BattleMgr.cs 28 KB

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  1. using CommonAI.Zone;
  2. using CommonAI.ZoneClient;
  3. using CommonLang;
  4. using ET.Client;
  5. using ET.EventType;
  6. using ET.Server;
  7. using Sirenix.Utilities;
  8. using System;
  9. using System.IO;
  10. using System.Linq;
  11. using UnityEngine;
  12. using XmdsCommon.Message;
  13. using XmdsCommon.Plugin;
  14. namespace ET
  15. {
  16. [FriendOf(typeof(UnitMgr))]
  17. public partial class BattleMgr : Singleton<BattleMgr>, ISingletonAwake, ISingletonUpdate, ILayerClient
  18. {
  19. public ZoneLayer Layer;
  20. private readonly MemoryStream writeBuffer = new MemoryStream(2048);
  21. private EventDispatcher<CommonAI.Zone.Event> eventHandler;
  22. private static CommonLang.Geometry.Vector3 vecTemp = new();
  23. private HashMap<int, BattleUnit> UnitTemplateIdHash = new();
  24. public void Awake()
  25. {
  26. eventHandler = new();
  27. registerEventHandler();
  28. Layer = TemplateManager.Factory.CreateClientZoneLayer(BattleResourceMgr.Instance.GameEditorTemplates, this);
  29. Layer.ActorSyncMode = SyncMode.ForceByServer;
  30. Layer.LayerInit += LayerEvent_Init;
  31. Layer.ObjectEnter += LayerEvent_ObjectEnter;
  32. Layer.ObjectLeave += LayerEvent_ObjectLeave;
  33. Layer.MessageReceived += (ZoneLayer _, CommonLang.Protocol.IMessage msg) => {
  34. /*if (msg is SyncPosEvent || msg is UnitForceSyncPosEvent || msg is LaunchSkill || msg is AddSpellEvent || msg is RemoveObjectEvent || msg is AddUnitEvent || msg is PlayerFocuseTargetEvent || msg is UnitFieldChangedEvent || msg is UnitEffectEvent || msg is UnitLaunchSkillEvent || msg is PlayerSkillStopEvent || msg is UnitHitEvent || msg is UnitLaunchBuffEvent)
  35. { }
  36. else
  37. {
  38. Log.Debug($"<<<BattleEvent: {msg}");
  39. }*/
  40. eventHandler.Notify(msg as CommonAI.Zone.Event);
  41. };
  42. Layer.DecorationChanged += (ZoneLayer _, ZoneEditorDecoration ed) => {
  43. Log.Error("not implements: DecorationChanged");
  44. };
  45. }
  46. public void Update(int timeMS)
  47. {
  48. //TODO: Send ping
  49. Layer.BeginUpdate(timeMS);
  50. Layer.Update();
  51. this.doUpdate();
  52. KeyboardCheckUpdate();
  53. }
  54. private void KeyboardCheckUpdate()
  55. {
  56. for(var i = KeyCode.F1; i < KeyCode.F13; i++)
  57. {
  58. if(Input.GetKeyDown((KeyCode)i))
  59. {
  60. EventSystem.Instance.Publish(BattleFunc.Static.Clone((int)i));
  61. }
  62. }
  63. }
  64. //ILayerClient接口实现,供layer层调用
  65. //layer层在收到LockActorEvent消息后调用
  66. void ILayerClient.BattleReady(bool bok)
  67. {
  68. Log.Debug($"battle ready......{bok}");
  69. //TODO: 等GameObjectPool.cache完场景资源后,再play bgm
  70. var scnData = Layer.Data;
  71. if(!scnData.BGM.IsNullOrWhitespace() )
  72. {
  73. EventSystem.Instance.Publish<PlayBgm>(PlayBgm.Static.Clone(true, scnData.BGM));
  74. }
  75. }
  76. //ILayerClient接口实现,供layer层调用
  77. //layer层中需要发送消息到战斗服
  78. public void SendAction(CommonAI.Zone.Action action)
  79. {
  80. if(PlayerComponent.Instance == null)
  81. {
  82. Log.Error("playerComponent is null");
  83. return;
  84. }
  85. Log.Debug($">>>Send BattleMsg: {action.GetType()}");
  86. writeBuffer.Position = 0;
  87. if (BattleResourceMgr.Instance.BattleMsgDecoder.doEncode(writeBuffer, action))
  88. {
  89. PlayerComponent.Instance.ClientScene().GetComponent<SessionComponent>().Session.Send(new BattleEventPushToServer() { data = writeBuffer.ToArray() });
  90. }
  91. }
  92. //客户端自己模拟创建消息,发送到zonelayer层处理
