- using UnityEditor;
- namespace Pathfinding.Legacy {
- [CustomEditor(typeof(LegacyRichAI))]
- [CanEditMultipleObjects]
- public class LegacyRichAIEditor : BaseAIEditor {
- protected override void Inspector () {
- base.Inspector();
- LegacyEditorHelper.UpgradeDialog(targets, typeof(RichAI));
- }
- }
- }
|