LayerNames.cs 796 B

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  1. using UnityEngine;
  2. namespace ET.Client
  3. {
  4. public static class LayerNames
  5. {
  6. /// <summary>
  7. /// UI层
  8. /// </summary>
  9. public const string UI = "UI";
  10. /// <summary>
  11. /// 游戏单位层
  12. /// </summary>
  13. public const string UNIT = "Unit";
  14. /// <summary>
  15. /// 地形层
  16. /// </summary>
  17. public const string MAP = "Map";
  18. /// <summary>
  19. /// 默认层
  20. /// </summary>
  21. public const string DEFAULT = "Default";
  22. public const string HIDDEN = "Hidden";
  23. /// <summary>
  24. /// 通过Layers名字得到对应层
  25. /// </summary>
  26. /// <param name="name"></param>
  27. /// <returns></returns>
  28. public static int GetLayerInt(string name)
  29. {
  30. return LayerMask.NameToLayer(name);
  31. }
  32. public static string GetLayerStr(int name)
  33. {
  34. return LayerMask.LayerToName(name);
  35. }
  36. }
  37. }