//TODO: DELETE /*using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ET.Client { [Event(SceneType.Current)] public class MoveStart_StartAnimation : AEvent<EventType.MoveStart> { protected override async ETTask Run(Scene scene, EventType.MoveStart args) { Unit unit = args.Unit; unit.GetComponent<AnimatorComponent>().AppendCommand(AnimatorComponent.CMDRun); await ETTask.CompletedTask; } } [Event(SceneType.Current)] public class MoveStop_StartAnimation : AEvent<EventType.MoveStop> { protected override async ETTask Run(Scene scene, EventType.MoveStop args) { Unit unit = args.Unit; unit.GetComponent<AnimatorComponent>().AppendCommand(AnimatorComponent.CMDStopRun); await ETTask.CompletedTask; } } } */