  93. public void PostMsg2Layer(CommonLang.Protocol.IMessage msg)
  94. {
  95. Layer.ProcessMessage(msg);
  96. }
  97. //layer层在处理好战斗服推送的ClientEnterScene消息后回调
  98. protected void LayerEvent_Init(CommonAI.ZoneClient.ZoneLayer layer)
  99. {
  100. Log.Debug($"OnLayerInit- scene template ID:{layer.Data.ID}");
  101. }
  102. //单位进入战斗
  103. protected void LayerEvent_ObjectEnter(ZoneLayer layer, ZoneObject obj)
  104. {
  105. var unit = BattleUnitFactory.Instance.Create(obj);
  106. if(unit != null )
  107. {
  108. UnitMgr.Instance.PutUnit(obj.ObjectID, unit);
  109. if (unit is BattleActor)
  110. {
  111. UnitMgr.Instance.Actor = unit as BattleActor;
  112. }
  113. unit.OnAwake(obj);
  114. if (unit is BattleUnit bu)
  115. {
  116. var tid = (obj as ZoneUnit).TemplateID;
  117. if (ConstGame.TowerTemplateIDs.Contains(tid))
  118. {
  119. if (UnitTemplateIdHash.ContainsKey((tid)))
  120. {
  121. Log.Error($"Already exist unit({tid}) @{obj.ObjectID}");
  122. return;
  123. }
  124. UnitTemplateIdHash.Add(tid, bu);
  125. }
  126. //Log.Debug($"OnObjectEnter: {bu.ZUnit.TemplateID}@{obj.ObjectID}");
  127. if(bu.ZUnit.Info.Properties is XmdsUnitProperties prop && prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
  128. {
  129. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"发现怪兽:'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',你过来啊!"));
  130. }
  131. }
  132. }
  133. }
  134. //单位离开战斗
  135. protected void LayerEvent_ObjectLeave(ZoneLayer layer, ZoneObject obj)
  136. {
  137. //Log.Debug($"OnObjectLeave: {obj.ObjectID}");
  138. var unit = UnitMgr.Instance.GetUnit(obj.ObjectID);
  139. if(unit == null)
  140. {
  141. Log.Error($"LayerEvent_ObjectLeave not exist:{obj.Name}:{obj.ObjectID}");
  142. return;
  143. }
  144. unit.OnSleep();
  145. UnitMgr.Instance.RemoveUnit(obj.ObjectID);
  146. if (unit is BattleUnit bu)
  147. {
  148. UnitTemplateIdHash.Remove(bu.ZUnit.TemplateID);
  149. }
  150. }
  151. public BattleUnit GetUnitByTemplateID(int tid)
  152. {
  153. return UnitTemplateIdHash.ContainsKey(tid) ? UnitTemplateIdHash[tid] : null;
  154. }
  155. private void registerEventHandler()
  156. {
  157. //actor===================
  158. eventHandler.AddListener<SetAutoBattleB2C>((ev) => {
  159. var isAutoFight = (ev as SetAutoBattleB2C).isAutoBattle != 0;
  160. Log.Debug($"AutoFight: {isAutoFight}");
  161. (UnitMgr.Instance.Actor.ZUnit as ZoneActor).IsGuard = isAutoFight;
  162. });
  163. eventHandler.AddListener<PlayerFocuseTargetEvent>((ev) =>
  164. {
  165. });
  166. eventHandler.AddListener<UnitHitBreak>((ev) =>
  167. {
  168. var e = ev as UnitHitBreak;
  169. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  170. if (unit != null && unit is BattleUnit bunit)
  171. {
  172. var launcheffect = bunit.ZUnit.Info.HitBreakEffect;
  173. if (launcheffect != null)
  174. {
  175. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, CommonLang.Geometry.Vector3.Zero));
  176. }
  177. if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
  178. {
  179. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'受到了怪物的猛烈攻击"));
  180. }
  181. }
  182. });
  183. eventHandler.AddListener<ShowTipsEventB2C>((ev) =>
  184. {
  185. });
  186. eventHandler.AddListener<UnitDeadEvent>((ev) =>
  187. {
  188. var e = ev as UnitDeadEvent;
  189. //Log.Debug($"Unit({e.object_id}) dead");
  190. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  191. if(unit != null && unit is BattleUnit bunit)
  192. {
