BattleMgr.cs 28 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler;
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  24. public void Awake()
  25. {
  26. eventHandler = new();
  27. registerEventHandler();
  28. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  29. Layer.ActorSyncMode = SyncMode.ForceByServer;
  30. Layer.LayerInit += LayerEvent_Init;
  31. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  32. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  33. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  34. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  35. { }
  36. else
  37. {
  38. Log.Debug($"<<<BattleEvent: {msg}");
  39. }*/
  40. eventHandler.Notify(msg as CommonAI.Zone.Event);
  41. };
  42. //TODO:不支持空气墙、传送阵等的动态显示
  43. /*Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  44. Log.Error("not implements: DecorationChanged");
  45. };*/
  46. }
  47. public void Update(int timeMS)
  48. {
  49. //TODO: Send ping
  50. Layer.BeginUpdate(timeMS);
  51. Layer.Update();
  52. this.doUpdate();
  53. KeyboardCheckUpdate();
  54. }
  55. private void KeyboardCheckUpdate()
  56. {
  57. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  58. {
  59. if(Input.GetKeyDown((KeyCode)i))
  60. {
  61. EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)i));
  62. }
  63. }
  64. }
  65. //ILayerClient接口实现,供layer层调用
  66. //layer层在收到LockActorEvent消息后调用
  67. void ILayerClient.BattleReady(bool bok)
  68. {
  69. Log.Debug($"battle ready......{bok}");
  70. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  71. var scnData = Layer.Data;
  72. if(!scnData.BGM.IsNullOrWhitespace() )
  73. {
  74. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  75. }
  76. }
  77. //ILayerClient接口实现,供layer层调用
  78. //layer层中需要发送消息到战斗服
  79. public void SendAction(CommonAI.Zone.Action action)
  80. {
  81. if(PlayerComponent.Instance == null)
  82. {
  83. Log.Error("playerComponent is null");
  84. return;
  85. }
  86. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  87. writeBuffer.Position = 0;
  88. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  89. {
  90. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  91. }
  92. }
  93. //客户端自己模拟创建消息,发送到zonelayer层处理
  94. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  95. {
  96. Layer.ProcessMessage(msg);
  97. }
  98. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  99. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  100. {
  101. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  102. }
  103. //单位进入战斗
  104. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  105. {
  106. var unit = BattleUnitFactory.Instance.Create(obj);
  107. if(unit != null )
  108. {
  109. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  110. if (unit is BattleActor)
  111. {
  112. UnitMgr.Instance.Actor = unit as BattleActor;
  113. }
  114. unit.OnAwake(obj);
  115. if (unit is BattleUnit bu)
  116. {
  117. var tid = (obj as ZoneUnit).TemplateID;
  118. if (ConstGame.TowerTemplateIDs.Contains(tid))
  119. {
  120. if (UnitTemplateIdHash.ContainsKey((tid)))
  121. {
  122. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  123. return;
  124. }
  125. UnitTemplateIdHash.Add(tid, bu);
  126. }
  127. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  128. }
  129. }
  130. }
  131. //单位离开战斗
  132. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  133. {
  134. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  135. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  136. if(unit == null)
  137. {
  138. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  139. return;
  140. }
  141. unit.OnSleep();
  142. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  143. if (unit is BattleUnit bu)
  144. {
  145. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  146. }
  147. }
  148. public BattleUnit GetUnitByTemplateID(int tid)
  149. {
  150. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  151. }
  152. private void registerEventHandler()
  153. {
  154. //actor===================
  155. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  156. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  157. Log.Debug($"AutoFight: {isAutoFight}");
  158. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  159. });
  160. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  161. {
  162. });
  163. eventHandler.AddListener<UnitHitBreak>((ev) =>
  164. {
  165. var e = ev as UnitHitBreak;
  166. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  167. if (unit != null && unit is BattleUnit bunit)
  168. {
  169. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  170. if (launcheffect != null)
  171. {
  172. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  173. }
  174. }
  175. });
  176. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  177. {
  178. });
  179. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  180. {
  181. var e = ev as UnitDeadEvent;
  182. //Log.Debug($"Unit({e.object_id}) dead");
  183. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  184. if(unit != null && unit is BattleUnit bunit)
  185. {
  186. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  187. e.ObjectID, PlayAnimatorEvent.AniType.Dead));
  188. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  189. if (launcheffect != null)
  190. {
  191. if (launcheffect.BindBody)
  192. {
  193. vecTemp.Set(0, 0, 0);
  194. }
  195. else
  196. {
  197. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  198. }
  199. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  200. }
  201. //TODO: 在死亡动作播放完毕之后播放此特效
  202. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  203. if (launcheffect != null)
  204. {
  205. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  206. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  207. }
  208. }
  209. });
  210. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  211. {
