GObjectPool.cs 2.8 KB

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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3. using FairyGUI.Utils;
  4. namespace FairyGUI
  5. {
  6. /// <summary>
  7. /// GObjectPool is use for GObject pooling.
  8. /// </summary>
  9. public class GObjectPool
  10. {
  11. /// <summary>
  12. /// Callback function when a new object is creating.
  13. /// </summary>
  14. /// <param name="obj"></param>
  15. public delegate void InitCallbackDelegate(GObject obj);
  16. /// <summary>
  17. /// Callback function when a new object is creating.
  18. /// </summary>
  19. public InitCallbackDelegate initCallback;
  20. Dictionary<string, Queue<GObject>> _pool;
  21. Transform _manager;
  22. /// <summary>
  23. /// 需要设置一个manager,加入池里的对象都成为这个manager的孩子
  24. /// </summary>
  25. /// <param name="manager"></param>
  26. public GObjectPool(Transform manager)
  27. {
  28. _manager = manager;
  29. _pool = new Dictionary<string, Queue<GObject>>();
  30. }
  31. /// <summary>
  32. /// Dispose all objects in the pool.
  33. /// </summary>
  34. public void Clear()
  35. {
  36. foreach (KeyValuePair<string, Queue<GObject>> kv in _pool)
  37. {
  38. Queue<GObject> list = kv.Value;
  39. foreach (GObject obj in list)
  40. obj.Dispose();
  41. }
  42. _pool.Clear();
  43. }
  44. /// <summary>
  45. ///
  46. /// </summary>
  47. public int count
  48. {
  49. get { return _pool.Count; }
  50. }
  51. /// <summary>
  52. ///
  53. /// </summary>
  54. /// <param name="url"></param>
  55. /// <returns></returns>
  56. public GObject GetObject(string url)
  57. {
  58. url = UIPackage.NormalizeURL(url);
  59. if (url == null)
  60. return null;
  61. Queue<GObject> arr;
  62. if (_pool.TryGetValue(url, out arr)
  63. && arr.Count > 0)
  64. return arr.Dequeue();
  65. GObject obj = UIPackage.CreateObjectFromURL(url);
  66. if (obj != null)
  67. {
  68. if (initCallback != null)
  69. initCallback(obj);
  70. }
  71. return obj;
  72. }
  73. /// <summary>
  74. ///
  75. /// </summary>
  76. /// <param name="obj"></param>
  77. public void ReturnObject(GObject obj)
  78. {
  79. if (obj.displayObject.isDisposed)
  80. return;
  81. string url = obj.resourceURL;
  82. Queue<GObject> arr;
  83. if (!_pool.TryGetValue(url, out arr))
  84. {
  85. arr = new Queue<GObject>();
  86. _pool.Add(url, arr);
  87. }
  88. if (_manager != null)
  89. obj.displayObject.cachedTransform.SetParent(_manager, false);
  90. arr.Enqueue(obj);
  91. }
  92. }
  93. }