  193. EventSystem.Instance.Publish(PlayAnimatorEvent.Clone(
  194. e.ObjectID, AnimatorEventType.Dead));
  195. var launcheffect = bunit.ZUnit.Info.DeadEffect;
  196. if (launcheffect != null)
  197. {
  198. if (launcheffect.BindBody)
  199. {
  200. vecTemp.Set(0, 0, 0);
  201. }
  202. else
  203. {
  204. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  205. }
  206. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  207. }
  208. //TODO: 在死亡动作播放完毕之后播放此特效
  209. launcheffect = bunit.ZUnit.Info.DeadAnimationEndEffect;
  210. if (launcheffect != null)
  211. {
  212. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  213. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(launcheffect, unit.Id, vecTemp));
  214. }
  215. if (bunit.ZUnit.Info.Properties is XmdsUnitProperties prop)
  216. {
  217. if (prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialElite)
  218. {
  219. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#ff7d00>{prop.ServerData.BaseInfo.name}</font>'失去了所有能量"));
  220. }
  221. else if(prop.GameStatusType == XmdsUnitProperties.StatusType.SpecialBoss)
  222. {
  223. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>',被打的倒地不起"));
  224. }
  225. }
  226. }
  227. });
  228. eventHandler.AddListener<UnitRebirthEvent>((ev) =>
  229. {
  230. });
  231. eventHandler.AddListener<UnitHitEvent>((ev) =>
  232. {
  233. var e = ev as UnitHitEvent;
  234. var unit = UnitMgr.Instance.GetUnit(e.ObjectID);
  235. if(unit == null)
  236. {
  237. Log.Warning($"Ignore unit({e.ObjectID}) on hit, not exist?");
  238. return;
  239. }
  240. if (e.dmgSrc == CommonAI.Data.DamageSource.RemedyPoison)
  241. {
  242. //伤害来源于叠毒BUFF
  243. e.client_state = (byte)UnitHitEventState.PoisonBuff;
  244. }
  245. //TODO: 显示伤害飘字
  246. LaunchEffect hitEffect = e.effect;
  247. if (hitEffect != null)
  248. {
  249. float roation = 0f;
  250. if (hitEffect.IsSyncSenderRotation)
  251. {
  252. //设置特效的rotation为施法者与受击连线方向的rotation
  253. var sender = UnitMgr.Instance.GetUnit(e.senderId);
  254. if (sender != null)
  255. {
  256. UnityEngine.Vector3 difpos = new UnityEngine.Vector3(unit.ZoneObject.X, unit.ZoneObject.Y, 0) - new UnityEngine.Vector3(sender.ZoneObject.X, sender.ZoneObject.Y, 0);
  257. roation = (float)-Math.Atan2(-difpos.y, difpos.x);
  258. }
  259. }
  260. if (hitEffect.BindBody)
  261. {
  262. vecTemp.Set(0, 0, 0);
  263. }
  264. else
  265. {
  266. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  267. }
  268. EventSystem.Instance.Publish<PlayEffectEvent>(PlayEffectEvent.Static.Clone(hitEffect, e.ObjectID, vecTemp, roation));
  269. }
  270. });
  271. eventHandler.AddListener<PlayerPKModeChangeEventB2C>((ev) =>
  272. {
  273. //TODO:替代virtual层
  274. var e = ev as PlayerPKModeChangeEventB2C;
  275. Log.Debug($"PKMode: {e.CurMode}");
  276. });
  277. eventHandler.AddListener<PlayerBattlePropChangeEventB2C>((ev) =>
  278. {
  279. });
  280. eventHandler.AddListener<PlayerPKValueChangeEventB2C>((ev) =>
  281. {
  282. });
  283. eventHandler.AddListener<BuffActiveSkillEventB2C>((ev) =>
  284. {
  285. });
  286. eventHandler.AddListener<UnitEffectEvent>((ev) =>
  287. {
  288. var e = ev as UnitEffectEvent;
  289. vecTemp.Set(0,0,0);
  290. var unit = UnitMgr.Instance.GetUnit(e.object_id);
  291. if (unit != null && !e.effect.BindBody)
  292. {
  293. vecTemp.Set(unit.ZoneObject.X, unit.ZoneObject.Y, unit.ZoneObject.Z);
  294. }
  295. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.ObjectID, vecTemp));
