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- using System;
- using System.Collections.Generic;
- namespace FairyGUI
- {
- /// <summary>
- ///
- /// </summary>
- public interface IEventDispatcher
- {
- void AddEventListener(string strType, EventCallback0 callback);
- void AddEventListener(string strType, EventCallback1 callback);
- void RemoveEventListener(string strType, EventCallback0 callback);
- void RemoveEventListener(string strType, EventCallback1 callback);
- bool DispatchEvent(EventContext context);
- bool DispatchEvent(string strType);
- bool DispatchEvent(string strType, object data);
- bool DispatchEvent(string strType, object data, object initiator);
- }
- }
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