EffectMgr.cs 7.3 KB

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  1. using CommonAI.Zone;
  2. using UnityEngine;
  3. using System.Text.RegularExpressions;
  4. using CommonLang;
  5. using Sirenix.Utilities;
  6. using ET.EventType;
  7. using System.Collections.Generic;
  8. namespace ET.Client
  9. {
  10. [Event(SceneType.None)]
  11. public class PlayEffectEventHandler : BEvent<EventType.PlayEffectEvent>
  12. {
  13. private static Vector3 vecTemp = new();
  14. public override void OnEvent(PlayEffectEvent args)
  15. {
  16. vecTemp.Set(args.Pos.X, args.Pos.Y, args.Pos.Z);
  17. EffectMgr.Instance.PlayEffect(args.Effect, args.HostId, vecTemp, args.Rotation).Coroutine();
  18. }
  19. }
  20. public class EffectMgr : Singleton<EffectMgr>, ISingletonUpdate
  21. {
  22. private HashMap<uint, EffectPlayInfo> playingList = new();
  23. private static Vector3 vecTemp = new();
  24. private List<uint> listTemp = new();
  25. public void Update(int timeMS)
  26. {
  27. listTemp.Clear();
  28. var now = Time.realtimeSinceStartup;
  29. foreach (var epi in playingList.Values)
  30. {
  31. if (epi.EndTime <= now)
  32. {
  33. listTemp.Add(epi.Id);
  34. }
  35. }
  36. foreach(var id in listTemp)
  37. {
  38. RemoveEffect(id);
  39. }
  40. }
  41. public async ETTask<uint> PlayEffect(LaunchEffect effect, uint HostId, Vector3 pos, float rotation = 0f)
  42. {
  43. var starttime = Time.realtimeSinceStartup;
  44. float time = EffectPlayInfo.TIME_DEFAULT;
  45. GameObject go = null;
  46. if (!effect.Name.IsNullOrWhitespace())
  47. {
  48. UnitRenderComponet render = null;
  49. if (effect.BindBody)
  50. {
  51. render = ModelViewComponent.Instance.GetChild<UnitRenderComponet>(HostId);
  52. if (render == null)
  53. {
  54. Log.Debug($"ignore unit effect: {effect.Name}@{HostId}, cause of No Render");
  55. return 0;
  56. }
  57. }
  58. else if(pos == Vector3.zero)
  59. {
  60. var unit = UnitMgr.Instance.GetUnit(HostId);
  61. if(unit != null)
  62. {
  63. var zu = unit.ZoneObject;
  64. pos.Set(zu.X, zu.Y, zu.Z);
  65. }
  66. }
  67. go = await GameObjectPool.Instance.Acquire("Effect_" + effect.Name);
  68. if (effect.EffectTimeMS > 0)
  69. {
  70. time = effect.EffectTimeMS / 1000.0f;
  71. }
  72. else if (effect.EffectTimeMS < 0)
  73. {
  74. time = EffectPlayInfo.TIME_FOREVER;
  75. }
  76. else
  77. {
  78. var timeComponent = go.GetComponent<EffectTime>();
  79. if (timeComponent != null && timeComponent.duration > 0)
  80. {
  81. time = timeComponent.duration;
  82. }
  83. }
  84. setupEffect(go, effect, render, pos, rotation);
  85. }
  86. else if(!effect.SoundName.IsNullOrWhitespace())
  87. {
  88. //TODO: 音效的位置这里还有一堆逻辑的
  89. SoundManager.Instance.Play3DSound(effect.SoundName, pos).Coroutine();
  90. }
  91. if (effect.EarthQuakeMS > 0)
  92. {
  93. vecTemp.Set(effect.EarthQuakeXYZ, effect.EarthQuakeXYZ, effect.EarthQuakeXYZ);
  94. CameraMgr.ShakeMe(effect.EarthQuakeMS /1000.0f, vecTemp);
  95. }
  96. if (go != null)
  97. {