  296. if(e.effect.Name == "chuanyunjian01")
  297. {
  298. if (unit is BattleUnit bu && bu.ZUnit.Info.Properties is XmdsUnitProperties prop)
  299. {
  300. EventSystem.Instance.Publish(BattleMsgEvent.Static.Clone($"'<font color=#fe3824>{prop.ServerData.BaseInfo.name}</font>'快要支撑不住了,宝宝们快来注入能量"));
  301. }
  302. }
  303. });
  304. eventHandler.AddListener<XmdsUnitPropEventB2C>((ev) =>
  305. {
  306. });
  307. //NPCCureEventB2C
  308. //MonsterSufferDamageInfoB2C
  309. //BattleHintNumberB2C
  310. //BattleFloatTipsEventB2C
  311. //BubbleTipsEventB2C
  312. //怪物归属权
  313. //MonsterHeirInfoChangeEventB2C
  314. eventHandler.AddListener<GameOverEvent>((ev) =>
  315. {
  316. var e = ev as GameOverEvent;
  317. EventSystem.Instance.Publish(GameoverEvent.Static.Clone(e.WinForce));
  318. });
  319. eventHandler.AddListener<CameraMoveToEvent>((ev) =>
  320. {
  321. var e = ev as CameraMoveToEvent;
  322. EventSystem.Instance.Publish(CameraEvent.Static.Clone(e.x, e.height, e.y, e.TimeMS, e.MoveSpeedSec));
  323. });
  324. eventHandler.AddListener<AddEffectEvent>((ev) => {
  325. var e = ev as AddEffectEvent;
  326. if(e.hostId == 0 || UnitMgr.Instance.HasUnit(e.hostId))
  327. {
  328. vecTemp.Set(e.x, e.y, 0);
  329. EventSystem.Instance.Publish(PlayEffectEvent.Static.Clone(e.effect, e.hostId, vecTemp));
  330. }
  331. });
  332. eventHandler.AddListener<ClientMsgEvent>((ev) =>
  333. {
  334. var e = ev as ClientMsgEvent;
  335. Log.Debug($">>>Battle client event: {e.Message}");
  336. });
  337. /*BubbleTalkEvent
  338. AddEffectEvent
  339. SyncEnvironmentVarEvent
  340. ScriptCommandEvent
  341. ScriptAddUnitEventsB2C
  342. ScriptRemoveUnitEventsB2C
  343. PlaySoundEventB2CForAll
  344. SyncFlagsEvent
  345. ChangeBGMEvent
  346. PlayDestoryEffect*/
  347. /*var e = msg as CommonAI.Zone.CommonAI.Zone.Event;
  348. if (e is ChatEvent)
  349. {
  350. var evt = (e as ChatEvent);
  351. var message = evt.Message;
  352. var evt_param = message.Split('|');
  353. if (evt_param.Length >= 2 && evt_param[0] == "Notice.Msg")
  354. {
  355. var dic = GameUtil.GetDBData("NoticeMsg", int.Parse(evt_param[1]));
  356. if (dic != null)
  357. {
  358. string result = "";
  359. if (evt_param.Length >= 3 && evt_param[2] != null)
  360. {
  361. //根据参数个数 依次填值
  362. string[] par = evt_param[2].Split('.');
  363. if (par != null && par.Length > 0)
  364. {
  365. switch (par.Length)
  366. {
  367. case 1:
  368. {
  369. result = Average(dic["MsgContent"] as string, par[0]);
  370. break;
  371. }
  372. case 2:
  373. {
  374. result = Average(dic["MsgContent"] as string, par[0], par[1]);
  375. break;
  376. }
  377. case 3:
  378. {
  379. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2]);
  380. break;
  381. }
  382. case 4:
  383. {
  384. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3]);
  385. break;
  386. }
  387. case 5:
  388. {
  389. result = Average(dic["MsgContent"] as string, par[0], par[1], par[2], par[3], par[4]);
  390. break;
  391. }
  392. }
  393. }
  394. }
  395. else
  396. {
  397. //没有参数
  398. result = (dic["MsgContent"] as string);
  399. }
  400. //
  401. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  402. {"content", result}, {"keepTime", "" + (evt.KeepTimeMS/1000)}, {"content_is_text", "true"}
  403. });
  404. }
  405. else
  406. {
  407. YXJDebug.logError("config not exist >" + msg);
  408. }
  409. }
  410. else if (evt_param.Length == 2)
  411. {
  412. string funcName = "GlobalHooks." + evt_param[0];
