CreateHUD.cs 6.8 KB

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  1. using ET.EventType;
  2. using FairyGUI;
  3. namespace ET.Client
  4. {
  5. [Event]
  6. public class ShowHUDEventHandler : BEvent<ShowHUDEvent>
  7. {
  8. protected override async ETTask OnEvent(ShowHUDEvent _)
  9. {
  10. var view = await UIHelper.Create( "HUD" );
  11. var progress1 = view.GetChild("HPBar1") as GProgressBar;
  12. var progress2 = view.GetChild("HPBar2") as GProgressBar;
  13. progress1.visible = progress2.visible = false;
  14. var txthp1 = progress1.GetChild("title");
  15. txthp1.text = "";
  16. var txthp2 = progress2.GetChild("title");
  17. txthp2.text = "";
  18. var btn = view.GetChild("btn_start");
  19. btn.onClick.Set(() => {
  20. btn.visible = false;
  21. EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)BattleFunc.FUNC.Start));
  22. });
  23. }
  24. }
  25. [Event]
  26. public class SkillChangeEventHandler : BEvent<SkillChangeEvent>
  27. {
  28. protected override async ETTask OnEvent(SkillChangeEvent a)
  29. {
  30. Log.Debug("actor's skill changed.");
  31. /*var view = UIHelper.GetUI("HUD") as GComponent;
  32. if(view != null)
  33. {
  34. HUDMgr.InitView(view);
  35. }*/
  36. await ETTask.CompletedTask;
  37. }
  38. }
  39. [Event]
  40. public class HPRefreshEventHandler : BEvent<HPRefresh>
  41. {
  42. GProgressBar progressBar1;
  43. GProgressBar progressBar2;
  44. GTextField txt1;
  45. GTextField txt2;
  46. protected override async ETTask OnEvent(HPRefresh a)
  47. {
  48. var view = UIHelper.GetUI("HUD") as GComponent;
  49. if (view != null)
  50. {
  51. GProgressBar progress = null;
  52. GTextField txt = null;
  53. if (a.HPIndex == HPRefresh.Index.Tower)
  54. {
  55. if (progressBar1 == null)
  56. {
  57. progressBar1 = view.GetChild("HPBar1").asProgress;
  58. txt1 = progressBar1.GetChild("title").asTextField;
  59. }
  60. progress = progressBar1;
  61. txt = txt1;
  62. }
  63. else
  64. {
  65. if (progressBar2 == null)
  66. {
  67. progressBar2 = view.GetChild("HPBar2").asProgress;
  68. txt2 = progressBar2.GetChild("title").asTextField;
  69. }
  70. progress = progressBar2;
  71. txt = txt2;
  72. }
  73. progress.visible = true;
  74. progress.value = a.Progress;
  75. txt.text = a.Progress.ToString("F2") + "%";
  76. }
  77. await ETTask.CompletedTask;
  78. }
  79. }
  80. [Event]
  81. public class RankEventHandler : BEvent<RankChangeEvent>
  82. {
  83. protected override async ETTask OnEvent(RankChangeEvent a)
  84. {
  85. var view = UIHelper.GetUI("HUD") as GComponent;
  86. if (view == null) return;
  87. var list = view.GetChild("list_rank").asList;
  88. if (list == null) return;
  89. list.visible = a.InfoList != null && a.InfoList.Count > 0;
  90. if(list.visible)
  91. {
  92. int i = 0;
  93. for (; i<a.InfoList.Count; i++)
  94. {
  95. var chd = list.GetChildAt(i).asCom;
  96. if(chd == null)
  97. {
  98. Log.Error($"rank list child not exist: {i}");
  99. continue;
  100. }
  101. var txt = chd.GetChild("text");
  102. txt.text = a.InfoList[i].Name;
  103. chd.visible = true;
  104. }
  105. for(; i < 3; i++)
  106. {
  107. var chd = list.GetChildAt(i);
  108. if(chd != null)
  109. {
  110. chd.visible = false;
  111. }
  112. }
  113. }
  114. await ETTask.CompletedTask;
  115. }
  116. }
  117. [Event]
  118. public class ShowUIAnimationHandler : BEvent<ShowUIAnimation>
  119. {
  120. protected override async ETTask OnEvent(ShowUIAnimation a)
  121. {
  122. var view = UIHelper.GetUI("HUD") as GComponent;
  123. if (view == null) return;
  124. switch(a.Type)
  125. {
  126. case ShowUIAnimation.AniType.Gift:
  127. var trans = view.GetTransition($"t_gift_00{a.Param1}");
  128. if (trans != null)
  129. {
  130. trans.Play();
  131. }
  132. else
  133. {
  134. Log.Error($"NotFound UIAni: {a.Type},{a.Param1}");
  135. }
  136. break;
  137. case ShowUIAnimation.AniType.Monster:
  138. trans = view.GetTransition("t_warning");
  139. trans.Play();
  140. trans = view.GetTransition($"t_warning_00{a.Param1}");
  141. if (trans != null)
  142. {
  143. trans.Play();
  144. }
  145. else
  146. {
  147. Log.Error($"NotFound UIAni: {a.Type},{a.Param1}");
  148. }
  149. break;
  150. case ShowUIAnimation.AniType.Tower:
  151. trans = view.GetTransition("t_help");
  152. trans.Play();
  153. break;
  154. case ShowUIAnimation.AniType.LikeEnergy:
  155. trans = view.GetTransition("t_help");
  156. trans.Play();
  157. break;
  158. default:
  159. Log.Error($"unknow ui animation: {a.Type}");
  160. break;
  161. }
  162. await ETTask.CompletedTask;
  163. }
  164. }
  165. [Event]
  166. public class ShowOrHideHeadBarHandler : BEvent<ShowOrHideHeadBar>
  167. {
  168. protected override async ETTask OnEvent(ShowOrHideHeadBar a)
  169. {
  170. if(a != null)
  171. {
  172. GlobalViewMgr.Instance.HeadbarView.visible = a.Flag;
  173. }
  174. else
  175. {
  176. GlobalViewMgr.Instance.HeadbarView.visible = !GlobalViewMgr.Instance.HeadbarView.visible;
  177. }
  178. await ETTask.CompletedTask;
  179. }
  180. }
  181. [Event]
  182. public class SoundMuteEventHandler : BEvent<SoundMuteEvent>
  183. {
  184. protected override async ETTask OnEvent(SoundMuteEvent a)
  185. {
  186. bool isMute = SoundManager.Instance.UnityAudioSource.mute;
  187. if (a != null)
  188. {
  189. isMute = a.Flag;
  190. }
  191. else
  192. {
  193. isMute = !isMute;
  194. }
  195. SoundManager.Instance.UnityAudioSource.mute = isMute;
  196. GameSetting.Instance.SetBool(GameSetting.Sets.Mute_int, isMute);
  197. await ETTask.CompletedTask;
  198. }
  199. }
  200. }