IAnimationGear.cs 643 B

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  1. 
  2. namespace FairyGUI
  3. {
  4. /// <summary>
  5. ///
  6. /// </summary>
  7. public interface IAnimationGear
  8. {
  9. /// <summary>
  10. ///
  11. /// </summary>
  12. bool playing { get; set; }
  13. /// <summary>
  14. ///
  15. /// </summary>
  16. int frame { get; set; }
  17. /// <summary>
  18. ///
  19. /// </summary>
  20. float timeScale { get; set; }
  21. /// <summary>
  22. ///
  23. /// </summary>
  24. bool ignoreEngineTimeScale { get; set; }
  25. /// <summary>
  26. ///
  27. /// </summary>
  28. /// <param name="time"></param>
  29. void Advance(float time);
  30. }
  31. }