  413. object[] param = evt_param[1].Split(',');
  414. //Client.GetMainState().GetFunction(funcName).LazyCall(param);
  415. if (param.Length == 0)
  416. Client.GetMainState().Call(funcName, Client.LogMiss);
  417. else if (param.Length == 1)
  418. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  419. else if (param.Length == 2)
  420. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  421. else if (param.Length == 3)
  422. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  423. else if (param.Length == 4)
  424. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  425. else if (param.Length == 5)
  426. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  427. else
  428. {
  429. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  430. }
  431. }
  432. else
  433. {
  434. //位面进入退出效果
  435. if (msg == "EnterAOI")
  436. {
  437. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  438. if (wwe != null)
  439. {
  440. wwe.SetParam(40, -30, 3, 2);
  441. wwe.play();
  442. }
  443. //GameAlertManager.Instance.setAutoAnimiVisible(false);
  444. InAOI = true;
  445. }
  446. else if (msg == "LeaveAOI")
  447. {
  448. var wwe = Camera.main.GetComponent<WaterWaveEffect>();
  449. if (wwe != null)
  450. {
  451. wwe.SetParam(40, -30, 3, 2);
  452. wwe.play();
  453. }
  454. InAOI = false;
  455. }
  456. else
  457. {
  458. //普通chatevent
  459. EventManager.Fire("CommonAI.Zone.Event.OnEventHandler.star", new Dictionary<string, string>() {
  460. {"content", msg}, {"isImportant", "1"}, {"keepTime", "" + (evt.KeepTimeMS/1000)}
  461. });
  462. }
  463. }
  464. }
  465. else if (e is CommonAI.Zone.ZoneEvent)
  466. {
  467. if (e is BubbleTalkEvent)
  468. {
  469. BubbleTalkEvent evt = e as BubbleTalkEvent;
  470. if (evt.TalkInfos != null)
  471. {
  472. foreach (var info in evt.TalkInfos)
  473. {
  474. System.Action callback = delegate ()
  475. {
  476. if (info.TalkUnit == 0)
  477. {
  478. YXJDebug.logError("旁白气泡还没有实现>{0}", info.TalkContent);
  479. return;
  480. }
  481. ComAIUnit unit = GetUnitById(info.TalkUnit) as ComAIUnit;
  482. if (unit == null)
  483. {
  484. if (info.TalkContent != "bubblechat")
  485. {
  486. YXJDebug.logDebug(">BubbleTalkEvent unit not exist: {0}>>{1}", info.TalkUnit, info.TalkContent);
  487. }
  488. return;
  489. }
  490. if (info.TalkContent == "bubblechat")
  491. {
  492. UIBridgeManager.Instance.QuestUIBridge.BubbleTalkEventSend(unit);
  493. }
  494. else
  495. {
  496. var txt = ConfigMgr.Instance.TxtCfg.GetTextByKey("GameEditor_" + info.TalkContent);
  497. unit.AddBubbleChat(txt, info.TalkKeepTimeMS / 1000);
  498. }
  499. if (!string.IsNullOrEmpty(info.TalkActionType))
  500. {
  501. unit.PlayAnimationWhileIdle(info.TalkActionType);
  502. }
  503. };
  504. if (info.TalkDelayTimeMS > 0)
  505. {
  506. GameGlobal.Instance.StartCoroutine(WaitForSeconds(info.TalkDelayTimeMS / 1000, callback));
  507. }
  508. else
  509. {
  510. callback.Invoke();
  511. }
  512. }
  513. }
  514. }
  515. else if (e is AddEffectEvent && battleManager != null)
  516. {
  517. AddEffectEvent evt = e as AddEffectEvent;
  518. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  519. {
  520. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  521. pos = ComAICell.AdjustHeight(pos);
  522. Quaternion rotation = Quaternion.Euler(0, evt.direction * Mathf.Rad2Deg + 90, 0);
  523. EffectPlayer.SetRotationOnetime(rotation); //--->这个功能加个参数不就好了 →_→
  524. EffectPlayer.Play(evt.effect, pos, false);
