ConstGame.cs 1.0 KB

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  1. namespace ET.Server
  2. {
  3. public static class ConstGame
  4. {
  5. [StaticField]
  6. public static int GameServerId;
  7. [StaticField]
  8. public static string GameServerUUID;
  9. }
  10. /// <summary>
  11. /// 性别类型
  12. /// </summary>
  13. public enum SexType: byte
  14. {
  15. Man = 0,
  16. Woman = 1,
  17. }
  18. /// <summary>
  19. /// 职业类型
  20. /// </summary>
  21. public enum PlayerProType: byte
  22. {
  23. /** ALL **/
  24. ALL = 0,
  25. /** 通用 **/
  26. COMMON = 0,
  27. /** 苍刃 **/
  28. CANG_LANG = 1,
  29. /** 御剑 **/
  30. YU_JIAN = 2,
  31. /** 剑仙 **/
  32. YI_XIAN = 3,
  33. /** 神剑 **/
  34. SHEN_JIAN = 4,
  35. /** 道灵 **/
  36. LI_NHU = 5,
  37. }
  38. /// <summary>
  39. /// 地图玩法类型
  40. /// </summary>
  41. public enum MapType
  42. {
  43. /** 无 **/
  44. None = 0,
  45. /** 主城|野外 **/
  46. NORMAL = 1,
  47. /** 副本 **/
  48. FIGHT_LEVEL = 2,
  49. // >100属于跨服地图玩法
  50. /** 跨服野外场景 **/
  51. CROSS_NORMAL = 101,
  52. }
  53. }