UnitMgr.cs 1.4 KB

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  1. 
  2. using CommonLang;
  3. namespace ET.Client
  4. {
  5. public class UnitMgr : Singleton<UnitMgr>
  6. {
  7. public BattleActor Actor { get; set; }
  8. public uint ActorId
  9. {
  10. get
  11. {
  12. return Actor.Id;
  13. }
  14. }
  15. private HashMap<uint, BattleObject> UnitList = new();
  16. public HashMap<uint, BattleObject>.ValueCollection AllUnits
  17. {
  18. get { return UnitList.Values; }
  19. }
  20. public bool HasUnit(uint unitId)
  21. {
  22. return UnitList.ContainsKey(unitId);
  23. }
  24. public BattleObject GetUnit(uint id)
  25. {
  26. return UnitList.ContainsKey(id) ? UnitList[id] : null;
  27. }
  28. public void PutUnit(uint id, BattleObject obj)
  29. {
  30. if(UnitList.ContainsKey(id))
  31. {
  32. Log.Error($"Already exist unit({id}) @{obj}");
  33. UnitList.Remove(id);
  34. }
  35. UnitList[id] = obj;
  36. }
  37. public void RemoveUnit(uint id)
  38. {
  39. if (UnitList.ContainsKey(id))
  40. {
  41. var unit = UnitList[id];
  42. UnitList.Remove(id);
  43. }
  44. }
  45. public void RecycleUnits()
  46. {
  47. foreach (var kp in UnitList)
  48. {
  49. kp.Value.OnSleep();
  50. }
  51. UnitList.Clear();
  52. }
  53. public void Clear()
  54. {
  55. UnitList.Clear();
  56. }
  57. }
  58. }