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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FairyGUI
- {
- /// <summary>
- /// GRoot is a topmost component of UI display list.You dont need to create GRoot. It is created automatically.
- /// </summary>
- public class GRoot : GComponent
- {
- /// <summary>
- ///
- /// </summary>
- public static float contentScaleFactor
- {
- get { return UIContentScaler.scaleFactor; }
- }
- /// <summary>
- ///
- /// </summary>
- public static int contentScaleLevel
- {
- get { return UIContentScaler.scaleLevel; }
- }
- GGraph _modalLayer;
- GObject _modalWaitPane;
- List<GObject> _popupStack;
- List<GObject> _justClosedPopups;
- HashSet<GObject> _specialPopups;
- GObject _tooltipWin;
- GObject _defaultTooltipWin;
- internal static GRoot _inst;
- public static GRoot inst
- {
- get
- {
- if (_inst == null)
- Stage.Instantiate();
- return _inst;
- }
- }
- public GRoot()
- {
- this.name = this.rootContainer.name = this.rootContainer.gameObject.name = "GRoot";
- this.opaque = false;
- _popupStack = new List<GObject>();
- _justClosedPopups = new List<GObject>();
- _specialPopups = new HashSet<GObject>();
- Stage.inst.onTouchBegin.AddCapture(__stageTouchBegin);
- Stage.inst.onTouchEnd.AddCapture(__stageTouchEnd);
- }
- override public void Dispose()
- {
- base.Dispose();
- Stage.inst.onTouchBegin.RemoveCapture(__stageTouchBegin);
- Stage.inst.onTouchEnd.RemoveCapture(__stageTouchEnd);
- }
- /// <summary>
- /// Set content scale factor.
- /// </summary>
- /// <param name="designResolutionX">Design resolution of x axis.</param>
- /// <param name="designResolutionY">Design resolution of y axis.</param>
- public void SetContentScaleFactor(int designResolutionX, int designResolutionY)
- {
- SetContentScaleFactor(designResolutionX, designResolutionY, UIContentScaler.ScreenMatchMode.MatchWidthOrHeight);
- }
- /// <summary>
- /// Set content scale factor.
- /// </summary>
- /// <param name="designResolutionX">Design resolution of x axis.</param>
- /// <param name="designResolutionY">Design resolution of y axis.</param>
- /// <param name="screenMatchMode">Match mode.</param>
- public void SetContentScaleFactor(int designResolutionX, int designResolutionY, UIContentScaler.ScreenMatchMode screenMatchMode)
- {
- UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
- scaler.designResolutionX = designResolutionX;
- scaler.designResolutionY = designResolutionY;
- scaler.scaleMode = UIContentScaler.ScaleMode.ScaleWithScreenSize;
- scaler.screenMatchMode = screenMatchMode;
- scaler.ApplyChange();
- ApplyContentScaleFactor();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="constantScaleFactor"></param>
- public void SetContentScaleFactor(float constantScaleFactor)
- {
- UIContentScaler scaler = Stage.inst.gameObject.GetComponent<UIContentScaler>();
- scaler.scaleMode = UIContentScaler.ScaleMode.ConstantPixelSize;
- scaler.constantScaleFactor = constantScaleFactor;
- scaler.ApplyChange();
- ApplyContentScaleFactor();
- }
- /// <summary>
- /// This is called after screen size changed.
- /// </summary>
- public void ApplyContentScaleFactor()
- {
- this.SetSize(Mathf.CeilToInt(Stage.inst.width / UIContentScaler.scaleFactor), Mathf.CeilToInt(Stage.inst.height / UIContentScaler.scaleFactor));
- this.SetScale(UIContentScaler.scaleFactor, UIContentScaler.scaleFactor);
- }
- /// <summary>
- /// Display a window.
- /// </summary>
- /// <param name="win"></param>
- public void ShowWindow(Window win)
- {
- AddChild(win);
- AdjustModalLayer();
- }
- /// <summary>
- /// Call window.Hide
- /// 关闭一个窗口。将调用Window.Hide方法。
- /// </summary>
- /// <param name="win"></param>
- public void HideWindow(Window win)
- {
- win.Hide();
- }
- /// <summary>
- /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
- ///立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
- /// </summary>
- /// <param name="win"></param>
- public void HideWindowImmediately(Window win)
- {
- HideWindowImmediately(win, false);
- }
- /// <summary>
- /// Remove a window from stage immediatelly. window.Hide/window.OnHide will never be called.
