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- using Unity.Mathematics;
- namespace ET.Client
- {
- [FriendOf(typeof(XunLuoPathComponent))]
- public static class XunLuoPathComponentSystem
- {
- public static float3 GetCurrent(this XunLuoPathComponent self)
- {
- return self.path[self.Index];
- }
-
- public static void MoveNext(this XunLuoPathComponent self)
- {
- self.Index = ++self.Index % self.path.Length;
- }
- }
- }
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