  212. });
  213. eventHandler.AddListener<UnitHitEvent>((ev) =>
  214. {
  215. var e = ev as UnitHitEvent;
  216. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  217. if(unit == null)
  218. {
  219. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  220. return;
  221. }
  222. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  223. {
  224. //伤害来源于叠毒BUFF
  225. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  226. }
  227. //TODO: 显示伤害飘字
  228. LaunchEffect hitEffect = e.effect;
  229. if (hitEffect != null)
  230. {
  231. float roation = 0f;
  232. if (hitEffect.IsSyncSenderRotation)
  233. {
  234. //设置特效的rotation为施法者与受击连线方向的rotation
  235. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  236. if (sender != null)
  237. {
  238. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  239. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  240. }
  241. }
  242. if (hitEffect.BindBody)
  243. {
  244. vecTemp.Set(0, 0, 0);
  245. }
  246. else
  247. {
  248. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  249. }
  250. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  251. }
  252. });
  253. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  254. {
  255. //TODO:替代virtual层
  256. var e = ev as PlayerPKModeChangeEventB2C;
  257. Log.Debug($"PKMode: {e.CurMode}");
  258. });
  259. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  260. {
  261. });
  262. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  263. {
  264. });
  265. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  266. {
  267. });
  268. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  269. {
  270. var e = ev as UnitEffectEvent;
  271. vecTemp.Set(0,0,0);
  272. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  273. if (unit != null && !e.effect.BindBody)
  274. {
  275. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  276. }
  277. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  278. });
  279. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  280. {
  281. });
  282. //NPCCureEventB2C
  283. //MonsterSufferDamageInfoB2C
  284. //BattleHintNumberB2C
  285. //BattleFloatTipsEventB2C
  286. //BubbleTipsEventB2C
  287. //怪物归属权
  288. //MonsterHeirInfoChangeEventB2C
  289. eventHandler.AddListener<GameOverEvent>((ev) =>
  290. {
  291. var e = ev as GameOverEvent;
  292. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  293. });
  294. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  295. {
  296. var e = ev as CameraMoveToEvent;
  297. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  298. });
  299. eventHandler.AddListener<AddEffectEvent>((ev) => {
  300. var e = ev as AddEffectEvent;
  301. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  302. {
  303. vecTemp.Set(e.x, e.y, 0);
  304. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  305. }
  306. });
  307. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  308. {
  309. var e = ev as ClientMsgEvent;
  310. var msg = e.Message;
  311. Log.Debug($">>>Battle event message: {msg}");
  312. if (msg.StartsWith("item:"))
  313. {
  314. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Gift, System.Convert.ToInt32(msg[5..])));
  315. }
  316. else if(msg.StartsWith("bosscome:"))
  317. {
  318. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Monster, System.Convert.ToInt32(msg[9..])));
  319. }
  320. else if(msg.StartsWith("towerhp"))
  321. {
  322. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.Tower, 0));
  323. }
  324. else if(msg == "like_energy")
  325. {
  326. EventSystem.Instance.Publish(ShowUIAnimation.Clone(ShowUIAnimation.AniType.LikeEnergy, 0));
  327. }
  328. });
  329. /*BubbleTalkEvent
  330. AddEffectEvent
  331. SyncEnvironmentVarEvent
  332. ScriptCommandEvent
  333. ScriptAddUnitEventsB2C
  334. ScriptRemoveUnitEventsB2C
  335. PlaySoundEventB2CForAll
  336. SyncFlagsEvent
  337. ChangeBGMEvent
  338. PlayDestoryEffect*/
  339. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  340. if (e is ChatEvent)
  341. {
  342. var evt = (e as ChatEvent);
  343. var message = evt.Message;
  344. var evt_param = message.Split('|');
  345. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  346. {
  347. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  348. if (dic != null)
  349. {
  350. string result = "";
  351. if (evt_param.Length >= 3 && evt_param[2] != null)
  352. {
  353. //根据参数个数 依次填值
  354. string[] par = evt_param[2].Split('.');
  355. if (par != null && par.Length > 0)
  356. {
  357. switch (par.Length)
  358. {
  359. case 1:
  360. {
  361. result = Average(dic["MsgContent"] as string, par[0]);
  362. break;
  363. }
  364. case 2:
  365. {
  366. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  367. break;
  368. }
  369. case 3:
  370. {
  371. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  372. break;
  373. }
  374. case 4:
  375. {
  376. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  377. break;
  378. }
  379. case 5:
  380. {
  381. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  382. break;
  383. }
  384. }
  385. }
  386. }
  387. else
  388. {
  389. //没有参数
  390. result = (dic["MsgContent"] as string);
  391. }
  392. //
  393. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  394. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  395. });
  396. }
  397. else
  398. {
  399. YXJDebug.logError("config not exist >" + msg);
  400. }
  401. }
  402. else if (evt_param.Length == 2)
  403. {
  404. string funcName = "GlobalHooks." + evt_param[0];
  405. object[] param = evt_param[1].Split(',');
  406. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  407. if (param.Length == 0)
  408. Client.GetMainState().Call(funcName, Client.LogMiss);
  409. else if (param.Length == 1)
  410. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  411. else if (param.Length == 2)