- /// 立刻关闭一个窗口。不会调用Window.Hide方法,Window.OnHide也不会被调用。
- /// </summary>
- /// <param name="win"></param>
- /// <param name="dispose">True to dispose the window.</param>
- public void HideWindowImmediately(Window win, bool dispose)
- {
- if (win.parent == this)
- RemoveChild(win, dispose);
- else if (dispose)
- win.Dispose();
- AdjustModalLayer();
- }
- /// <summary>
- /// 将一个窗口提到所有窗口的最前面
- /// </summary>
- /// <param name="win"></param>
- public void BringToFront(Window win)
- {
- int cnt = this.numChildren;
- int i;
- if (_modalLayer != null && _modalLayer.parent != null && !win.modal)
- i = GetChildIndex(_modalLayer) - 1;
- else
- i = cnt - 1;
- for (; i >= 0; i--)
- {
- GObject g = GetChildAt(i);
- if (g == win)
- return;
- if (g is Window)
- break;
- }
- if (i >= 0)
- SetChildIndex(win, i);
- }
- /// <summary>
- /// Display a modal layer and a waiting sign in the front.
- /// 显示一个半透明层和一个等待标志在最前面。半透明层的颜色可以通过UIConfig.modalLayerColor设定。
- /// 等待标志的资源可以通过UIConfig.globalModalWaiting。等待标志组件会设置为屏幕大小,请内部做好关联。
- /// </summary>
- public void ShowModalWait()
- {
- if (UIConfig.globalModalWaiting != null)
- {
- if (_modalWaitPane == null || _modalWaitPane.isDisposed)
- {
- _modalWaitPane = UIPackage.CreateObjectFromURL(UIConfig.globalModalWaiting);
- _modalWaitPane.SetHome(this);
- }
- _modalWaitPane.SetSize(this.width, this.height);
- _modalWaitPane.AddRelation(this, RelationType.Size);
- AddChild(_modalWaitPane);
- }
- }
- /// <summary>
- /// Hide modal layer and waiting sign.
- /// </summary>
- public void CloseModalWait()
- {
- if (_modalWaitPane != null && _modalWaitPane.parent != null)
- RemoveChild(_modalWaitPane);
- }
- /// <summary>
- /// Close all windows except modal windows.
- /// </summary>
- public void CloseAllExceptModals()
- {
- GObject[] arr = _children.ToArray();
- foreach (GObject g in arr)
- {
- if ((g is Window) && !(g as Window).modal)
- HideWindowImmediately(g as Window);
- }
- }
- /// <summary>
- /// Close all windows.
- /// </summary>
- public void CloseAllWindows()
- {
- GObject[] arr = _children.ToArray();
- foreach (GObject g in arr)
- {
- if (g is Window)
- HideWindowImmediately(g as Window);
- }
- }
- /// <summary>
- /// Get window on top.
- /// </summary>
- /// <returns></returns>
- public Window GetTopWindow()
- {
- int cnt = this.numChildren;
- for (int i = cnt - 1; i >= 0; i--)
- {
- GObject g = this.GetChildAt(i);
- if (g is Window)
- {
- return (Window)(g);
- }
- }
- return null;
- }
- /// <summary>
- ///
- /// </summary>
- public GGraph modalLayer
- {
- get
- {
- if (_modalLayer == null || _modalLayer.isDisposed)
- CreateModalLayer();
- return _modalLayer;
- }
- }
- void CreateModalLayer()
- {
- _modalLayer = new GGraph();
- _modalLayer.DrawRect(this.width, this.height, 0, Color.white, UIConfig.modalLayerColor);
- _modalLayer.AddRelation(this, RelationType.Size);
- _modalLayer.name = _modalLayer.gameObjectName = "ModalLayer";
- _modalLayer.SetHome(this);
- }
- /// <summary>
- /// Return true if a modal window is on stage.
- /// </summary>
- public bool hasModalWindow
- {
- get { return _modalLayer != null && _modalLayer.parent != null; }
- }
- /// <summary>
- /// Return true if modal waiting layer is on stage.
