancellationToken.IsCancellationRequested)
  551. {
  552. core.TrySetCanceled(cancellationToken);
  553. return false;
  554. }
  555. if (elapsed == 0.0f)
  556. {
  557. if (initialFrame == Time.frameCount)
  558. {
  559. return true;
  560. }
  561. }
  562. elapsed += Time.deltaTime;
  563. if (elapsed >= delayTimeSpan)
  564. {
  565. core.TrySetResult(null);
  566. return false;
  567. }
  568. return true;
  569. }
  570. bool TryReturn()
  571. {
  572. TaskTracker.RemoveTracking(this);
  573. core.Reset();
  574. delayTimeSpan = default;
  575. elapsed = default;
  576. cancellationToken = default;
  577. return pool.TryPush(this);
  578. }
  579. }
  580. sealed class DelayIgnoreTimeScalePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayIgnoreTimeScalePromise>
  581. {
  582. static TaskPool<DelayIgnoreTimeScalePromise> pool;
  583. DelayIgnoreTimeScalePromise nextNode;
  584. public ref DelayIgnoreTimeScalePromise NextNode => ref nextNode;
  585. static DelayIgnoreTimeScalePromise()
  586. {
  587. TaskPool.RegisterSizeGetter(typeof(DelayIgnoreTimeScalePromise), () => pool.Size);
  588. }
  589. float delayFrameTimeSpan;
  590. float elapsed;
  591. int initialFrame;
  592. CancellationToken cancellationToken;
  593. UniTaskCompletionSourceCore<object> core;
  594. DelayIgnoreTimeScalePromise()
  595. {
  596. }
  597. public static IUniTaskSource Create(TimeSpan delayFrameTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  598. {
  599. if (cancellationToken.IsCancellationRequested)
  600. {
  601. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  602. }
  603. if (!pool.TryPop(out var result))
  604. {
  605. result = new DelayIgnoreTimeScalePromise();
  606. }
  607. result.elapsed = 0.0f;
  608. result.delayFrameTimeSpan = (float)delayFrameTimeSpan.TotalSeconds;
  609. result.initialFrame = PlayerLoopHelper.IsMainThread ? Time.frameCount : -1;
  610. result.cancellationToken = cancellationToken;
  611. TaskTracker.TrackActiveTask(result, 3);
  612. PlayerLoopHelper.AddAction(timing, result);
  613. token = result.core.Version;
  614. return result;
  615. }
  616. public void GetResult(short token)
  617. {
  618. try
  619. {
  620. core.GetResult(token);
  621. }
  622. finally
  623. {
  624. TryReturn();
  625. }
  626. }
  627. public UniTaskStatus GetStatus(short token)
  628. {
  629. return core.GetStatus(token);
  630. }
  631. public UniTaskStatus UnsafeGetStatus()
  632. {
  633. return core.UnsafeGetStatus();
  634. }
  635. public void OnCompleted(Action<object> continuation, object state, short token)
  636. {
  637. core.OnCompleted(continuation, state, token);
  638. }
  639. public bool MoveNext()
  640. {
  641. if (cancellationToken.IsCancellationRequested)
  642. {
  643. core.TrySetCanceled(cancellationToken);
  644. return false;
  645. }
  646. if (elapsed == 0.0f)
  647. {
  648. if (initialFrame == Time.frameCount)
  649. {
  650. return true;
  651. }
  652. }
  653. elapsed += Time.unscaledDeltaTime;
  654. if (elapsed >= delayFrameTimeSpan)
  655. {
  656. core.TrySetResult(null);
  657. return false;
  658. }
  659. return true;
  660. }
  661. bool TryReturn()
  662. {
  663. TaskTracker.RemoveTracking(this);
  664. core.Reset();
  665. delayFrameTimeSpan = default;
  666. elapsed = default;
  667. cancellationToken = default;
  668. return pool.TryPush(this);
  669. }
  670. }
  671. sealed class DelayRealtimePromise : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<DelayRealtimePromise>
