GlobalViewComponent.cs 486 B

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  1. using FairyGUI;
  2. using UnityEngine;
  3. namespace ET.Client
  4. {
  5. [ComponentOf(typeof(Scene))]
  6. public class GlobalViewComponent: Entity, IAwake
  7. {
  8. [StaticField]
  9. public static GlobalViewComponent Instance;
  10. //public Camera UICamera;
  11. public Camera BattleCamera;
  12. public Transform Global;
  13. public Transform Unit { get; set; }
  14. public Transform RecycleNode { get; set; }
  15. public GComponent HeadbarView { get; set; }
  16. }
  17. }