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- using UnityEditor;
- using UnityEngine;
- namespace Pathfinding {
- public class GraphEditor : GraphEditorBase {
- public AstarPathEditor editor;
- /// <summary>Stores if the graph is visible or not in the inspector</summary>
- public FadeArea fadeArea;
- /// <summary>Stores if the graph info box is visible or not in the inspector</summary>
- public FadeArea infoFadeArea;
- /// <summary>
- /// Called by editor scripts to rescan the graphs e.g when the user moved a graph.
- /// Will only scan graphs if not playing and time to scan last graph was less than some constant (to avoid lag with large graphs)
- /// </summary>
- public bool AutoScan () {
- if (!Application.isPlaying && AstarPath.active != null && AstarPath.active.lastScanTime < 0.11F) {
- AstarPath.active.Scan();
- return true;
- }
- return false;
- }
- public virtual void OnEnable () {
- }
- public static Object ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects, bool assetsMustBeInResourcesFolder) {
- return ObjectField(new GUIContent(label), obj, objType, allowSceneObjects, assetsMustBeInResourcesFolder);
- }
- public static Object ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects, bool assetsMustBeInResourcesFolder) {
- obj = EditorGUILayout.ObjectField(label, obj, objType, allowSceneObjects);
- if (obj != null) {
- if (allowSceneObjects && !EditorUtility.IsPersistent(obj)) {
- // Object is in the scene
- var com = obj as Component;
- var go = obj as GameObject;
- if (com != null) {
- go = com.gameObject;
- }
- if (go != null && go.GetComponent<UnityReferenceHelper>() == null) {
- if (FixLabel("Object's GameObject must have a UnityReferenceHelper component attached")) {
- go.AddComponent<UnityReferenceHelper>();
- }
- }
- } else if (EditorUtility.IsPersistent(obj)) {
- if (assetsMustBeInResourcesFolder) {
- string path = AssetDatabase.GetAssetPath(obj).Replace("\\", "/");
- var rg = new System.Text.RegularExpressions.Regex(@"Resources/.*$");
- if (!rg.IsMatch(path)) {
- if (FixLabel("Object must be in the 'Resources' folder")) {
- if (!System.IO.Directory.Exists(Application.dataPath+"/Resources")) {
- System.IO.Directory.CreateDirectory(Application.dataPath+"/Resources");
- AssetDatabase.Refresh();
- }
- string ext = System.IO.Path.GetExtension(path);
- string error = AssetDatabase.MoveAsset(path, "Assets/Resources/"+obj.name+ext);
- if (error == "") {
- path = AssetDatabase.GetAssetPath(obj);
- } else {
- Debug.LogError("Couldn't move asset - "+error);
- }
- }
- }
- if (!AssetDatabase.IsMainAsset(obj) && obj.name != AssetDatabase.LoadMainAssetAtPath(path).name) {
- if (FixLabel("Due to technical reasons, the main asset must\nhave the same name as the referenced asset")) {
- string error = AssetDatabase.RenameAsset(path, obj.name);
- if (error != "") {
- Debug.LogError("Couldn't rename asset - "+error);
- }
- }
- }
- }
- }
- }
- return obj;
- }
- /// <summary>Draws common graph settings</summary>
- public void OnBaseInspectorGUI (NavGraph target) {
- int penalty = EditorGUILayout.IntField(new GUIContent("Initial Penalty", "Initial Penalty for nodes in this graph. Set during Scan."), (int)target.initialPenalty);
- if (penalty < 0) penalty = 0;
- target.initialPenalty = (uint)penalty;
- }
- /// <summary>Override to implement graph inspectors</summary>
- public virtual void OnInspectorGUI (NavGraph target) {
- }
- /// <summary>Override to implement scene GUI drawing for the graph</summary>
- public virtual void OnSceneGUI (NavGraph target) {
- }
- /// <summary>Draws a thin separator line</summary>
- public static void Separator () {
- GUIStyle separator = AstarPathEditor.astarSkin.FindStyle("PixelBox3Separator") ?? new GUIStyle();
- Rect r = GUILayoutUtility.GetRect(new GUIContent(), separator);
- if (Event.current.type == EventType.Repaint) {
- separator.Draw(r, false, false, false, false);
- }
- }
- /// <summary>Draws a small help box with a 'Fix' button to the right. Returns: Boolean - Returns true if the button was clicked</summary>
- public static bool FixLabel (string label, string buttonLabel = "Fix", int buttonWidth = 40) {
- GUILayout.BeginHorizontal();
- GUILayout.Space(14*EditorGUI.indentLevel);
- GUILayout.BeginHorizontal(AstarPathEditor.helpBox);
- GUILayout.Label(label, EditorGUIUtility.isProSkin ? EditorStyles.whiteMiniLabel : EditorStyles.miniLabel, GUILayout.ExpandWidth(true));
- var returnValue = GUILayout.Button(buttonLabel, EditorStyles.miniButton, GUILayout.Width(buttonWidth));
- GUILayout.EndHorizontal();
- GUILayout.EndHorizontal();
- return returnValue;
- }
- /// <summary>Draws a toggle with a bold label to the right. Does not enable or disable GUI</summary>
- public bool ToggleGroup (string label, bool value) {
- return ToggleGroup(new GUIContent(label), value);
- }
- /// <summary>Draws a toggle with a bold label to the right. Does not enable or disable GUI</summary>
- public static bool ToggleGroup (GUIContent label, bool value) {
- GUILayout.BeginHorizontal();
- GUILayout.Space(13*EditorGUI.indentLevel);
- value = GUILayout.Toggle(value, "", GUILayout.Width(10));
- GUIStyle boxHeader = AstarPathEditor.astarSkin.FindStyle("CollisionHeader");
- if (GUILayout.Button(label, boxHeader, GUILayout.Width(100))) {
- value = !value;
- }
- GUILayout.EndHorizontal();
- return value;
- }
- }
- }
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