UnitRenderSystem.cs 6.8 KB

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  1. using CMDType = ET.AnimatorEventType;
  2. using AniType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. namespace ET.Client
  7. {
  8. [Event(SceneType.Current)]
  9. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  10. public class AnimatorEventHandler : AEvent<EventType.PlayAnimatorEvent>
  11. {
  12. protected override async ETTask Run(Scene scene, EventType.PlayAnimatorEvent args)
  13. {
  14. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  15. if (component == null)
  16. {
  17. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  18. return;
  19. }
  20. if (component.AniData == null)
  21. {
  22. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  23. Log.Error($"UnitRender({unit?.ZoneObject}) not contains AnimationData component");
  24. return;
  25. }
  26. if (args.CommandType == CMDType.Skill)
  27. {
  28. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  29. if (m.Success)
  30. {
  31. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  32. if (n >= 0 && AniType.SkillMax > AniType.Skill0 + n)
  33. {
  34. AnimatorCommand cmd = new AnimatorCommand((AniType)(AniType.Skill0 + n))
  35. {
  36. Duration = args.Duration,
  37. Speed = args.Speed,
  38. GroupId = args.GroupId,
  39. Loop = args.Loop
  40. };
  41. component.AppendCommand(cmd);
  42. return;
  43. }
  44. }
  45. Log.Error($"Not support skill animation: {args.SkillName}");
  46. }
  47. else
  48. {
  49. AnimatorCommand cmd = args.CommandType switch
  50. {
  51. AnimatorEventType.Idle => UnitRenderComponet.CMDIdle,
  52. AnimatorEventType.Run => UnitRenderComponet.CMDRun,
  53. AnimatorEventType.Dead => UnitRenderComponet.CMDDead,
  54. _ => UnitRenderComponet.CMDIdle
  55. };
  56. component.AppendCommand(cmd);
  57. }
  58. await ETTask.CompletedTask;
  59. }
  60. }
  61. [Event(SceneType.None)]
  62. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  63. {
  64. public override void OnEvent(SyncUnitPosEvent args)
  65. {
  66. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  67. if(unitRender != null)
  68. {
  69. var transform = unitRender.GameObject.transform;
  70. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  71. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation);
  72. if(args.Id == UnitMgr.Instance.ActorId)
  73. {
  74. CameraMgr.FollowMe(transform.position);
  75. }
  76. }
  77. else
  78. {
  79. Log.Debug($"Not exist unitRender: {args.Id}");
  80. }
  81. //_actor.SendUnitMove(dx, dy, true);
  82. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  83. //StartSeek(p.X, p.Y, 0, null, false);
  84. }
  85. }
  86. [FriendOf(typeof(UnitRenderComponet))]
  87. public static class UnitRenerSystem
  88. {
  89. [ObjectSystem]
  90. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  91. {
  92. protected override void Awake(UnitRenderComponet self, GameObject go)
  93. {
  94. self.GameObject = go;
  95. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  96. if (self.AniData != null)
  97. {
  98. self.ExeCommand(UnitRenderComponet.CMDIdle);
  99. }
  100. }
  101. }
  102. [ObjectSystem]
  103. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  104. {
  105. protected override void Update(UnitRenderComponet self)
  106. {
  107. if (self.AniData == null) { return; }
  108. var cmd = self.FilterCmdList();
  109. if (cmd != null)
  110. {
  111. self.ExeCommand(cmd);
  112. }
  113. }
  114. }
  115. [ObjectSystem]
  116. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  117. {
  118. protected override void Destroy(UnitRenderComponet self)
  119. {
  120. if(self.AniData!= null)
  121. {
  122. self.AniData.Animancer.Stop();
  123. }
  124. UnityEngine.Object.Destroy(self.GameObject);
  125. }
  126. }
  127. //===UnitRener 扩展方法-------
  128. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  129. {
  130. self.Commands.Add(cmd);
  131. }
  132. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  133. //执行指令
  134. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  135. {
  136. self.DoingCmd = (AnimatorCommand)cmd;
  137. self.AniData.PlayAnimation(cmd.Type);
  138. }
  139. //从指令队列中分析出当前需要执行的指令
  140. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  141. {
  142. var cmds = self.Commands;
  143. if (cmds.Count <= 0)
  144. {
  145. return null;
  146. }
  147. /*var cmd = cmds[0];
  148. for(var i=1; i<cmds.Count; i++)
  149. {
  150. var next = cmds[i];
  151. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  152. {
  153. cmd = UnitRener.CMDIdle;
  154. }
  155. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  156. {
  157. cmd = UnitRener.CMDIdle;
  158. }
  159. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  160. {
  161. cmd = next;
  162. }
  163. }*/
  164. var cmd = cmds[cmds.Count - 1];
  165. if(cmd.GroupId > 0)
  166. {
  167. int delIndex = -1;
  168. for(var i = cmds.Count -2; i >= 0; i--)
  169. {
  170. if (cmds[i].GroupId != cmd.GroupId)
  171. {
  172. delIndex = i;
  173. break;
  174. }
  175. }
  176. if(delIndex >= 0)
  177. {
  178. cmds.RemoveRange(0, delIndex + 1);
  179. }
  180. }
  181. else
  182. {
  183. cmds.Clear();
  184. }
  185. return cmd;
  186. }
  187. }
  188. }