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- using UnityEngine;
- using FairyGUI.Utils;
- namespace FairyGUI
- {
- /// <summary>
- /// GImage class.
- /// </summary>
- public class GImage : GObject, IColorGear
- {
- Image _content;
- public GImage()
- {
- }
- override protected void CreateDisplayObject()
- {
- _content = new Image();
- _content.gOwner = this;
- displayObject = _content;
- }
- /// <summary>
- /// Color of the image.
- /// </summary>
- public Color color
- {
- get { return _content.color; }
- set
- {
- _content.color = value;
- UpdateGear(4);
- }
- }
- /// <summary>
- /// Flip type.
- /// </summary>
- /// <seealso cref="FlipType"/>
- public FlipType flip
- {
- get { return _content.graphics.flip; }
- set { _content.graphics.flip = value; }
- }
- /// <summary>
- /// Fill method.
- /// </summary>
- /// <seealso cref="FillMethod"/>
- public FillMethod fillMethod
- {
- get { return _content.fillMethod; }
- set { _content.fillMethod = value; }
- }
- /// <summary>
- /// Fill origin.
- /// </summary>
- /// <seealso cref="OriginHorizontal"/>
- /// <seealso cref="OriginVertical"/>
- /// <seealso cref="Origin90"/>
- /// <seealso cref="Origin180"/>
- /// <seealso cref="Origin360"/>
- public int fillOrigin
- {
- get { return _content.fillOrigin; }
- set { _content.fillOrigin = value; }
- }
- /// <summary>
- /// Fill clockwise if true.
- /// </summary>
- public bool fillClockwise
- {
- get { return _content.fillClockwise; }
- set { _content.fillClockwise = value; }
- }
- /// <summary>
- /// Fill amount. (0~1)
- /// </summary>
- public float fillAmount
- {
- get { return _content.fillAmount; }
- set { _content.fillAmount = value; }
- }
- /// <summary>
- /// Set texture directly. The image wont own the texture.
- /// </summary>
- public NTexture texture
- {
- get { return _content.texture; }
- set
- {
- if (value != null)
- {
- sourceWidth = value.width;
- sourceHeight = value.height;
- }
- else
- {
- sourceWidth = 0;
- sourceHeight = 0;
- }
- initWidth = sourceWidth;
- initHeight = sourceHeight;
- _content.texture = value;
- }
- }
- /// <summary>
- /// Set material.
- /// </summary>
- public Material material
- {
- get { return _content.material; }
- set { _content.material = value; }
- }
- /// <summary>
- /// Set shader.
- /// </summary>
- public string shader
- {
- get { return _content.shader; }
- set { _content.shader = value; }
- }
- override public void ConstructFromResource()
- {
- this.gameObjectName = packageItem.name;
-
- PackageItem contentItem = packageItem.getBranch();
- sourceWidth = contentItem.width;
- sourceHeight = contentItem.height;
- initWidth = sourceWidth;
- initHeight = sourceHeight;
- contentItem = contentItem.getHighResolution();
- contentItem.Load();
- _content.scale9Grid = contentItem.scale9Grid;
- _content.scaleByTile = contentItem.scaleByTile;
- _content.tileGridIndice = contentItem.tileGridIndice;
- _content.texture = contentItem.texture;
- _content.textureScale = new Vector2(contentItem.width / (float)sourceWidth, contentItem.height / (float)sourceHeight);
- SetSize(sourceWidth, sourceHeight);
- }
- override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
- {
- base.Setup_BeforeAdd(buffer, beginPos);
- buffer.Seek(beginPos, 5);
- if (buffer.ReadBool())
- _content.color = buffer.ReadColor();
- _content.graphics.flip = (FlipType)buffer.ReadByte();
- _content.fillMethod = (FillMethod)buffer.ReadByte();
- if (_content.fillMethod != FillMethod.None)
- {
- _content.fillOrigin = buffer.ReadByte();
- _content.fillClockwise = buffer.ReadBool();
- _content.fillAmount = buffer.ReadFloat();
- }
- }
- }
- }
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