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- using UnityEngine;
- namespace ET.Client
- {
- public static class LayerNames
- {
-
-
-
- public const string UI = "UI";
-
-
-
- public const string UNIT = "Unit";
-
-
-
- public const string MAP = "Map";
-
-
-
- public const string DEFAULT = "Default";
-
- public const string HIDDEN = "Hidden";
-
-
-
-
-
- public static int GetLayerInt(string name)
- {
- return LayerMask.NameToLayer(name);
- }
- public static string GetLayerStr(int name)
- {
- return LayerMask.LayerToName(name);
- }
- }
- }
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