UnitRenderSystem.cs 9.3 KB

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  1. using CMDType = ET.AnimatorEventType;
  2. using AniType = Mono.AnimationData.AnimationType;
  3. using UnityEngine;
  4. using System.Text.RegularExpressions;
  5. using ET.EventType;
  6. using Sirenix.Utilities;
  7. using CommonAI.Zone;
  8. using FairyGUI;
  9. namespace ET.Client
  10. {
  11. [Event]
  12. [FriendOf(typeof(ET.Client.UnitRenderComponet))]
  13. public class AnimatorEventHandler : BEvent<EventType.PlayAnimatorEvent>
  14. {
  15. protected override async ETTask OnEvent(EventType.PlayAnimatorEvent args)
  16. {
  17. await ETTask.CompletedTask;
  18. var component = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.UnitId);
  19. if (component == null)
  20. {
  21. Log.Debug($"Not found UnitRener of object{args.UnitId}");
  22. return;
  23. }
  24. if (component.AniData == null)
  25. {
  26. var unit = UnitMgr.Instance.GetUnit(args.UnitId);
  27. Log.Error($"UnitRender({component.GameObject.name}) not contains AnimationData component");
  28. return;
  29. }
  30. if (args.CommandType == CMDType.Skill)
  31. {
  32. var m = Regex.Match(args.SkillName, "[Ss]kill(\\d+)");
  33. if (m.Success)
  34. {
  35. int n = System.Convert.ToInt32(m.Groups[1].Value, 10);
  36. if (n >= 0 && AniType.SkillMax > AniType.Skill0 + n)
  37. {
  38. AnimatorCommand cmd = new AnimatorCommand((AniType)(AniType.Skill0 + n))
  39. {
  40. Duration = args.Duration,
  41. Speed = args.Speed,
  42. GroupId = args.GroupId,
  43. Loop = args.Loop
  44. };
  45. component.AppendCommand(cmd);
  46. return;
  47. }
  48. }
  49. Log.Error($"Not support skill animation: {args.SkillName}");
  50. }
  51. else
  52. {
  53. AnimatorCommand cmd = args.CommandType switch
  54. {
  55. AnimatorEventType.Idle => UnitRenderComponet.CMDIdle,
  56. AnimatorEventType.Run => UnitRenderComponet.CMDRun,
  57. AnimatorEventType.Dead => UnitRenderComponet.CMDDead,
  58. _ => UnitRenderComponet.CMDIdle
  59. };
  60. component.AppendCommand(cmd);
  61. }
  62. if(!args.Audio.IsNullOrWhitespace())
  63. {
  64. //TODO: Playaudio
  65. }
  66. }
  67. }
  68. [Event]
  69. public class SyncUnitPosEventHandler : BEvent<EventType.SyncUnitPosEvent>
  70. {
  71. protected override async ETTask OnEvent(SyncUnitPosEvent args)
  72. {
  73. await ETTask.CompletedTask;
  74. var unitRender = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(args.Id);
  75. if(unitRender != null)
  76. {
  77. var transform = unitRender.GameObject.transform;
  78. transform.position = RenderUtils.UnityPosFromBattle(args.Pos);
  79. transform.rotation = RenderUtils.UnityRotationFromBattle(args.Rotation, args.RotationX);
  80. if(args.Id == UnitMgr.Instance.ActorId)
  81. {
  82. CameraMgr.FollowMe(transform.position);
  83. }
  84. unitRender.SyncHeadBarPos();
  85. }
  86. else
  87. {
  88. //Log.Debug($"Not exist unitRender: {args.Id}");
  89. }
  90. //_actor.SendUnitMove(dx, dy, true);
  91. //(_actor.ZUnit as ZoneActor).SendUnitStopMove();
  92. //StartSeek(p.X, p.Y, 0, null, false);
  93. }
  94. }
  95. [FriendOf(typeof(UnitRenderComponet))]
  96. public static class UnitRenerSystem
  97. {
  98. public class UnitRenerAwakeSystem : AwakeSystem<UnitRenderComponet, GameObject>
  99. {
  100. protected override void Awake(UnitRenderComponet self, GameObject go)
  101. {
  102. self.GameObject = go;
  103. self.AniData = self.GameObject.GetComponent<Mono.AnimationData>();
  104. self.TransHeadInfo = go.transform.Find("BindPart/headInfo");
  105. self.FrozenComponent = self.GameObject.GetComponent <Mono.IceFrozen>();
  106. }
  107. }
  108. public class UnitRenerUpdateSystem : UpdateSystem<UnitRenderComponet>
  109. {
  110. protected override void Update(UnitRenderComponet self)
  111. {
  112. if (self.AniData == null) { return; }
  113. var cmd = self.FilterCmdList();