  98. var epi = ObjectPool.Instance.Fetch<EffectPlayInfo>();
  99. epi.Reset(go, starttime + time);
  100. playingList.Add(epi.Id, epi);
  101. return epi.Id;
  102. }
  103. return 0;
  104. }
  105. private void setupEffect(GameObject go, LaunchEffect effectData, UnitRenderComponet render, Vector3 pos, float rotation)
  106. {
  107. var gt = go.transform;
  108. if (effectData.BindBody)
  109. {
  110. if (!effectData.BindPartName.IsNullOrWhitespace())
  111. {
  112. gt.parent = render.GetBindPart(effectData.BindPartName);
  113. }
  114. else
  115. {
  116. gt.parent = render.GameObject.transform;
  117. }
  118. vecTemp.Set(effectData.EffectOffsetX, 0, effectData.EffectOffsetY);
  119. gt.localPosition = vecTemp;
  120. if (effectData.Tag == "FixStartRotaion")
  121. {
  122. gt.rotation = RenderUtils.UnityRotationFromBattle(0);
  123. }
  124. else
  125. {
  126. gt.localRotation = Quaternion.identity;
  127. }
  128. }
  129. else
  130. {
  131. gt.rotation = RenderUtils.UnityRotationFromBattle(0);
  132. gt.parent = GlobalViewComponent.Instance.Unit;
  133. }
  134. if (pos != Vector3.zero)
  135. {
  136. vecTemp.Set(effectData.EffectOffsetX, effectData.EffectHight, effectData.EffectOffsetY);
  137. gt.position = RenderUtils.UnityPosFromBattle(pos + vecTemp);
  138. }
  139. if (rotation != 0)
  140. {
  141. gt.rotation = RenderUtils.UnityRotationFromBattle(rotation);
  142. }
  143. var scale = effectData.ScaleToBodySize != 0 ? effectData.ScaleToBodySize : 1f;
  144. vecTemp.Set(scale, scale, scale);
  145. gt.localScale = vecTemp;
  146. if (!string.IsNullOrEmpty(effectData.Tag))
  147. {
  148. //Effect支持Tag设置Event,格式:Event:事件名(事件参数)
  149. Match m = Regex.Match(effectData.Tag, @"^Event:(\w+)\((.*)\)");
  150. if (m.Groups.Count >= 3)
  151. {
  152. string eventName = m.Groups[1].Value;
  153. string eventParam = m.Groups[2].Value;
  154. if (!string.IsNullOrEmpty(eventName))
  155. {
  156. Log.Error("Not support: Effect({0}) Triggle event:{1}", effectData.Name, effectData.Tag);
  157. /*EventManager.Fire("Event." + eventName, new Dictionary<string, object>()
  158. {
  159. {"param", eventParam},
  160. {"position", gt.position}
  161. });*/
  162. }
  163. }
  164. }
  165. go.SetActive(true);
  166. if (!effectData.SoundName.IsNullOrWhitespace())
  167. {
  168. SoundManager.Instance.Play3DSound(effectData.SoundName, gt.position).Coroutine();
  169. }
  170. }
  171. public void Clear()
  172. {
  173. foreach (var epi in playingList.Values)
  174. {
  175. GameObject.Destroy(epi.GameObj);
  176. }
  177. playingList.Clear();
  178. }
  179. public void RemoveEffect(uint id)
  180. {
  181. if (playingList.ContainsKey(id))
  182. {
  183. var info = playingList[id];
  184. playingList.Remove(id);
  185. GameObjectPool.Instance.RecycleObject(info.GameObj);
  186. }
  187. }
  188. public void ResetEffect(uint id)
  189. {
  190. if (playingList.ContainsKey(id))
  191. {
  192. //var info = playingList[id];
  193. //TODO:Reset effect
  194. }
  195. }
  196. }
  197. }