- /// </summary>
- public bool modalWaiting
- {
- get
- {
- return (_modalWaitPane != null) && _modalWaitPane.onStage;
- }
- }
- /// <summary>
- /// Get current touch target. (including hover)
- /// </summary>
- public GObject touchTarget
- {
- get
- {
- return DisplayObjectToGObject(Stage.inst.touchTarget);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="obj"></param>
- /// <returns></returns>
- public GObject DisplayObjectToGObject(DisplayObject obj)
- {
- while (obj != null)
- {
- if (obj.gOwner != null)
- return obj.gOwner;
- obj = obj.parent;
- }
- return null;
- }
- private void AdjustModalLayer()
- {
- if (_modalLayer == null || _modalLayer.isDisposed)
- CreateModalLayer();
- int cnt = this.numChildren;
- if (_modalWaitPane != null && _modalWaitPane.parent != null)
- SetChildIndex(_modalWaitPane, cnt - 1);
- for (int i = cnt - 1; i >= 0; i--)
- {
- GObject g = this.GetChildAt(i);
- if ((g is Window) && (g as Window).modal)
- {
- if (_modalLayer.parent == null)
- AddChildAt(_modalLayer, i);
- else
- SetChildIndexBefore(_modalLayer, i);
- return;
- }
- }
- if (_modalLayer.parent != null)
- RemoveChild(_modalLayer);
- }
- /// <summary>
- /// Show a popup object.
- /// 显示一个popup。
- /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
- /// </summary>
- /// <param name="popup"></param>
- public void ShowPopup(GObject popup)
- {
- ShowPopup(popup, null, PopupDirection.Auto, false);
- }
- /// <summary>
- /// Show a popup object along with the specific target object.
- /// 显示一个popup。将popup显示在指定对象的上边或者下边。
- /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- public void ShowPopup(GObject popup, GObject target)
- {
- ShowPopup(popup, target, PopupDirection.Auto, false);
- }
- [Obsolete]
- public void ShowPopup(GObject popup, GObject target, object downward)
- {
- ShowPopup(popup, target,
- downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
- false);
- }
- /// <summary>
- /// Show a popup object along with the specific target object.
- /// 显示一个popup。将popup显示在指定对象的上方或者下方。
- /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- /// <param name="dir"></param>
- public void ShowPopup(GObject popup, GObject target, PopupDirection dir)
- {
- ShowPopup(popup, target, dir, false);
- }
- /// <summary>
- /// Show a popup object along with the specific target object.
- /// 显示一个popup。将popup显示在指定对象的上方或者下方。
- /// popup的特点是点击popup对象外的区域,popup对象将自动消失。
- /// 默认情况下,popup在touchEnd事件中关闭;特别设置closeUntilUpEvent=true则可使该popup在touchEnd中才关闭。
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- /// <param name="dir"></param>
- /// <param name="closeUntilUpEvent"></param>
- public void ShowPopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
- {
- if (_popupStack.Count > 0)
- {
- int k = _popupStack.IndexOf(popup);
- if (k != -1)
- {
- for (int i = _popupStack.Count - 1; i >= k; i--)
- {
- int last = _popupStack.Count - 1;
- GObject obj = _popupStack[last];
- ClosePopup(obj);
- _popupStack.RemoveAt(last);
- _specialPopups.Remove(obj);
- }
- }
- }
- _popupStack.Add(popup);
- if (closeUntilUpEvent)
- _specialPopups.Add(popup);
- if (target != null)
- {
- GObject p = target;
- while (p != null)
- {
- if (p.parent == this)
- {
- if (popup.sortingOrder < p.sortingOrder)
- {
- popup.sortingOrder = p.sortingOrder;
- }
- break;
- }
- p = p.parent;
- }
- }
- AddChild(popup);
- AdjustModalLayer();
- if ((popup is Window) && target == null && dir == PopupDirection.Auto)
- return;
- Vector2 pos = GetPoupPosition(popup, target, dir);
- popup.xy = pos;
- }
- [Obsolete]
- public Vector2 GetPoupPosition(GObject popup, GObject target, object downward)
- {
- return GetPoupPosition(popup, target,
- downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up));
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- /// <param name="dir"></param>
- /// <returns></returns>
- public Vector2 GetPoupPosition(GObject popup, GObject target, PopupDirection dir)
- {
- Vector2 pos;
- Vector2 size = Vector2.zero;
- if (target != null)
- {
- pos = target.LocalToRoot(Vector2.zero, this);
- size = target.LocalToRoot(target.size, this) - pos;
- }
- else
- {
- pos = this.GlobalToLocal(Stage.inst.touchPosition);
- }
- float xx, yy;
- xx = pos.x;
- if (xx + popup.width > this.width)
- xx = xx + size.x - popup.width;
- yy = pos.y + size.y;
- if ((dir == PopupDirection.Auto && yy + popup.height > this.height)
- || dir == PopupDirection.Up)
- {
- yy = pos.y - popup.height - 1;
- if (yy < 0)
- {
- yy = 0;
- xx += size.x / 2;
- }
- }
- return new Vector2(Mathf.RoundToInt(xx), Mathf.RoundToInt(yy));
- }
- /// <summary>
- /// If a popup is showing, then close it; otherwise, open it.
