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- using FairyGUI;
- using UnityEngine;
- namespace ET.Client
- {
- [ObjectSystem]
- public class GlobalViewAwakeSystem : AwakeSystem<GlobalViewComponent>
- {
- protected override void Awake(GlobalViewComponent self)
- {
- GlobalViewComponent.Instance = self;
- self.Global = GameObject.Find("/Global").transform;
- self.Unit = GameObject.Find("/Global/Unit").transform;
- self.RecycleNode = GameObject.Find("/Global/RecycleNode").transform;
- self.BattleCamera = GameObject.Find("/Global/BattleCamera").GetComponent<Camera>();
-
-
- }
- }
- }
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