  525. }
  526. }
  527. else if (e is AddEffectEvent2 && battleManager != null)
  528. {
  529. AddEffectEvent2 evt = e as AddEffectEvent2;
  530. if (evt.hostId == 0 || GetUnitById(evt.hostId) != null)
  531. {
  532. Vector3 pos = battleManager.GetU3DPosByUnitCell(evt.x, evt.y);
  533. pos = ComAICell.AdjustHeight(pos);
  534. Vector3 targetPos = battleManager.GetU3DPosByUnitCell(evt.TargetX, evt.TargetY);
  535. EffectPlayer.PlayLocal(evt.effect, pos, false, 0, 0, 0, 0, evt.ET, targetPos, evt.FollowActor);
  536. }
  537. }
  538. else if (e is SyncEnvironmentVarEvent)
  539. {
  540. SyncEnvironmentVarEvent evt = e as SyncEnvironmentVarEvent;
  541. UIBridgeManager.Instance.BattleUIBridge.EnvironmentVarChange(evt.Key, evt.Value);
  542. }
  543. else if (e is ScriptCommandEvent)
  544. {
  545. ScriptCommandEvent evt = e as ScriptCommandEvent;
  546. string[] evt_param = evt.message.Split('|');
  547. if (evt_param.Length == 2)
  548. {
  549. object[] param = evt_param[1].Split(',');
  550. string funcName = "GlobalHooks." + evt_param[0];
  551. if (param.Length == 0)
  552. Client.GetMainState().Call(funcName, Client.LogMiss);
  553. else if (param.Length == 1)
  554. Client.GetMainState().Call(funcName, param[0], Client.LogMiss);
  555. else if (param.Length == 2)
  556. Client.GetMainState().Call(funcName, param[0], param[1], Client.LogMiss);
  557. else if (param.Length == 3)
  558. Client.GetMainState().Call(funcName, param[0], param[1], param[2], Client.LogMiss);
  559. else if (param.Length == 4)
  560. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], Client.LogMiss);
  561. else if (param.Length == 5)
  562. Client.GetMainState().Call(funcName, param[0], param[1], param[2], param[3], param[4], Client.LogMiss);
  563. else
  564. {
  565. YXJDebug.logError("BattleClientBase.OnEventHandler Error!funcName is {0}", funcName);
  566. }
  567. }
  568. }
  569. else if (e is LockActorEvent)
  570. {
  571. LockActorEvent evt = e as LockActorEvent;
  572. OnLockActorEvent(evt);
  573. }
  574. else if (e is ScriptAddUnitEventsB2C)
  575. {
  576. ScriptAddUnitEventsB2C evt = e as ScriptAddUnitEventsB2C;
  577. OnScriptAddUnitEvent(evt);
  578. }
  579. else if (e is ScriptRemoveUnitEventsB2C)
  580. {
  581. ScriptRemoveUnitEventsB2C evt = e as ScriptRemoveUnitEventsB2C;
  582. OnScriptRemoveUnitEvents(evt);
  583. }
  584. else if (e is PlaySoundEventB2CForAll)
  585. {
  586. PlaySoundEventB2CForAll evt = e as PlaySoundEventB2CForAll;
  587. XmdsSoundManager.GetXmdsInstance().PlaySound(evt.SoundName);
  588. }
  589. else if (e is SyncFlagsEvent && mDecoMgr != null)
  590. {
  591. mDecoMgr.LoadDecos();
  592. }
  593. else if (e is ChangeBGMEvent)
  594. {
  595. XmdsSoundManager.GetXmdsInstance().ChangeBGM((e as ChangeBGMEvent).FileName);
  596. }
  597. else if (e is PlayDestoryEffect)
  598. {
  599. if (EffectPlayer == null) return;
  600. PlayDestoryEffect destoryEffect = e as PlayDestoryEffect;
  601. Vector3 vec = new Vector3(destoryEffect.X, destoryEffect.Y, destoryEffect.Z);
  602. Quaternion rotation = Quaternion.Euler(0, destoryEffect.Direction * Mathf.Rad2Deg + 90, 0);
  603. LaunchEffect effect = new LaunchEffect();
  604. effect.Name = destoryEffect.EffectName;
  605. EffectPlayer.SetRotationOnetime(rotation);
  606. EffectPlayer.Play(effect, vec, true);
  607. }
  608. else
  609. {
  610. //YXJDebug.logInfo("OnEventHandler not implemented! {0}", e.ToString());
  611. }
  612. }*/
  613. }
  614. }
  615. }