- /// </summary>
- /// <param name="popup"></param>
- public void TogglePopup(GObject popup)
- {
- TogglePopup(popup, null, PopupDirection.Auto, false);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- public void TogglePopup(GObject popup, GObject target)
- {
- TogglePopup(popup, target, PopupDirection.Auto, false);
- }
- [Obsolete]
- public void TogglePopup(GObject popup, GObject target, object downward)
- {
- TogglePopup(popup, target,
- downward == null ? PopupDirection.Auto : ((bool)downward == true ? PopupDirection.Down : PopupDirection.Up),
- false);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- /// <param name="dir"></param>
- public void TogglePopup(GObject popup, GObject target, PopupDirection dir)
- {
- TogglePopup(popup, target, dir, false);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="popup"></param>
- /// <param name="target"></param>
- /// <param name="dir"></param>
- /// <param name="closeUntilUpEvent"></param>
- public void TogglePopup(GObject popup, GObject target, PopupDirection dir, bool closeUntilUpEvent)
- {
- if (_justClosedPopups.IndexOf(popup) != -1)
- return;
- ShowPopup(popup, target, dir, closeUntilUpEvent);
- }
- /// <summary>
- /// Close all popups.
- /// </summary>
- public void HidePopup()
- {
- HidePopup(null);
- }
- /// <summary>
- /// Close a popup.
- /// </summary>
- /// <param name="popup"></param>
- public void HidePopup(GObject popup)
- {
- if (popup != null)
- {
- int k = _popupStack.IndexOf(popup);
- if (k != -1)
- {
- for (int i = _popupStack.Count - 1; i >= k; i--)
- {
- int last = _popupStack.Count - 1;
- GObject obj = _popupStack[last];
- ClosePopup(obj);
- _popupStack.RemoveAt(last);
- _specialPopups.Remove(obj);
- }
- }
- }
- else
- {
- foreach (GObject obj in _popupStack)
- ClosePopup(obj);
- _popupStack.Clear();
- _specialPopups.Clear();
- }
- }
- /// <summary>
- ///
- /// </summary>
- public bool hasAnyPopup
- {
- get { return _popupStack.Count > 0; }
- }
- void ClosePopup(GObject target)
- {
- if (target.parent != null)
- {
- if (target is Window)
- ((Window)target).Hide();
- else
- RemoveChild(target);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="msg"></param>
- public void ShowTooltips(string msg)
- {
- ShowTooltips(msg, 0.1f);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="msg"></param>
- /// <param name="delay"></param>
- public void ShowTooltips(string msg, float delay)
- {
- if (_defaultTooltipWin == null || _defaultTooltipWin.isDisposed)
- {
- string resourceURL = UIConfig.tooltipsWin;
- if (string.IsNullOrEmpty(resourceURL))
- {
- Debug.LogWarning("FairyGUI: UIConfig.tooltipsWin not defined");
- return;
- }
- _defaultTooltipWin = UIPackage.CreateObjectFromURL(resourceURL);
- _defaultTooltipWin.SetHome(this);
- _defaultTooltipWin.touchable = false;
- }
- _defaultTooltipWin.text = msg;
- ShowTooltipsWin(_defaultTooltipWin, delay);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="tooltipWin"></param>
- public void ShowTooltipsWin(GObject tooltipWin)
- {
- ShowTooltipsWin(tooltipWin, 0.1f);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="tooltipWin"></param>
- /// <param name="delay"></param>
- public void ShowTooltipsWin(GObject tooltipWin, float delay)