  114. if (cmd != null)
  115. {
  116. if (self.DoingCmd?.Type != cmd.Type || cmd.IsSkillCmd())
  117. {
  118. self.ExeCommand(cmd);
  119. }
  120. }
  121. }
  122. }
  123. public class UnitRenerDestroySystem : DestroySystem<UnitRenderComponet>
  124. {
  125. protected override void Destroy(UnitRenderComponet self)
  126. {
  127. if(self.AniData!= null)
  128. {
  129. self.AniData.Animancer.Stop();
  130. }
  131. GameObjectPool.Instance?.RecycleObject(self.GameObject);
  132. if(self.HeadBar != null)
  133. {
  134. self.HeadBar.visible = false;
  135. GameObjectPool.Instance?.RecycleHeadBar(self.HeadBar);
  136. }
  137. self.Reset();
  138. }
  139. }
  140. //===UnitRener 扩展方法-------
  141. public static void AppendCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  142. {
  143. self.Commands.Add(cmd);
  144. }
  145. public static void SyncHeadBarPos(this UnitRenderComponet self)
  146. {
  147. if (self.HeadBar != null)
  148. {
  149. var part = self.TransHeadInfo ?? self.GameObject.transform;
  150. var pos = Camera.main.WorldToScreenPoint(part.position);
  151. if(pos.z < 0 || pos.x < 0 || pos.x > Screen.width || pos.y < 0 || pos.y > Screen.height)
  152. {
  153. //不在视野中
  154. self.HeadBar.visible = false;
  155. }
  156. else
  157. {
  158. pos.y = Screen.height - pos.y;
  159. pos = GRoot.inst.GlobalToLocal(pos);
  160. self.HeadBar.SetXY(pos.x, pos.y);
  161. self.HeadBar.visible = true;
  162. }
  163. }
  164. }
  165. public static void PauseAnimation(this UnitRenderComponet self)
  166. {
  167. self.AniData.Pause();
  168. }
  169. public static void ResumeAnimation(this UnitRenderComponet self)
  170. {
  171. self.AniData.Resume();
  172. }
  173. public static void SetFrozen(this UnitRenderComponet self)
  174. {
  175. self.FrozenComponent?.StartFroze();
  176. }
  177. public static void ClearFrozen(this UnitRenderComponet self)
  178. {
  179. self.FrozenComponent?.ClearFroze();
  180. }
  181. //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  182. //执行指令
  183. private static void ExeCommand(this UnitRenderComponet self, AnimatorCommand cmd)
  184. {
  185. self.DoingCmd = (AnimatorCommand)cmd;
  186. if(self.AniData.IsPauseStatus() && cmd.Type == AniType.Dead)
  187. {
  188. self.AniData.Resume();
  189. }
  190. if(!cmd.IsSkillCmd())
  191. {
  192. self.AniData.PlayAnimation(cmd.Type);
  193. }
  194. else
  195. {
  196. //Skill动作和实际技能时间不太匹配,切到idle动作
  197. self.AniData.PlayAnimation(cmd.Type, () => {
  198. if (self.DoingCmd == cmd && !self.AniData.IsPauseStatus())
  199. {
  200. self.ExeCommand(UnitRenderComponet.CMDIdle);
  201. }
  202. });
  203. }
  204. }
  205. //从指令队列中分析出当前需要执行的指令
  206. private static AnimatorCommand FilterCmdList(this UnitRenderComponet self)
  207. {
  208. var cmds = self.Commands;
  209. if (cmds.Count <= 0)
  210. {
  211. return null;
  212. }
  213. /*var cmd = cmds[0];
  214. for(var i=1; i<cmds.Count; i++)
  215. {
  216. var next = cmds[i];
  217. if(next.Type == CMDType.StopRun && cmd.Type == CMDType.Run)
  218. {
  219. cmd = UnitRener.CMDIdle;
  220. }
  221. else if(next.Type == CMDType.StopSkill && cmd.Type >= CMDType.Skill0 && cmd.Type <= CMDType.Skill3)
  222. {
  223. cmd = UnitRener.CMDIdle;
  224. }
  225. else if(next.Type > cmd.Type && cmd.Type < CMDType.Skill0)
  226. {
  227. cmd = next;
  228. }
  229. }*/
  230. var cmd = cmds[cmds.Count - 1];
  231. if(cmd.GroupId > 0)
  232. {
  233. int delIndex = -1;
  234. for(var i = cmds.Count -2; i >= 0; i--)
  235. {
  236. if (cmds[i].GroupId != cmd.GroupId)
  237. {
  238. delIndex = i;
  239. break;
  240. }
  241. }
  242. if(delIndex >= 0)
  243. {
  244. cmds.RemoveRange(0, delIndex + 1);
  245. }
  246. else
  247. {
  248. cmds.Clear();
  249. }
  250. }
  251. else
  252. {
  253. cmds.Clear();
  254. }
  255. return cmd;
  256. }
  257. }
  258. }