  672. {
  673. static TaskPool<DelayRealtimePromise> pool;
  674. DelayRealtimePromise nextNode;
  675. public ref DelayRealtimePromise NextNode => ref nextNode;
  676. static DelayRealtimePromise()
  677. {
  678. TaskPool.RegisterSizeGetter(typeof(DelayRealtimePromise), () => pool.Size);
  679. }
  680. long delayTimeSpanTicks;
  681. ValueStopwatch stopwatch;
  682. CancellationToken cancellationToken;
  683. UniTaskCompletionSourceCore<AsyncUnit> core;
  684. DelayRealtimePromise()
  685. {
  686. }
  687. public static IUniTaskSource Create(TimeSpan delayTimeSpan, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
  688. {
  689. if (cancellationToken.IsCancellationRequested)
  690. {
  691. return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
  692. }
  693. if (!pool.TryPop(out var result))
  694. {
  695. result = new DelayRealtimePromise();
  696. }
  697. result.stopwatch = ValueStopwatch.StartNew();
  698. result.delayTimeSpanTicks = delayTimeSpan.Ticks;
  699. result.cancellationToken = cancellationToken;
  700. TaskTracker.TrackActiveTask(result, 3);
  701. PlayerLoopHelper.AddAction(timing, result);
  702. token = result.core.Version;
  703. return result;
  704. }
  705. public void GetResult(short token)
  706. {
  707. try
  708. {
  709. core.GetResult(token);
  710. }
  711. finally
  712. {
  713. TryReturn();
  714. }
  715. }
  716. public UniTaskStatus GetStatus(short token)
  717. {
  718. return core.GetStatus(token);
  719. }
  720. public UniTaskStatus UnsafeGetStatus()
  721. {
  722. return core.UnsafeGetStatus();
  723. }
  724. public void OnCompleted(Action<object> continuation, object state, short token)
  725. {
  726. core.OnCompleted(continuation, state, token);
  727. }
  728. public bool MoveNext()
  729. {
  730. if (cancellationToken.IsCancellationRequested)
  731. {
  732. core.TrySetCanceled(cancellationToken);
  733. return false;
  734. }
  735. if (stopwatch.IsInvalid)
  736. {
  737. core.TrySetResult(AsyncUnit.Default);
  738. return false;
  739. }
  740. if (stopwatch.ElapsedTicks >= delayTimeSpanTicks)
  741. {
  742. core.TrySetResult(AsyncUnit.Default);
  743. return false;
  744. }
  745. return true;
  746. }
  747. bool TryReturn()
  748. {
  749. TaskTracker.RemoveTracking(this);
  750. core.Reset();
  751. stopwatch = default;
  752. cancellationToken = default;
  753. return pool.TryPush(this);
  754. }
  755. }
  756. }
  757. public readonly struct YieldAwaitable
  758. {
  759. readonly PlayerLoopTiming timing;
  760. public YieldAwaitable(PlayerLoopTiming timing)
  761. {
  762. this.timing = timing;
  763. }
  764. public Awaiter GetAwaiter()
  765. {
  766. return new Awaiter(timing);
  767. }
  768. public UniTask ToUniTask()
  769. {
  770. return UniTask.Yield(timing, CancellationToken.None);
  771. }
  772. public readonly struct Awaiter : ICriticalNotifyCompletion
  773. {
  774. readonly PlayerLoopTiming timing;
  775. public Awaiter(PlayerLoopTiming timing)
  776. {
  777. this.timing = timing;
  778. }
  779. public bool IsCompleted => false;
  780. public void GetResult() { }
  781. public void OnCompleted(Action continuation)
  782. {
  783. PlayerLoopHelper.AddContinuation(timing, continuation);
  784. }
  785. public void UnsafeOnCompleted(Action continuation)
  786. {
  787. PlayerLoopHelper.AddContinuation(timing, continuation);
  788. }
  789. }
  790. }
  791. }