- {
- HideTooltips();
- _tooltipWin = tooltipWin;
- Timers.inst.Add(delay, 1, __showTooltipsWin);
- }
- void __showTooltipsWin(object param)
- {
- if (_tooltipWin == null)
- return;
- float xx = Stage.inst.touchPosition.x + 10;
- float yy = Stage.inst.touchPosition.y + 20;
- Vector2 pt = this.GlobalToLocal(new Vector2(xx, yy));
- xx = pt.x;
- yy = pt.y;
- if (xx + _tooltipWin.width > this.width)
- xx = xx - _tooltipWin.width;
- if (yy + _tooltipWin.height > this.height)
- {
- yy = yy - _tooltipWin.height - 1;
- if (yy < 0)
- yy = 0;
- }
- _tooltipWin.x = Mathf.RoundToInt(xx);
- _tooltipWin.y = Mathf.RoundToInt(yy);
- AddChild(_tooltipWin);
- }
- /// <summary>
- ///
- /// </summary>
- public void HideTooltips()
- {
- if (_tooltipWin != null)
- {
- if (_tooltipWin.parent != null)
- RemoveChild(_tooltipWin);
- _tooltipWin = null;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public GObject focus
- {
- get
- {
- GObject obj = DisplayObjectToGObject(Stage.inst.focus);
- if (obj != null && !IsAncestorOf(obj))
- return null;
- else
- return obj;
- }
- set
- {
- if (value == null)
- Stage.inst.focus = null;
- else
- Stage.inst.focus = value.displayObject;
- }
- }
- void __stageTouchBegin(EventContext context)
- {
- if (_tooltipWin != null)
- HideTooltips();
- CheckPopups(true);
- }
- void __stageTouchEnd(EventContext context)
- {
- CheckPopups(false);
- }
- void CheckPopups(bool touchBegin)
- {
- if (touchBegin)
- _justClosedPopups.Clear();
- if (_popupStack.Count > 0)
- {
- DisplayObject mc = Stage.inst.touchTarget as DisplayObject;
- bool handled = false;
- while (mc != Stage.inst && mc != null)
- {
- if (mc.gOwner != null)
- {
- int k = _popupStack.IndexOf(mc.gOwner);
- if (k != -1)
- {
- for (int i = _popupStack.Count - 1; i > k; i--)
- {
- int last = _popupStack.Count - 1;
- GObject popup = _popupStack[last];
- if (touchBegin == _specialPopups.Contains(popup))
- continue;
- ClosePopup(popup);
- _justClosedPopups.Add(popup);
- _popupStack.RemoveAt(last);
- _specialPopups.Remove(popup);
- }
- handled = true;
- break;
- }
- }
- mc = mc.parent;
- }
- if (!handled)
- {
- for (int i = _popupStack.Count - 1; i >= 0; i--)
- {
- GObject popup = _popupStack[i];
- if (touchBegin == _specialPopups.Contains(popup))
- continue;
- ClosePopup(popup);
- _justClosedPopups.Add(popup);
- _popupStack.RemoveAt(i);
- _specialPopups.Remove(popup);
- }
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void EnableSound()
- {
- Stage.inst.EnableSound();
- }
- /// <summary>
- ///
- /// </summary>
- public void DisableSound()
- {
- Stage.inst.DisableSound();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="clip"></param>
- /// <param name="volumeScale"></param>
- public void PlayOneShotSound(AudioClip clip, float volumeScale)
- {
- Stage.inst.PlayOneShotSound(clip, volumeScale);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="clip"></param>
- public void PlayOneShotSound(AudioClip clip)
- {
- Stage.inst.PlayOneShotSound(clip);
- }
- /// <summary>
- ///
- /// </summary>
- public float soundVolume
- {
- get { return Stage.inst.soundVolume; }
- set { Stage.inst.soundVolume = value; }
- }
- }
- }
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