  412. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  413. else if (param.Length == 3)
  414. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  415. else if (param.Length == 4)
  416. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  417. else if (param.Length == 5)
  418. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  419. else
  420. {
  421. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  422. }
  423. }
  424. else
  425. {
  426. //位面进入退出效果
  427. if (msg == "EnterAOI")
  428. {
  429. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  430. if (wwe != null)
  431. {
  432. wwe.SetParam(40, -30, 3, 2);
  433. wwe.play();
  434. }
  435. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  436. InAOI = true;
  437. }
  438. else if (msg == "LeaveAOI")
  439. {
  440. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  441. if (wwe != null)
  442. {
  443. wwe.SetParam(40, -30, 3, 2);
  444. wwe.play();
  445. }
  446. InAOI = false;
  447. }
  448. else
  449. {
  450. //普通chatevent
  451. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  452. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  453. });
  454. }
  455. }
  456. }
  457. else if (e is CommonAI.Zone.ZoneEvent)
  458. {
  459. if (e is BubbleTalkEvent)
  460. {
  461. BubbleTalkEvent evt = e as BubbleTalkEvent;
  462. if (evt.TalkInfos != null)
  463. {
  464. foreach (var info in evt.TalkInfos)
  465. {
  466. System.Action callback = delegate ()
  467. {
  468. if (info.TalkUnit == 0)
  469. {
  470. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  471. return;
  472. }
  473. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  474. if (unit == null)
  475. {
  476. if (info.TalkContent != "bubblechat")
  477. {
  478. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  479. }
  480. return;
  481. }
  482. if (info.TalkContent == "bubblechat")
  483. {
  484. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  485. }
  486. else
  487. {
  488. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  489. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  490. }
  491. if (!string.IsNullOrEmpty(info.TalkActionType))
  492. {
  493. unit.PlayAnimationWhileIdle(info.TalkActionType);
  494. }
  495. };
  496. if (info.TalkDelayTimeMS > 0)
  497. {
  498. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  499. }
  500. else
  501. {
  502. callback.Invoke();
  503. }
  504. }
  505. }
  506. }
  507. else if (e is AddEffectEvent && battleManager != null)
  508. {
  509. AddEffectEvent evt = e as AddEffectEvent;
  510. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  511. {
  512. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  513. pos = ComAICell.AdjustHeight(pos);
  514. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  515. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  516. EffectPlayer.Play(evt.effect, pos, false);
  517. }
  518. }
  519. else if (e is AddEffectEvent2 && battleManager != null)
  520. {
  521. AddEffectEvent2 evt = e as AddEffectEvent2;
  522. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  523. {
  524. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  525. pos = ComAICell.AdjustHeight(pos);
  526. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  527. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  528. }
  529. }
  530. else if (e is SyncEnvironmentVarEvent)
  531. {
  532. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  533. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  534. }
  535. else if (e is ScriptCommandEvent)
  536. {
  537. ScriptCommandEvent evt = e as ScriptCommandEvent;
  538. string[] evt_param = evt.message.Split('|');
  539. if (evt_param.Length == 2)
  540. {
  541. object[] param = evt_param[1].Split(',');
  542. string funcName = "GlobalHooks." + evt_param[0];
  543. if (param.Length == 0)
  544. Client.GetMainState().Call(funcName, Client.LogMiss);
  545. else if (param.Length == 1)
  546. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  547. else if (param.Length == 2)
  548. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  549. else if (param.Length == 3)
  550. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  551. else if (param.Length == 4)
  552. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  553. else if (param.Length == 5)
  554. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  555. else
  556. {
  557. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  558. }
  559. }
  560. }
  561. else if (e is LockActorEvent)
  562. {
  563. LockActorEvent evt = e as LockActorEvent;
  564. OnLockActorEvent(evt);
  565. }
  566. else if (e is ScriptAddUnitEventsB2C)
  567. {
  568. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  569. OnScriptAddUnitEvent(evt);
  570. }
  571. else if (e is ScriptRemoveUnitEventsB2C)
  572. {
  573. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  574. OnScriptRemoveUnitEvents(evt);
  575. }
  576. else if (e is PlaySoundEventB2CForAll)
  577. {
  578. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  579. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  580. }
  581. else if (e is SyncFlagsEvent && mDecoMgr != null)
  582. {
  583. mDecoMgr.LoadDecos();
  584. }
  585. else if (e is ChangeBGMEvent)
  586. {
  587. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  588. }
  589. else if (e is PlayDestoryEffect)
  590. {
  591. if (EffectPlayer == null) return;
  592. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  593. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  594. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  595. LaunchEffect effect = new LaunchEffect();
  596. effect.Name = destoryEffect.EffectName;
  597. EffectPlayer.SetRotationOnetime(rotation);
  598. EffectPlayer.Play(effect, vec, true);
  599. }
  600. else
  601. {
  602. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  603. }
  604. }*/
  605. }
  606. }
  607. }