123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225 |
- using System;
- using System.IO;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace YooAsset
- {
- internal sealed class AssetBundleFileLoader : AssetBundleLoaderBase
- {
- private enum ESteps
- {
- None = 0,
- Download,
- CheckDownload,
- LoadFile,
- CheckFile,
- Done,
- }
- //从服务器下载重试次数
- private const int RetryCnt = 2;
- private ESteps _steps = ESteps.None;
- private string _fileLoadPath;
- private bool _isWaitForAsyncComplete = false;
- private bool _isShowWaitForAsyncError = false;
- private DownloaderBase _downloader;
- private AssetBundleCreateRequest _cacheRequest;
- public AssetBundleFileLoader(BundleInfo bundleInfo) : base(bundleInfo)
- {
- }
- /// <summary>
- /// 轮询更新
- /// </summary>
- public override void Update()
- {
- if (_steps == ESteps.Done)
- return;
- if (_steps == ESteps.None)
- {
- if (MainBundleInfo.IsInvalid)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"The bundle info is invalid : {MainBundleInfo.BundleName}";
- YooLogger.Error(LastError);
- return;
- }
- if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
- {
- _steps = ESteps.Download;
- _fileLoadPath = MainBundleInfo.GetCacheLoadPath();
- }
- else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
- {
- _steps = ESteps.LoadFile;
- _fileLoadPath = MainBundleInfo.GetStreamingLoadPath();
- }
- else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
- {
- _steps = ESteps.LoadFile;
- _fileLoadPath = MainBundleInfo.GetCacheLoadPath();
- }
- else
- {
- throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
- }
- }
- // 1. 从服务器下载
- if (_steps == ESteps.Download)
- {
- int failedTryAgain = RetryCnt;
- _downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
- _steps = ESteps.CheckDownload;
- }
- // 2. 检测服务器下载结果
- if (_steps == ESteps.CheckDownload)
- {
- if (_downloader.IsDone() == false)
- return;
- if (_downloader.HasError())
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = _downloader.GetLastError();
- }
- else
- {
- _steps = ESteps.LoadFile;
- }
- }
- // 3. 加载AssetBundle
- if (_steps == ESteps.LoadFile)
- {
- #if UNITY_EDITOR
- // 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
- if (System.IO.File.Exists(_fileLoadPath) == false)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"Not found assetBundle file : {_fileLoadPath}";
- YooLogger.Error(LastError);
- return;
- }
- #endif
- // Load assetBundle file
- if (MainBundleInfo.IsEncrypted)
- {
- if (AssetSystem.DecryptionServices == null)
- throw new Exception($"{nameof(AssetBundleFileLoader)} need {nameof(IDecryptionServices)} : {MainBundleInfo.BundleName}");
- DecryptionFileInfo fileInfo = new DecryptionFileInfo();
- fileInfo.BundleName = MainBundleInfo.BundleName;
- fileInfo.BundleHash = MainBundleInfo.Hash;
- fileInfo.BundleCRC = MainBundleInfo.CRC;
- ulong offset = AssetSystem.DecryptionServices.GetFileOffset(fileInfo);
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath, 0, offset);
- else
- _cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath, 0, offset);
- }
- else
- {
- if (_isWaitForAsyncComplete)
- CacheBundle = AssetBundle.LoadFromFile(_fileLoadPath);
- else
- _cacheRequest = AssetBundle.LoadFromFileAsync(_fileLoadPath);
- }
- _steps = ESteps.CheckFile;
- }
- // 4. 检测AssetBundle加载结果
- if (_steps == ESteps.CheckFile)
- {
- if (_cacheRequest != null)
- {
- if (_isWaitForAsyncComplete)
- {
- // 强制挂起主线程(注意:该操作会很耗时)
- YooLogger.Warning("Suspend the main thread to load unity bundle.");
- CacheBundle = _cacheRequest.assetBundle;
- }
- else
- {
- if (_cacheRequest.isDone == false)
- return;
- CacheBundle = _cacheRequest.assetBundle;
- }
- }
- // Check error
- if (CacheBundle == null)
- {
- _steps = ESteps.Done;
- Status = EStatus.Failed;
- LastError = $"Failed to load assetBundle : {MainBundleInfo.BundleName}";
- YooLogger.Error(LastError);
- // 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
- // 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
- if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
- {
- string cacheLoadPath = MainBundleInfo.GetCacheLoadPath();
- if (DownloadSystem.CheckContentIntegrity(EVerifyLevel.High, cacheLoadPath, MainBundleInfo.SizeBytes, MainBundleInfo.CRC) == false)
- {
- if (File.Exists(cacheLoadPath))
- {
- YooLogger.Error($"Delete the invalid cache file : {cacheLoadPath}");
- File.Delete(cacheLoadPath);
- }
- }
- }
- }
- else
- {
- _steps = ESteps.Done;
- Status = EStatus.Succeed;
- }
- }
- }
- /// <summary>
- /// 主线程等待异步操作完毕
- /// </summary>
- public override void WaitForAsyncComplete()
- {
- _isWaitForAsyncComplete = true;
- int frame = 1000;
- while (true)
- {
- // 保险机制
- // 注意:如果需要从WEB端下载资源,可能会触发保险机制!
- frame--;
- if (frame == 0)
- {
- if (_isShowWaitForAsyncError == false)
- {
- _isShowWaitForAsyncError = true;
- YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.BundleName} from remote with sync load method !");
- }
- break;
- }
- // 驱动流程
- Update();
- // 完成后退出
- if (IsDone())
- break;
- }
- }
- }
- }
|