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- using FairyGUI.Utils;
- namespace FairyGUI
- {
- public class PlayTransitionAction : ControllerAction
- {
- public string transitionName;
- public int playTimes;
- public float delay;
- public bool stopOnExit;
- private Transition _currentTransition;
- public PlayTransitionAction()
- {
- playTimes = 1;
- delay = 0;
- }
- override protected void Enter(Controller controller)
- {
- Transition trans = controller.parent.GetTransition(transitionName);
- if (trans != null)
- {
- if (_currentTransition != null && _currentTransition.playing)
- trans.ChangePlayTimes(playTimes);
- else
- trans.Play(playTimes, delay, null);
- _currentTransition = trans;
- }
- }
- override protected void Leave(Controller controller)
- {
- if (stopOnExit && _currentTransition != null)
- {
- _currentTransition.Stop();
- _currentTransition = null;
- }
- }
- override public void Setup(ByteBuffer buffer)
- {
- base.Setup(buffer);
- transitionName = buffer.ReadS();
- playTimes = buffer.ReadInt();
- delay = buffer.ReadFloat();
- stopOnExit = buffer.ReadBool();
- }
- }
- }
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